Mines in KeyBeat

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  • stargroup
    FFR Player
    • Jun 2007
    • 974

    #31
    Re: Mines in KeyBeat

    Originally posted by Ghakimx
    No no no no.

    I never liked the usage of mines. They can be a serious problem/distraction, especially if EVERY level has them. Other rhythm games also never had them, even DDR, but in this case, Beatmania. Also, mines don't make sense within this context. Maybe bombs, but not mines.
    you obviously didn't even read the first post

    if I had choice I would remove your vote from the poll
    (´・ω・`)

    Comment

    • Patashu
      FFR Simfile Author
      FFR Simfile Author
      • Apr 2006
      • 8609

      #32
      Re: Mines in KeyBeat

      actually you can trigger a mine without hitting a boo b/c mines are triggered by held keys not by taps

      i.e. if you hit a note, hold that finger and a mine passes through that column you get a mine hit without getting a boo
      Patashu makes Chiptunes in Famitracker:
      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

      Comment

      • stargroup100
        behanjc & me are <3'ers
        FFR Simfile Author
        FFR Music Producer
        • Jul 2006
        • 2051

        #33
        Re: Mines in KeyBeat

        Originally posted by stargroup100
        5. There will no longer be a boo system.
        Thank you for your time.
        Rhythm Simulation Guide
        Comments, criticism, suggestions, contributions, etc. are all welcome.

        Piano Etude Demon Fire sheet music

        Comment

        • Ghakimx
          Cutie&Handshaking Sounds
          • Mar 2009
          • 1594

          #34
          Re: Mines in KeyBeat

          Whoops, lol. I was dragged to the latest post, so I forgot to read the first.

          Though even if my vote was removed, the results are still the same. At least for now.

          I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


          Ninjas NEVER die. Now on a 30 kill streak.

          Comment

          • SKG_Scintill
            Spun a twirly fruitcake,
            FFR Simfile Author
            • Feb 2009
            • 3876

            #35
            Re: Mines in KeyBeat

            I actually voted "not really", although I think mines may be fun in some files, I'd like a mines-off function





            Originally posted by bluguerilla
            So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
            ___
            . RHYTHMS PR LAYERING
            . ZOMG I HAD TO QUIT OUT TERRIBLE
            .

            Comment

            • Vanilla Mnm
              cavs
              • Dec 2007
              • 3258

              #36
              Re: Mines in KeyBeat

              Originally posted by stargroup100
              Don't be alarmed, they haven't been implemented yet.

              Before some of you even begin to complain, let me assure you on a few points:

              1. Mines will be used effectively, and will most certainly NOT be abused.
              2. Most files will not even have mines, and those that do won't use many at all.
              3. Mines will only be found on harder levels, as so not to frustrate beginners.
              4. You will have the option to turn mines off (but will not record score due to unfairness).
              5. There will no longer be a boo system.

              Should we implement mines?
              ^
              SKG_Scintill

              Comment

              • One Winged Angel
                Anime Avatars ( ◜◡^)っ✂╰⋃╯
                FFR Simfile Author
                • Mar 2007
                • 10837

                #37
                Re: Mines in KeyBeat

                mines are cool so w.e

                eh stargroup, how long before we can start making accounts and ****?


                Originally posted by ilikexd
                i want to be cucked by cirno

                Comment

                • SKG_Scintill
                  Spun a twirly fruitcake,
                  FFR Simfile Author
                  • Feb 2009
                  • 3876

                  #38
                  Re: Mines in KeyBeat

                  Vanilla, my post was intentionally a +1 on that item





                  Originally posted by bluguerilla
                  So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                  ___
                  . RHYTHMS PR LAYERING
                  . ZOMG I HAD TO QUIT OUT TERRIBLE
                  .

                  Comment

                  • Xiaounlimited
                    Eaguru
                    • Jul 2005
                    • 2832

                    #39
                    Re: Mines in KeyBeat

                    Just a sidenote: before boos were removed, holding down the key prevented any further inputs (i.e. you can hold a key and only get 1 boo). Holding a key didn't work for anything but holds. Blast fixed that quite some time ago.

                    Originally posted by Patashu
                    stargroup loves anal
                    yes
                    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                    Comment

                    • PsYcHoZeRoSk8eR
                      Threat Emulation
                      FFR Simfile Author
                      • May 2004
                      • 5184

                      #40
                      Re: Mines in KeyBeat

                      I think my position on this is already pretty solid, but I'm all for having mines.

                      Originally posted by Lightdarkness
                      I'm light f**king darkness

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #41
                        Re: Mines in KeyBeat

                        having scores not count because mines are off is stupid unless the score is really affected by mine usage

                        Comment

                        • ninjaKIWI
                          plain old ugly ass dumbas
                          FFR Simfile Author
                          • Aug 2006
                          • 3304

                          #42
                          Re: Mines in KeyBeat

                          Why not have a score DB for mines and no mines.
                          Originally posted by Jewpinthethird
                          "Hey Keywii" Said Foil in a raspy voice.
                          "Hey Foil. What's that you got there?" inquired Keywii.
                          "Oh, just my cock." Replied Foil.
                          "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
                          "NOOOOOOOOOOOO!" Yelled Foil in horror.
                          "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

                          Comment

                          • bLasTamos
                            FFR Veteran
                            • Jun 2008
                            • 137

                            #43
                            Re: Mines in KeyBeat

                            What if we just make some holds release-forced instead of having mines?

                            Comment

                            • ClAsSiC_RoCkEr
                              FFR Player
                              • Oct 2005
                              • 375

                              #44
                              Re: Mines in KeyBeat

                              I'm surprised that "probably, but only if they're used right" is almost a tie with "most definitely."

                              there better not be any BS mine songs in KBO :\ I like my solo fun and not tainted with unfun.

                              p.s.
                              Originally posted by bLasTamos
                              What if we just make some holds release-forced instead of having mines?
                              god please no. That's one of the main reasons why I never got into O2.

                              Comment

                              • -paexaea-
                                ¯\_(ツ)_/¯
                                • Apr 2007
                                • 4610

                                #45
                                Re: Mines in KeyBeat

                                Yeah seriously, holds release-forced is a bad idea.

                                also **** you xiao, i made that joke mentally and didnt post it in time :^
                                See you, Space Cowboy.

                                Comment

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