Queue/Batch Discussion Thread v2

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  • Zakvvv666
    I catch fruit
    FFR Simfile Author
    • Jun 2009
    • 2861

    #3631
    Re: Queue/Batch Discussion Thread v2 (Special Submission Opened)

    Wish I could submit to it, next batch though I'll be able to send in 2 files :3



    Originally posted by reuben_tate
    I'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.

    Disclaimer: This photo is not guaranteed to cause pleasure.


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    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 14989

      #3632
      Re: Queue/Batch Discussion Thread v2 (Special Submission Opened)

      If anyone is looking for new artists and genres of music we have for blanket permissions, there's a list.

      http://www.flashflashrevolution.com/...&postcount=140
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • jimerax
        FFR Simfile Author
        FFR Music Producer
        • Nov 2003
        • 8185

        #3633
        Re: Queue/Batch Discussion Thread v2 (Special Submission Opened)

        Sorry for being late but updated the queue list.

        Comment

        • dragonmegaXX
          ITG playing fur
          FFR Simfile Author
          • Jul 2008
          • 3661

          #3634
          Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

          What do I do once I fix whatever it says in the conditional queue?

          Comment

          • bmah
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            • Oct 2003
            • 8448

            #3635
            Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

            You know what, I'll probably fix all of the files that lack silence and I'll just remove those from the conditional queue. It's silly to have files put in the backwater just because someone forgot to add silence and said person doesn't fix file for months. I can easily fix it.

            However, that does not mean you shouldn't send fixes anyhow. Please send in any fixes that you might want to change upon the judges's and your own inspection.

            Comment

            • Elite Ninja
              Kawaii Desu
              Event Staff
              FFR Simfile Author
              • Mar 2007
              • 4827

              #3636
              Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

              I'll be making fixes for 16bitFruit.
              Best AAA = Aballava(?) + Serious Shit (97)
              Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
              Best Score = do i smile? 3-0-0-3 (100)

              Comment

              • bmah
                shots FIRED
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                • Oct 2003
                • 8448

                #3637
                Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                Conditional Queue List

                Conditional Queue'd on 2/8/12 (2)
                Korean Madness (_.Spitfire._) - dropped notes, add silence bmah's note: postponed
                Sonata Pathetique (wc) - dropped notes, add silence.

                Conditional Queue'd on 6/1/12 (12)
                Intersect Thunderbolt (kommisar) - dropped notes
                Aletheia (.Gaz & SKG) - dropped notes, (some patterns look awkward)
                Autumn Insomnia Session (wc & samu) - dropped notes
                Destination of the Heart (dragonmega) - lacks notes for the last sound, can be easily fixed bmah's note: I added a jump at the end
                Gargoyle (FFR Pro 21) - has some difficulty spikes, placeholder isn't needed (we can just remove it and re-queue when we want).
                jelly (Choofers) - dropped notes
                MLPFiM Medley [Heavy] (megamon88) - dropped notes
                MLPFiM Medley [Standard] (megamon88) - dropped notes. similarity to your another version can be decreased a bit more
                R176 v2 (MrPopadopa) - Overall decent but want improvement as a v2. I don't get some features in this (m11-13 features, jumpstreams like m30, m90). Jacks on m59-63 can be changed for the consistency. m68 - (134)33 triple jack with hand can be changed for less spikey patterns [ex. (123)33]
                Spaceman (Kommisar) - dropped notes
                Totsugeki! Glass no Kneesocks (00Razor00) - dropped notes
                World End's Yama Xanadu (0) - dropped notes. repetitive/long, but not obligating songcut for now.
                I added silence to ALL of the striked songs, with exception to Destination of the Heart in which I simply added a jump at the end of the file.

                Will remove most of these from conditional queue now.

                Comment

                • dragonmegaXX
                  ITG playing fur
                  FFR Simfile Author
                  • Jul 2008
                  • 3661

                  #3638
                  Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                  Thanks a lot man

                  Comment

                  • FFR Pro 21
                    FFR R1 Vaporeon
                    FFR Simfile Author
                    • Jul 2009
                    • 1536

                    #3639
                    Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                    Sent in some fixes for Gargoyle.





                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #3640
                      Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                      lol i missed a batch for the first time in ever


                      dont care played d3, had fun


                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #3641
                        Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                        Originally posted by hi19hi19
                        lol i missed a batch for the first time in ever


                        dont care played d3, had fun
                        end of world as we know it, hi19 isn't whoring for SAP


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #3642
                          Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                          Originally posted by FFR Pro 21
                          Sent in some fixes for Gargoyle.
                          Thanks! The bursts look pretty reasonable. Could you look at these places please (I just highlighted noticeably weird spots)?

                          - 31.41s: 16th note here, but misplaced as an 8th
                          - 58.61s: 16th note here
                          - 70.91s: in this area until the end of the song, you're stepping jumps in parts of the melody that appear accented. This particular spot I pointed out seems to be dominant but ignored? Same goes for all similar areas of the music following this (e.g. 122.11s).
                          - 83.91s: requires faster burst than this. Use 192nd notes for a faster burst. If you can't access the 192nd notes because you're using the SM editor, then one trick is to highlight a 48th note, copy it, and paste it using the 64th note interval. This will shift the arrow to a 192nd note that is normally inaccessible by the SM editor. Alternatively, DDReam has the ability to switch to 192nd note intervals. Alternatively #2, don't bother with slowing the bpm down to 35 BPM.
                          - 88.81s: places like these, check the hi-hat 32nds again.
                          - 162.91s: lol, the jacks at the end will surprise some people for sure. They're not too bad, but I recommend a non-jack pattern.

                          Comment

                          • FFR Pro 21
                            FFR R1 Vaporeon
                            FFR Simfile Author
                            • Jul 2009
                            • 1536

                            #3643
                            Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                            Originally posted by bmah
                            Could you look at these places please (I just highlighted noticeably weird spots)?

                            - 31.41s: 16th note here, but misplaced as an 8th
                            - 58.61s: 16th note here
                            - 70.91s: in this area until the end of the song, you're stepping jumps in parts of the melody that appear accented. This particular spot I pointed out seems to be dominant but ignored? Same goes for all similar areas of the music following this (e.g. 122.11s).
                            - 83.91s: requires faster burst than this. Use 192nd notes for a faster burst. If you can't access the 192nd notes because you're using the SM editor, then one trick is to highlight a 48th note, copy it, and paste it using the 64th note interval. This will shift the arrow to a 192nd note that is normally inaccessible by the SM editor. Alternatively, DDReam has the ability to switch to 192nd note intervals. Alternatively #2, don't bother with slowing the bpm down to 35 BPM.
                            - 88.81s: places like these, check the hi-hat 32nds again.
                            - 162.91s: lol, the jacks at the end will surprise some people for sure. They're not too bad, but I recommend a non-jack pattern.
                            OK, so I did take a quick look. I did indeed notice that there were spots that you've pointed out where there were some missing notes/jumps, so I added those notes in. The whole 192nd note for a faster burst, I was having a hard time figuring out a good roll using 192nds, so I edited the once 37.5 BPM part and sped it up to 75 BPM so that I could use 64ths instead of 192nds. I've just sent those fixes now, so hopefully everything is alright with the file.





                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #3644
                              Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                              Hey, that's great! I've checked the file and it looks good. I'll remove it from the conditional list.

                              Comment

                              • FFR Pro 21
                                FFR R1 Vaporeon
                                FFR Simfile Author
                                • Jul 2009
                                • 1536

                                #3645
                                Re: Queue/Batch Discussion Thread v2 (Submissions Closed)

                                Originally posted by bmah
                                Hey, that's great! I've checked the file and it looks good. I'll remove it from the conditional list.
                                Awesome! Thanks so much!





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