Wish I could submit to it, next batch though I'll be able to send in 2 files :3
Originally posted by reuben_tate
I'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.
Disclaimer: This photo is not guaranteed to cause pleasure.
You know what, I'll probably fix all of the files that lack silence and I'll just remove those from the conditional queue. It's silly to have files put in the backwater just because someone forgot to add silence and said person doesn't fix file for months. I can easily fix it.
However, that does not mean you shouldn't send fixes anyhow. Please send in any fixes that you might want to change upon the judges's and your own inspection.
Conditional Queue'd on 6/1/12 (12) Intersect Thunderbolt (kommisar) - dropped notes Aletheia (.Gaz & SKG) - dropped notes, (some patterns look awkward) Autumn Insomnia Session (wc & samu) - dropped notes Destination of the Heart (dragonmega) - lacks notes for the last sound, can be easily fixedbmah's note: I added a jump at the end
Gargoyle (FFR Pro 21) - has some difficulty spikes, placeholder isn't needed (we can just remove it and re-queue when we want). jelly (Choofers) - dropped notes MLPFiM Medley [Heavy] (megamon88) - dropped notes MLPFiM Medley [Standard] (megamon88) - dropped notes. similarity to your another version can be decreased a bit more
R176 v2 (MrPopadopa) - Overall decent but want improvement as a v2. I don't get some features in this (m11-13 features, jumpstreams like m30, m90). Jacks on m59-63 can be changed for the consistency. m68 - (134)33 triple jack with hand can be changed for less spikey patterns [ex. (123)33] Spaceman (Kommisar) - dropped notes Totsugeki! Glass no Kneesocks (00Razor00) - dropped notes World End's Yama Xanadu (0) - dropped notes. repetitive/long, but not obligating songcut for now.
I added silence to ALL of the striked songs, with exception to Destination of the Heart in which I simply added a jump at the end of the file.
Will remove most of these from conditional queue now.
Thanks! The bursts look pretty reasonable. Could you look at these places please (I just highlighted noticeably weird spots)?
- 31.41s: 16th note here, but misplaced as an 8th
- 58.61s: 16th note here
- 70.91s: in this area until the end of the song, you're stepping jumps in parts of the melody that appear accented. This particular spot I pointed out seems to be dominant but ignored? Same goes for all similar areas of the music following this (e.g. 122.11s).
- 83.91s: requires faster burst than this. Use 192nd notes for a faster burst. If you can't access the 192nd notes because you're using the SM editor, then one trick is to highlight a 48th note, copy it, and paste it using the 64th note interval. This will shift the arrow to a 192nd note that is normally inaccessible by the SM editor. Alternatively, DDReam has the ability to switch to 192nd note intervals. Alternatively #2, don't bother with slowing the bpm down to 35 BPM.
- 88.81s: places like these, check the hi-hat 32nds again.
- 162.91s: lol, the jacks at the end will surprise some people for sure. They're not too bad, but I recommend a non-jack pattern.
Could you look at these places please (I just highlighted noticeably weird spots)?
- 31.41s: 16th note here, but misplaced as an 8th
- 58.61s: 16th note here
- 70.91s: in this area until the end of the song, you're stepping jumps in parts of the melody that appear accented. This particular spot I pointed out seems to be dominant but ignored? Same goes for all similar areas of the music following this (e.g. 122.11s).
- 83.91s: requires faster burst than this. Use 192nd notes for a faster burst. If you can't access the 192nd notes because you're using the SM editor, then one trick is to highlight a 48th note, copy it, and paste it using the 64th note interval. This will shift the arrow to a 192nd note that is normally inaccessible by the SM editor. Alternatively, DDReam has the ability to switch to 192nd note intervals. Alternatively #2, don't bother with slowing the bpm down to 35 BPM.
- 88.81s: places like these, check the hi-hat 32nds again.
- 162.91s: lol, the jacks at the end will surprise some people for sure. They're not too bad, but I recommend a non-jack pattern.
OK, so I did take a quick look. I did indeed notice that there were spots that you've pointed out where there were some missing notes/jumps, so I added those notes in. The whole 192nd note for a faster burst, I was having a hard time figuring out a good roll using 192nds, so I edited the once 37.5 BPM part and sped it up to 75 BPM so that I could use 64ths instead of 192nds. I've just sent those fixes now, so hopefully everything is alright with the file.
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