Re: How to get better at FFR
Ugh, the people need to come up with better suggestions as to how to get better. Here are some:
1. Consider different ways of hitting the notes. As in, slow stairs like in crowdpleaser consider hitting them as short fast, disconnected taps. But in patterns such as
1100
0011
1100
0011
1100
Consider pounding them really hard. It's what works well for me, but maybe not what everyone does.
2. Consider how you attempt to read the notes and what you should focus on. On rolls, you may want to just follow the note that starts each roll and try to just do a roll at the right speed such that it ends at the right time for the next role to start. For running men, consider just paying attention mostly to the one repeated note, and keep hitting it at the right speed, and then just figure each other note is about halfway between one of those taps, and barely look at the rest.
3. Consider simplifying patterns. When you see a
0001
0010
0100
1000
0001
0010
0100
1000
0011
And you can't roll fast enough, most players find they can jump faster than they can roll or trill, so hitting it as though it were
0011
0000
1100
0000
0011
0000
1100
0000
0011
Could end up getting you a better result than trying to hit every arrow just where it is. If you're good at searching for them you may be able to find tons of cases where you want to do things like this.
Ugh, the people need to come up with better suggestions as to how to get better. Here are some:
1. Consider different ways of hitting the notes. As in, slow stairs like in crowdpleaser consider hitting them as short fast, disconnected taps. But in patterns such as
1100
0011
1100
0011
1100
Consider pounding them really hard. It's what works well for me, but maybe not what everyone does.
2. Consider how you attempt to read the notes and what you should focus on. On rolls, you may want to just follow the note that starts each roll and try to just do a roll at the right speed such that it ends at the right time for the next role to start. For running men, consider just paying attention mostly to the one repeated note, and keep hitting it at the right speed, and then just figure each other note is about halfway between one of those taps, and barely look at the rest.
3. Consider simplifying patterns. When you see a
0001
0010
0100
1000
0001
0010
0100
1000
0011
And you can't roll fast enough, most players find they can jump faster than they can roll or trill, so hitting it as though it were
0011
0000
1100
0000
0011
0000
1100
0000
0011
Could end up getting you a better result than trying to hit every arrow just where it is. If you're good at searching for them you may be able to find tons of cases where you want to do things like this.




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