Wouldn't 1000x exp make it hard to do a proper build for a mage, though? I don't remember the level reqs right now, but I'd think that getting 3k exp from a snail would shoot up to level 9, while mages are supposed to advance at 8 in order to use all their points effectively. =P
And wouldn't the decreased meso rate lower the amount of inflation in their market?
And it's 80x, not 60x. Also, Kyle, save me 2 dark crystal ores so I can job advance when I get home from work.
Wouldn't 1000x exp make it hard to do a proper build for a mage, though? I don't remember the level reqs right now, but I'd think that getting 3k exp from a snail would shoot up to level 9, while mages are supposed to advance at 8 in order to use all their points effectively. =P
And wouldn't the decreased meso rate lower the amount of inflation in their market?
And it's 80x, not 60x. Also, Kyle, save me 2 dark crystal ores so I can job advance when I get home from work.
You can only do one full level at once. If you kill a green snail at level 1 and get 3000 exp, you'd go up to level 1 at 99.99% and stop there.
I don't think that's true for any, Afro. On MapleCrusade I went from level 1 to 9 by killing one snail.
All you have to do if you want to be a mage is either half-kill a snail and wait for someone else to kill it, or go to Amherst or South Perry, I forget which one, and take that quiz quest (From Rain?) and you get like...1 or 2 exp for each right answer or something stupid. Answer enough questions and you can get level eight, even with 1000x.
The only way to make a Mage level 8 is to talk to Rain in Amherst and get the 2 EXP for getting question 1 right.
It really doesn't matter. You'll have leftover points in the end. In Local, 4th job skills are all maxed immediately after you job up because they couldn't get the skill-drop mechanism to work. So you have all your SP from 120-200 to spend anywhere you want.
In fact, I prefer multi-leveling. If you know what you're doing it doesn't even matter. And getting 55,000,000 exp from quests only feels good if you gain a few tough levels at ~120 rather than just a boost to the next one.
In fact, I prefer multi-leveling. If you know what you're doing it doesn't even matter. And getting 55,000,000 exp from quests only feels good if you gain a few tough levels at ~120 rather than just a boost to the next one.
I know it's not an issue for most classes, but being forced to gain multiple levels at once is a detriment to Magicians.
Warriors suffer a bit too, but not as much I'd say. Just a little less HP due to not adding SPs into the HP skill as efficiently as possible, yet Magicians suffer both from not being able to apply SPs to MP increase, but also in that they can't apply their 5 APs to int, and in doing so, gets them less MP overall in that way as well.
And seriously, if that's how they're doing their crap, why don't they just do it like the test client does? Have an NPC that gives you jobs, exps, mesos, and potions. Heck, why not let the players just start out whatever level they want with whatever job they want with whatever skills they want with whatever HP/MP they want.
Then you can get burned out of playing that much faster!
The first 8 levels, you don't even have Increasing Max MP.
I compared my level 8 insta-level Magician against a real Maple grindan Magician. No difference. And since you can't start getting Increasing Max MP until level 10, it doesn't matter that the green snail you kill at level 8 will bring you to 10. From then one, the one green snail you kill will only level you once.
Seriously. MP is not a problem. I had just as much as my official Maple mage at the same level.
My DK had 20,000+ HP at level 200 with HB. More than enough.
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