E3 2014

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  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #91
    Re: E3 2014

    Fire Emblem


    Bam death consequences


    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #92
      Re: E3 2014

      ^ oops urrite

      Originally posted by choof
      even older games such as smw3 and mario64 had relatively small consequences for dying
      super mario bros. 3 had a pretty significant life count constraint imo. sure you can stack a bunch of lives if you've played a lot and know how to work the system, but starting out? probably gonna gameover here and there. mario 64 yeah lives were not a thing.

      Comment

      • hi19hi19
        lol happy
        FFR Simfile Author
        • Oct 2005
        • 12194

        #93
        Re: E3 2014

        Actually both Heroes of Light and Shadow and Awakening both have Casual mode where your units suffer no penalty for dying so there goes that theory lol


        Comment

        • korny
          It's Saint Pepsi bitch
          • May 2004
          • 4385

          #94
          Re: E3 2014

          Originally posted by choof
          death should have larger consequences in genres such as rpgs/rts/shooters/etc

          even older games such as smw3 and mario64 had relatively small consequences for dying
          Smw3 and mario64 were still MUCH more difficult than anyyy game that's come out for Nintendo in that last who knows how long. I shouldn't be able to beat a platformer I've never played before in less than 2 hours. smw3 and Mario64 are just famous classics with moderate-ish, there were soooo many more platformers with considerable difficulty that haven't existed for well over a decade and it's unacceptable for those of us who crave genuine difficulty. Games like Ninja gaiden, Mario: lost levels, battle toads, classic megaman, battletoads , ghosts and goblins etc, are so hard, that most people give up and deem the near impossible.

          Simply put, there's no such thing as bragging rights any more for new games. That is a problem.

          Comment

          • Charu
            Snivy! Dohoho!
            FFR Simfile Author
            • Mar 2006
            • 6161

            #95
            Re: E3 2014

            If you die in Mario, you die in real life.


            Originally posted by JohnRedWolf87
            Charu the red-nosed Snivy
            Had a very shiny nose
            And if you ever saw it
            You could even say it glows

            All of the other Snivies
            Used to laugh and call him names
            They never let poor Charu
            Join in any Snivy games

            (Click the arrow to see the rest)


            Originally posted by Vendetta21
            All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

            Comment

            • Tyson ultima
              Autismspeaks.gov
              • Nov 2006
              • 1421

              #96
              Re: E3 2014

              So what part in this new kirby game do you suck up baddies and take their powers....

              Comment

              • Arntonach
                Owlbears Rock!
                • Mar 2012
                • 2494

                #97
                Re: E3 2014

                Last I remember, the penalty for getting hurt in Epic Yarn was a loss of collectibles, which meant that if you wanted to 100% the game, you had to go for no damage run. Miyamoto even stated that was the main reason for that mechanic. Actually trying to go for 100% in that game is frustratingly difficult.
                pack of hard stuffs

                pack of my stuffs

                Comment

                • dAnceguy117
                  new hand moves = dab
                  FFR Simfile Author
                  • Dec 2002
                  • 10097

                  #98
                  Re: E3 2014

                  totes depends on the type of game. if it's story driven then characters are probably given genders and being able to mess with that is a little weird because then the characters are less solidly defined I guess. although if there's hella gender roles going on then that's dumb. if you get to CREATE UR OWN HEROOOO PERSON and there's no girl or whatever option then imo it's less that the company is sexist and more that they're bad at making creation tools.

                  Originally posted by Pseudo Enigma
                  There's no games anymore that were unfair in difficulty. EG. Teenage Mutant Ninja Turtles
                  I cant beat this game, I practiced a lot not even kidding I cant do it

                  Comment

                  • dAnceguy117
                    new hand moves = dab
                    FFR Simfile Author
                    • Dec 2002
                    • 10097

                    #99
                    Re: E3 2014

                    why'd they have to, has anyone explained?

                    Comment

                    • Charu
                      Snivy! Dohoho!
                      FFR Simfile Author
                      • Mar 2006
                      • 6161

                      #100
                      Re: E3 2014

                      Whoa, didn't know about the pac-man thing, that's interesting, lol.

                      Also, I was hoping it wasn't serious, but I guess it is. My own stance on that is that I could really care less about what gender I'm playing my game at.

                      If the game demands me to play a male role, then okay, cool, I don't see the problem.

                      If the game demands me to play a female role, then okay, that's cool too, I don't see the problem.

                      If the game gives me an option to choose a gender because it won't effect whatever story the developers came up with, then awesome. Some minor replayability points.

                      I don't see this as a sexist issue, lmao.


                      Originally posted by JohnRedWolf87
                      Charu the red-nosed Snivy
                      Had a very shiny nose
                      And if you ever saw it
                      You could even say it glows

                      All of the other Snivies
                      Used to laugh and call him names
                      They never let poor Charu
                      Join in any Snivy games

                      (Click the arrow to see the rest)


                      Originally posted by Vendetta21
                      All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                      Comment

                      • dAnceguy117
                        new hand moves = dab
                        FFR Simfile Author
                        • Dec 2002
                        • 10097

                        #101
                        Re: E3 2014

                        video game industry is a little underdeveloped in terms of gender portrayal blah blah blah, and some of the public is a little "overdeveloped" aka oversensitive aka easily butthurt PARDON MY TERMINOLOGY

                        Comment

                        • Pseudo Enigma
                          ごめんなさい (/ω\)
                          • Aug 2012
                          • 2290

                          #102
                          Re: E3 2014

                          Originally posted by MrPopadopalis25


                          Hell yeah.
                          Ridley where?

                          Comment

                          • choof
                            Banned
                            FFR Simfile Author
                            • Nov 2013
                            • 8563

                            #103
                            Re: E3 2014

                            Originally posted by korny

                            Simply put, there's no such thing as bragging rights any more for new games. That is a problem.
                            Eh, I'd disagree on this. Bragging rights manifest in numerous different ways (speedruns, % runs, doing things out of order, etc). Beating a game may not be a bragging right anymore, but there are still ways to beat a game that warrants bragging about it.

                            New RPGs are being beaten in ways that totally warrant bragging rights. Bravely Default with 0 random encounters, for example.

                            Comment

                            • korny
                              It's Saint Pepsi bitch
                              • May 2004
                              • 4385

                              #104
                              Re: E3 2014

                              Originally posted by choof
                              Eh, I'd disagree on this. Bragging rights manifest in numerous different ways (speedruns, % runs, doing things out of order, etc). Beating a game may not be a bragging right anymore, but there are still ways to beat a game that warrants bragging about it.

                              New RPGs are being beaten in ways that totally warrant bragging rights. Bravely Default with 0 random encounters, for example.
                              Bragging rights on the premise that you can beat the game period is entirely what I'm talking about. Not how quickly or interestingly you managed to beat an already easy game, because doing such things doesn't always appeal to those who consider themselves elite gamers.

                              Comment

                              • korny
                                It's Saint Pepsi bitch
                                • May 2004
                                • 4385

                                #105
                                Re: E3 2014

                                Instead of saying, "I beat bravely default with 0 encounters" you can say "guess what, I beat bravely default " in the context that the game is recognized as an absurdly difficult game not beaten by the faint of heart.

                                In this way you are able to appeal to a much broader audience about your accomplishment even if they haven't heard of it by allowing them to try it themselves, instead of trying to explain why 0 encounters is so difficult.

                                Comment

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