even older games such as smw3 and mario64 had relatively small consequences for dying
super mario bros. 3 had a pretty significant life count constraint imo. sure you can stack a bunch of lives if you've played a lot and know how to work the system, but starting out? probably gonna gameover here and there. mario 64 yeah lives were not a thing.
Actually both Heroes of Light and Shadow and Awakening both have Casual mode where your units suffer no penalty for dying so there goes that theory lol
death should have larger consequences in genres such as rpgs/rts/shooters/etc
even older games such as smw3 and mario64 had relatively small consequences for dying
Smw3 and mario64 were still MUCH more difficult than anyyy game that's come out for Nintendo in that last who knows how long. I shouldn't be able to beat a platformer I've never played before in less than 2 hours. smw3 and Mario64 are just famous classics with moderate-ish, there were soooo many more platformers with considerable difficulty that haven't existed for well over a decade and it's unacceptable for those of us who crave genuine difficulty. Games like Ninja gaiden, Mario: lost levels, battle toads, classic megaman, battletoads , ghosts and goblins etc, are so hard, that most people give up and deem the near impossible.
Simply put, there's no such thing as bragging rights any more for new games. That is a problem.
Last I remember, the penalty for getting hurt in Epic Yarn was a loss of collectibles, which meant that if you wanted to 100% the game, you had to go for no damage run. Miyamoto even stated that was the main reason for that mechanic. Actually trying to go for 100% in that game is frustratingly difficult.
totes depends on the type of game. if it's story driven then characters are probably given genders and being able to mess with that is a little weird because then the characters are less solidly defined I guess. although if there's hella gender roles going on then that's dumb. if you get to CREATE UR OWN HEROOOO PERSON and there's no girl or whatever option then imo it's less that the company is sexist and more that they're bad at making creation tools.
Originally posted by Pseudo Enigma
There's no games anymore that were unfair in difficulty. EG. Teenage Mutant Ninja Turtles
I cant beat this game, I practiced a lot not even kidding I cant do it
Whoa, didn't know about the pac-man thing, that's interesting, lol.
Also, I was hoping it wasn't serious, but I guess it is. My own stance on that is that I could really care less about what gender I'm playing my game at.
If the game demands me to play a male role, then okay, cool, I don't see the problem.
If the game demands me to play a female role, then okay, that's cool too, I don't see the problem.
If the game gives me an option to choose a gender because it won't effect whatever story the developers came up with, then awesome. Some minor replayability points.
I don't see this as a sexist issue, lmao.
Originally posted by JohnRedWolf87
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
video game industry is a little underdeveloped in terms of gender portrayal blah blah blah, and some of the public is a little "overdeveloped" aka oversensitive aka easily butthurt PARDON MY TERMINOLOGY
Simply put, there's no such thing as bragging rights any more for new games. That is a problem.
Eh, I'd disagree on this. Bragging rights manifest in numerous different ways (speedruns, % runs, doing things out of order, etc). Beating a game may not be a bragging right anymore, but there are still ways to beat a game that warrants bragging about it.
New RPGs are being beaten in ways that totally warrant bragging rights. Bravely Default with 0 random encounters, for example.
Eh, I'd disagree on this. Bragging rights manifest in numerous different ways (speedruns, % runs, doing things out of order, etc). Beating a game may not be a bragging right anymore, but there are still ways to beat a game that warrants bragging about it.
New RPGs are being beaten in ways that totally warrant bragging rights. Bravely Default with 0 random encounters, for example.
Bragging rights on the premise that you can beat the game period is entirely what I'm talking about. Not how quickly or interestingly you managed to beat an already easy game, because doing such things doesn't always appeal to those who consider themselves elite gamers.
Instead of saying, "I beat bravely default with 0 encounters" you can say "guess what, I beat bravely default " in the context that the game is recognized as an absurdly difficult game not beaten by the faint of heart.
In this way you are able to appeal to a much broader audience about your accomplishment even if they haven't heard of it by allowing them to try it themselves, instead of trying to explain why 0 encounters is so difficult.
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