OFFICIAL FEATURE REQUEST FOR FFR REMIX #2

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  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10097

    #46
    pleasy please make different difficulty levels ive beaten evry song i no its not like i got a full combo through all of them but i dont care i just want more hard songs to beat!

    Comment

    • Synthlight
      Administrator
      FFR Simfile Author
      FFR Administrator
      • Nov 2002
      • 3057

      #47
      There will be much more difficult songs in FFR Remix #2

      Cheers,

      Synthlight

      Comment

      • The_Voice
        FFR Player
        • Jan 2003
        • 2

        #48
        The ultimate expansion

        Although this could be difficult, a cool thing to do, would be to develop (as mentioned before) A "Step editor" where players could import MP3's/WAVs/whatever sound file they want, edit a potential background (not necessary really), and design the steps for the song. Once done, the edited stage could be saved as a ".ffr" file. Users could put their customised songs on the web, or upload them here, and others could download them, and add them to a list of stages they have acquired from others doing the same.

        Think about it, websites that carry tonnes of stages of user mixed stuff. Sure, some of it would be crappy, but then some of it would be really good. Look at other games where you can design stages and stuff. Freedom Force had characters floating about the web that people could download. I know that I would have fun putting my fave songs into FFR.

        If this is possible, it would be incredibly cool.
        \"FFR MAX\"

        Comment

        • muzzyterry
          FFR Player
          • Jan 2003
          • 17

          #49
          Can you make FFR a two player game?

          I hope you guys can make FFR a two player game in which two friends can compete with each other on the same screen either on one single computer or two different ones. I think the game would be much cooler if you can play with someone else at the same time.

          Comment

          • nowhere-man
            FFR Player
            • Jan 2003
            • 1

            #50
            hmmm I play a lot of ddr and one thing that makes it easier to read the arrows is giving them different colors. i.e. the quarter notes are yellow, eigths are blue, sixteenths are purple. Definately do this for FFR. This would make it much easier to play because it is hard to tell when certain arrows are doubles, or just a set of 2 fast notes.

            Comment

            • dAnceguy117
              new hand moves = dab
              FFR Simfile Author
              • Dec 2002
              • 10097

              #51
              Originally posted by nowhere-man
              This would make it much easier to play because it is hard to tell when certain arrows are doubles, or just a set of 2 fast notes.
              alot that are supposed to be doubles arent, especially in dance1

              Comment

              • bob2k3
                FFR Player
                • Jan 2003
                • 2

                #52
                Hey,

                Can you add soundtrack music likes Star Wars ...
                a category soundtrack

                Comment

                • NessTormented
                  FFR Player
                  • Jan 2003
                  • 273

                  #53
                  gfd

                  A problem that would arise with two player would be multi-key functions. Most keyboards i have seen/used are retarded and screw up when you hit like 3 buttons at one time... Maybe one player could be a bit offset and offbeat so they dont have to hit the keys at the exact same time or something...

                  Another suggestion is to be able to turn off the animations in the background...While i was playing zelda level, the stupid screenies of zelda kept slowing my computer down, but on blank levels, it didnt. There should also be the option to turn off all sound just in case players are idiots.

                  I also think there should be an option to gow through a song slower and lower the bpm, weird as it sounds, so i can finally beat that damned faster pianist!

                  Edit for NekkoChan!: I also think there should be a way to pause the damn game! i cant recall how many times ive been playing and a retarded popup hits the screen so i lose.

                  Comment

                  • comet_11
                    FFR Player
                    • Jan 2003
                    • 9

                    #54
                    Okay. To start with I'm running a celeron 400 and looking at the FAQ section (one or two of the questions are "how can I make it go faster?" or similar) I see that other people have problems with speed like I do.

                    What I propose is that there be four, rather than three quality settings. quality 4, 3 and 2 are the standard flash graphics settings. Quality 1 (or my-pc-is-a-pocket-calculator mode) would turn off a few things. Firstly, it would only allow static backgrounds (8-Bit Eighties or Stay With Me (unlikely)). It would also turn off all transparencies, such as the arrows when they hit the break point or the average/perfect/great popup.

                    I'm sure there are a lot of other modifications that someone with more flash knowledge than me could make to speed up the game, but these should make almost all the songs on the site playable on my 400, and probably allow a lot of people with slow computers to play the game.


                    I agree with others about some kind of creator program so people can make tracks that they can upload easily, I don't know if flash is capable of accessing the hard disk, but if so being able to load your own custom files would be great.


                    Also, some kind of feature to help you learn the tracks. Like in some I can do the whole track except for one or two moves that I keep messing up. Some kind of practice mode that let you freeze the track or rewind it to a certain point. Perhaps even a 'view' mode that lets you see a zoomed out map of the arrow track without music or movement.

                    I realise it must take a hell of a lot of work to make something like this, probably even more to implement all the features people ask for. Thanks for making such a great game, I'm really looking forward to remix #2.

                    Comment

                    • SqFKYo
                      FFR Player
                      • Jan 2003
                      • 1

                      #55
                      Re: gfd

                      Originally posted by NessTormented
                      A problem that would arise with two player would be multi-key functions. Most keyboards i have seen/used are retarded and screw up when you hit like 3 buttons at one time... Maybe one player could be a bit offset and offbeat so they dont have to hit the keys at the exact same time or something...
                      Because of this I hope you won't make step charts where you have to push 3-4 buttons at the same same time before it'll be possible to redefine the keys.

                      My suggestion: If it's be possible, could you include ddr song "Nori, Nori, Nori"?

                      Comment

                      • Synthlight
                        Administrator
                        FFR Simfile Author
                        FFR Administrator
                        • Nov 2002
                        • 3057

                        #56
                        Comet_11,

                        Some great suggestions there. Some of the speed concerns and other issues will be addressed in R2. Some of the other features you talked about will take awhile to come up with. The development team is.. well.. very very small and we donate our free time. This is currently a freeware type of project in that sense has limited resources. We will continue working on FFR and continue updating as often as possible. All we ask for in return is patience from everyone while we try to pull new versions/features together.

                        This thread btw has been a great resource of what to implement and what people want to see changed.

                        Cheers,

                        Synthlight

                        Comment

                        • comet_11
                          FFR Player
                          • Jan 2003
                          • 9

                          #57
                          Thanks, it's always great to hear your requests listened to. I totally understand about the features/time thing. It's not as if FFR is produced by some huge company paying 10 coders to work 9-5 on it. If it was I doubt it would be free.

                          I definitely appreciate what you and the dev team have made so far, as it is the only DDR style game that will actually run on my computer (or should I say paperweight?). Being a DDR addict and unable to play DDR is a sad thing indeed.

                          Comment

                          • NessTormented
                            FFR Player
                            • Jan 2003
                            • 273

                            #58
                            Originally posted by Synthlight
                            Comet_11,

                            Some great suggestions there. Some of the speed concerns and other issues will be addressed in R2. Some of the other features you talked about will take awhile to come up with. The development team is.. well.. very very small and we donate our free time. This is currently a freeware type of project in that sense has limited resources. We will continue working on FFR and continue updating as often as possible. All we ask for in return is patience from everyone while we try to pull new versions/features together.

                            This thread btw has been a great resource of what to implement and what people want to see changed.

                            Cheers,

                            Synthlight
                            If you are to be need of the help, i am to sure that many of the people onto ffr would be to help, since i like to do more flash, i could be helping too. If the team is small, maybe reqruiting you could do, so there would be a bigger for a team and more speed of the work.

                            Thank you too.

                            Ness(orY)

                            Comment

                            • Arch0wl
                              Banned
                              FFR Simfile Author
                              • Dec 2002
                              • 6344

                              #59
                              Re: OFFICIAL FEATURE REQUEST FOR FFR REMIX #2

                              Originally posted by Synthlight
                              *Please do not say "Make X feature more like DDR". FFR is not DDR
                              That's a good one. Too bad how the game is an exact copy of DDR with fingers, minus the crap miss system. Trying to say FFR is it's own game is just moronic and anyone who agrees with ffr being it's own game is even more retarded and needs to get shot or something. It's a clone of DDR and it's extremely hard to deny it.

                              Comment

                              • Synthlight
                                Administrator
                                FFR Simfile Author
                                FFR Administrator
                                • Nov 2002
                                • 3057

                                #60
                                So you are saying that I am a retarded moron and I need to be shot?

                                Comment

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