OFFICIAL FEATURE REQUEST FOR FFR REMIX #2

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  • NessTormented
    FFR Player
    • Jan 2003
    • 273

    #76
    Thatwould of be confusing and pt you off beat. As well as ruin the cooness of the song.

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    • GalenKaup
      FFR Player
      • Feb 2003
      • 1

      #77
      The one thing I'd really like to see is a good working version on something other than flash. Java, an executable, whatever... flash is one of those languages that tends to not work on a lot of computers, say pretty much anything at a public library. Other than that, it looks OK.

      Comment

      • NessTormented
        FFR Player
        • Jan 2003
        • 273

        #78
        there is--check out of the downloads section. There is an .exe file in there on)

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        • CMCAdvanced
          FFR Player
          • Feb 2003
          • 473

          #79
          There should be a really low quality version of FFR for computers that if compared to dog crap might still fare horribly. The main lag point I have seen are the time when the video is being played in the and when the arrows are hit, major components of the game to say the least. So if a low quality version were to be made, the high scores list would be a lot more fair. The part of the background being a problem is obvious enough, but when the arrows disappear they cause a problem in sloooooooooow computers. Every time an arrow is hit, the resulting animation causes the arrows to move very slowly. If the bpm of the song has any thing to do with the lag, then doing something to it might help as well.
          Signatures are ignorant.

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          • maijinblack
            FFR Player
            • Feb 2003
            • 2

            #80
            Dance Pads

            I dont know if anyone has mentioned this yet. I just stumbled by this site and thought I might suggest to the developer to include Dance Pad support. How? Just about every major reseller of anything technical (Frys, Comp USA, possibly even Radio Shack) is bound to have a USB converter for your PS/PS2 controllers (I got one for $9). If you are willing to spend a few extra bucks on a pad, you can plug it into the converter and you can play this game with an actual pad instead of a keyboard.... provided the developer decides to implement Joystick Support (which is what the USB converter acts as). But for like an extra maybe 15 - 20$ you could actually play this arcade style. Just thought this might be kinda cool.

            V. Chaosake ~ フラト世界 (Phlat Earth Soft, San Diego)

            Comment

            • Corraiv
              FFR Player
              • Jan 2003
              • 30

              #81
              Ok, I'd just like to sum up all the great ideas people are coming up with and add some of my own.

              Graphics
              It's true, some, like I, have in our possession horrible, horrible, graphic cards and processors. The current quality selection doesn't explain much. If Remix is to be downloadable, then more detail could be put in to customize the game to better suit those with different processing abilities.
              Such as, at one of the setup screens, it would ask "What processor do you have?" and "What graphics card?" If that is too complicated, I suppose the number scale for the quality settings would work, but it should list what features are to be turned off. Even better, you should be able to choose what features you want to turn off, like the background, the background animation, and maybe even the arrows flashing to the type of beat it is(1/16, etc.).
              Basically, much more customizability and features. One may be able to change the background to a low-res image, or make it animated for those processors that can handle it. Remix should try not to leave everybody out, if it's going to be graphically intense. Stepmania and DWI already use up 90% of my resources as it is everytime I load them, and I would have thought a P4 would help. I suppose I need more RAM.
              I think you guys have got the high score and result screen thing covered, but I'd just like to say I like the idea of different rankings and a way to get better screenshots, or even an online way to take screenshots so your skeptical friend won't think you photoshopped it.

              Gameplay
              If Remix, or the current FFR would really want to be truly different, breaking away from the DDR style might be worth experimenting with. The hexagon style arrow placing I read on of the posts here sounds interesting, maybe even effective, but probably only as one of the modes. I mean, DDR now has the 6-arrow pad and other dancing games are following suit. People cry out for harder difficulty, this is one way to give it to them. Not necessarily hexagon style, but the fact that FFR already supports 3-4 arrows at once takes advantage that one has 10 fingers and only 2 feet. This should be taken advantage of.
              The miss system, if we look at it from every angle, really ought to go to the 'Offbeat system.' Why? Look at it this way. I realize people want to continue to the beat of the song, so they won't mess up, and making it so hitting an arrow not on the playing field and no input would only make things easier. But to use the offbeat system, the songs themselves have the duty to beat on-beat. It's probably the best idea, since I'd rather be flowing through a song with the offbeat miss system than having random hand spasms on an offbeat song with the current miss system.
              Different features to the arrows. Since I am not rather imaginative, I give the example of the hold arrows on some dancing games/sims. Modifiers, I think thats what I was trying to say. A place would be needed where people can suggest modifiers and maybe a separate table for high scores for certain modifiers, like blinking arrows or random suddens. Those could apply to all songs, rather than slowing/speeding up songs which could both hinder or help someone to play through a song. And to expand on the high score situation, The log-in names should be used as the input, because even if we made it so high-scores rewrite each other, people could just input a new name. Maybe you guys already had that in mind. But then theres the problem with different log-ins, but since I don't see that as a major problem, I'll leave that up to whatever happens in the future.
              Oh yeah, and the dance pad allows for countless imaginative ideas for songs and more excitement.

              Now, the chasoise grandeux, Music
              I see some suggestions like "I want this song, or these should be removed!" And honestly, most people just ignore them for the most part. To summarize this situation, I will outright say that this is where the community comes in. A way to send in songs and make sure they aren't copyrighted must be in order, rather than just use 'secret songs'. The fact is, if people should find a song they like, they had better get the rights to use it and provide empirical proof that it's legal. Its not like the type of song matters, like people wanting anime songs or different genres, but don't do anything that will get FFR removed for good. Now that you have the rights, make sure the arrows are on-beat or whatnot.
              Maybe there could be an in-game mode where you can test other players .dwi files or if Remix should have .ffr files(which i think it should) instead of a forum where you just send them by e-mail. To keep things legal, the players would have to download the song themselves, but this makes things much more fun.

              I have to do homework; I hope someone at leasts tries to read over this.
              Thanks, ~

              Comment

              • Corraiv
                FFR Player
                • Jan 2003
                • 30

                #82
                Oh yes...

                Oh yeah, I probably forgot a lot, but I'm sure everyone reads through everything.. and

                I just thought of something.
                For a stepfile creation mode, what would be REALLy innovative is to play the song, but with no arrows, but you create the arrows as you go. It could help build a solid framework, of course you might have to find the bpm/fps first, but that shouldn't be too hard with WinBPM or anything similar.

                And you know the two lines that shoot out from the sides if you have hit a good/perfect beat? I'm not too sure of the original purpose, but if you moved it up a bit, maybe to the sides of the arrows, and had different colors for perfect or good and none for below that, that way it works on your subconscious as sort of a better way to tell you if you're onbeat or not, rather than having to look farther down then where you'd normally look, i.e. the middle of the FFR screen to read the arrow ratings. I wonder if that is hard to understand, play it and you'll see what I mean. Also, the huge combo numbers make me paranoid as they go past 200... I mean really.. could we lower them or put them in a corner? So.. paranoid.. they're out to get me.. oh my god!

                Ok, My eyes are starting to burn, lemme go get some lemon juice to help clear that up..

                Comment

                • NessTormented
                  FFR Player
                  • Jan 2003
                  • 273

                  #83
                  Where am i find WinBPM? the songs i make are haywire sometimes, and offbeat...

                  Also, you wrote alot. I am sure Synth will aprrectiate to that much because of the time you were take to write it.

                  We should have also an option to really try a song again. That way, if you are fail a song, you can do it again without having to click try again, section, then load the song again. It would be help a little bit...

                  Comment

                  • Freak83
                    FFR Simfile Author
                    FFR Simfile Author
                    • Feb 2003
                    • 3281

                    #84
                    Wow corraiv. I've never seen anyone write so much in one reply. You should get an award for that.

                    Comment

                    • CMCAdvanced
                      FFR Player
                      • Feb 2003
                      • 473

                      #85
                      Corraiv wins the super duper magnificent, ultra man, mega man, outrageous, monster, boomtastic, lathery award for most written in a single article.

                      Kudos.
                      Signatures are ignorant.

                      Comment

                      • CMCAdvanced
                        FFR Player
                        • Feb 2003
                        • 473

                        #86
                        I just realized something!

                        Workout mode would be cool. For people with a dance pad (if it gets supported) would be able to play this mode to not only have fun, but get fit too.

                        Did that sound original?
                        Signatures are ignorant.

                        Comment

                        • SotN
                          FFR Player
                          • Dec 2002
                          • 1159

                          #87
                          Originally posted by CMCAdvanced
                          Corraiv wins the super duper magnificent, ultra man, mega man, outrageous, monster, boomtastic, lathery award for most written in a single article.

                          Kudos.
                          I've seen bigger posts. Much bigger, but it was in a flame war over the dynamics of Fighting Games.
                          209

                          Comment

                          • Corraiv
                            FFR Player
                            • Jan 2003
                            • 30

                            #88
                            Lol, workout mode

                            Workout mode - now that IS original. Think of the ideas!
                            I'm literally glistening with hope!
                            Well, to an extent.

                            Comment

                            • nestlekwik
                              Retired Staff
                              FFR Simfile Author
                              • Dec 2002
                              • 2317

                              #89
                              Workout modes are featured in many of the home versions of DDR.


                              Originally posted by MixMasterLar
                              Naruto Vs Math Class. That has got to be the funniest choice you'll ever make in your life dude.

                              Comment

                              • NessTormented
                                FFR Player
                                • Jan 2003
                                • 273

                                #90
                                wee sohould have an award forum for awards that people are may win.

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