OFFICIAL FEATURE REQUEST FOR FFR REMIX #2

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  • Klaymen
    FFR Player
    • Nov 2002
    • 109

    #31
    Originally posted by Kaithy-chan
    Suggestions:

    1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart.

    2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease?

    3. A BPM counter would be nice.

    4. Some absurdly difficult song which no man on earth with 10 fingers could perform.
    1. the mario song is meant for first timers, there are harder songs to play.

    2. i agree

    3. FFR is measured in fps not bpm

    4. have you played chrono trigger? (please don't tell me how easy it is)

    synth you can delete this postif you want, because it is kinda like conversation which you said you didn't want in this thread
    Hoborg returned and was ready to build “The Everhood,” a neighborhood that would last forever… so long as nothing went wrong...

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    • nestlekwik
      Retired Staff
      FFR Simfile Author
      • Dec 2002
      • 2317

      #32
      Originally posted by Kaithy-chan
      Suggestions:

      1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart.

      2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease?

      3. A BPM counter would be nice.

      4. Some absurdly difficult song which no man on earth with 10 fingers could perform.
      1. The multiple step chart idea is explained in the grading system thread.
      Synth said:
      Each level will allow multiple step files from multiple authors. Hi-scores will be kept seperate for each step file.

      2. Dually noted.

      3. That's Synth's call. Not having a BPM counter doesn't bug me at all.

      4. As soon as computer is operational once again, I'll work on it.
      And don't worry about the conversation thing, Klaymen. I think by backing up other's ideas and giving more opinions we can give Synthlight a better idea on what we want in the next game


      Originally posted by MixMasterLar
      Naruto Vs Math Class. That has got to be the funniest choice you'll ever make in your life dude.

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      • 87x
        Retired Staff
        • Dec 2002
        • 4379

        #33
        longer screen

        i dont think anyones said this yet, but is their a way to make the screen longer/taller, because on the really hard songs (classical piano/chrono trigger) its kinda like your playin on sudden mode...... i mean the steps arent that hard just im not able to recognize them sometimes and press the buttons before they get to the top...... i think it would help out a lot of people that arent currently able to beat th harder songs, whicc would put out more competition for the ones who already can


        RAVEnHEXa: Lip ring is because I want to be a professional piercer.
        87x: more like.. professional goth.

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        • Chakan2
          FFR Player
          • Dec 2002
          • 49

          #34
          Back to the harder steps, can you just go with C, D, E, F...etc...That way it will stay consistent with the old coding schema.

          Comment

          • nestlekwik
            Retired Staff
            FFR Simfile Author
            • Dec 2002
            • 2317

            #35
            Synthlight,
            I had some ideas about the song selection screen, so if you're not too far into the development of it, I can make a visual aid much like I did for the grading system if you would like.


            Originally posted by MixMasterLar
            Naruto Vs Math Class. That has got to be the funniest choice you'll ever make in your life dude.

            Comment

            • Chakan2
              FFR Player
              • Dec 2002
              • 49

              #36
              Re: longer screen

              Originally posted by 87x
              i dont think anyones said this yet, but is their a way to make the screen longer/taller, because on the really hard songs (classical piano/chrono trigger) its kinda like your playin on sudden mode...... i mean the steps arent that hard just im not able to recognize them sometimes and press the buttons before they get to the top...... i think it would help out a lot of people that arent currently able to beat th harder songs, whicc would put out more competition for the ones who already can
              I don't know if making it completly variable would be fair. I wouldn't mind having more space, but if you can drag the screen down as much as you want you give the advantage to the players running on higher resolutions. (Which, I don't mind my card supports some rediculous resolutions, but I don't want to knock out players playing on low end machines).

              Comment

              • 87x
                Retired Staff
                • Dec 2002
                • 4379

                #37
                i wasnt talking about a fully customable FFR play screen just keep the width and f the height is (ex.)30 make it 45, i just want it longer so you have more time to react the the arrows comming out the bottom of the screen


                RAVEnHEXa: Lip ring is because I want to be a professional piercer.
                87x: more like.. professional goth.

                Comment

                • SotN
                  FFR Player
                  • Dec 2002
                  • 1159

                  #38
                  that's part of the charm of FFR. in DDR for instance, you see the arrows for forever and a day before. FFR feels different. which is some of the charm, as I said.

                  and unless you're playing the classical song, where you get about 3.5 seconds per screen length, you get more than enough warning.
                  209

                  Comment

                  • 87x
                    Retired Staff
                    • Dec 2002
                    • 4379

                    #39
                    well some people (like myself on some songs) have to watch only the arrows that you are about to hit, which leaves for no time to look , understand, and press the next set arrows, i was only thinking of this because i had just got done playing DWI and it popped in my head that it would make it semi- easier if they made the screen longer


                    RAVEnHEXa: Lip ring is because I want to be a professional piercer.
                    87x: more like.. professional goth.

                    Comment

                    • SotN
                      FFR Player
                      • Dec 2002
                      • 1159

                      #40
                      think of FFR as speed training then
                      209

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                      • dAnceguy117
                        new hand moves = dab
                        FFR Simfile Author
                        • Dec 2002
                        • 10097

                        #41
                        some sort of scrolling thing cuz im really getting pissed trying to count the beats bugs are on while playing

                        Comment

                        • Cha0ster
                          FFR Player
                          • Dec 2002
                          • 1

                          #42
                          hey, i'm relaly new but after a day of playin i came up with some ideas... i looked though adn doesnt seem like anyone said anything about these:

                          1. i think putting a little banner ad or something small at the top or bottom of the site would bring in some money, and those really dont bother many people... its mostly the popups that are annoying. maybe something with PS2 games or ddr stuff, ad for something would bring in revenue.

                          2. i was looking and couldnt find anything about making levels. having some sort of a level editor and a place where the really good players (or just the curious players like me) can try out beats to their own music would make things more interesitng, and probably help you out in making levels... 1000 people making levels would haev to make at least a couple good ones that you could incorporate into new versions.

                          3. for each level, i htink there should be a little part thats randomized, instead of having the possibility for a whole level to be memorized. some of my friends (very crazy programmer people) edited ddr cds to randomize certain spots to a beat, so they could put in more style. i think putting in randomized spots would make it more interesting and harder.

                          4. to make things even harder... (lol, im not even any good at ffr) possibly for the very difficult levels (like piano) have fore-ground black circles that bounce around and block the arrows. haha, thatd be interesting...

                          5. maybe fore the future, pulling away from ddr which is limited to <v^>, you could have a hexagon type like TYHBVF and that could lead to two players like WEDXZA and IOL<MJ and so on...

                          yea im hungry so im gonna go... newb out

                          (sorry if my post is messy, i dont get allt he buttons at the top)

                          Comment

                          • keitaro
                            FFR Player
                            • Dec 2002
                            • 15

                            #43
                            all i want to suggest is some crono cross musik!! 8)
                            if youre bored, go drink some coke

                            Comment

                            • Jaims
                              FFR Player
                              • Nov 2002
                              • 8

                              #44
                              I have to say that online tag action would be the best, meaning you say you want to dance with a partner, then get put on a "wait list" until someone else from over in internet-land clicks the link also. Then, the two get paired up, they pick a song, dance to the same song over an online connection and see what their score is. Oh, even better!!!! They don't team up, instead they challenge one another!! Yeah, last one standing or the best score wins!!! Imagiine a dance duel to fast piano.....wow, thats what remix #2 needs!!!

                              Comment

                              • zonepower
                                FFR Player
                                • Dec 2002
                                • 12

                                #45
                                my suggestions

                                in FFR, it's actually very hard to learn to play songs, so i suggest that make a speed control option, so that we can learn how to play songs like chrono trigger and piano.

                                looking forward to the remix 8)
                                True FFR (Synthlight) Fan

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