there's no such thing as winning in a divisionless tournament at least for the 99% of the participants though, i'm sure nobody is gonna join thinking that they're gonna "win" unless they're the top 3 players of the game and even then the skill gap between them is like night and day
i personally(and i believe this applies to everyone else) dont join for any of the prizes i join for the sake of participating in the event alone, of course having ramen as a prize is good motivation but i didn't even consider my chances at a prize until maby round 3
sure having divisions gives people hope and motivation to take part but at the same time it also takes it away from other people equally, and in a divisionless tournament there wont be any winner or loser(for 99% of the players) winning is gonna be by placing as high as you can be it above all players around your level or by placing around people your skill that's subjective to the actual person
i will agree though that rewards in this system are gonna be a mess just looking at the sheer number of participants, i would guess though that the top players would only be playing for a shot at the costume profile tokens and as you get lower on the list stuff like "unlock x songs" is reached "unlock 1 song" "gain 300k credits" "200k" 100k" and so on, so having different types of rewards for different levels of skill could help with balacing, even something like getting custome colored names or discord roles is gonna get people racing up the leaderboards for there's potential for alot to be done
"humans are allergic to happiness" -exurb1a
"the only successful prank is the one you just dont f***ing pull" - penguinz0
"Happiness is an unachievable myth peddled by those too afraid to admit that the world's default state is misery" - exurb1a
Unpopular opinion: Files at >1 rate are essentially different from their slower counterparts, since stuff like accuracy doesn't really scale up. Yeah, if you can beat the file faster, you almost surely can beat it at normal speed, but they're not really "equivalent", and maybe it's better to leave it that way.
At what interesting speed do you have to be playing in order to be able to AAA a file and not trivially do so with the normally sped version, anyways? I'd prefer rate to remain unranked, for the sake of technicality. It's normal or nothing.
Also, can we please be able to save a list of offsets for files? A lot of the files I tend to play have (or feel to me like they have) a ±1 offset, and it irks me a lot to not remember which do and which don't.
Maybe something more competitive to MP such as a best out of 3/5/7 game mode where final results (with various stats as well) after all games are completed are recorded for let's say 24 hours but can be saved if the player wants to. And depending on how well a player does, the more credits they get.
Ex. You won all 7 games, so here's 700 credits.
Bring the good old betting system back and into MP. Players can offer however many credits they want but instead of it being sent and requested, it's all done live.
... Just ways more people might be interested in playing MP. Plus, everyone loves a good amount of credits
"humans are allergic to happiness" -exurb1a
"the only successful prank is the one you just dont f***ing pull" - penguinz0
"Happiness is an unachievable myth peddled by those too afraid to admit that the world's default state is misery" - exurb1a
We'd probably have to clear out everybody's friend lists or make them make a new one distinct from the one on profiles, since there are people with hundreds of profile friends, and leaderboard updating already takes long enough.
Originally posted by 11brendon
put a symbol for the token in the info section of a file and when you mouse over it you get the requirements for that token
That info is already there for tokens you don't have yet, and for tokens you already have, you can mouse over them in your profile to see what the unlocks were. Does seeing what the unlock condition was after you've already achieved it need to be in the game engine itself?
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