New FFR Features ?

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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #31
    Re: New FFR Features ?

    Dan courses

    Pre-made queues of four charts somewhat similarly clustered in difficulty with restarting leading to a restart of the entire queue, not the individual chart. First three charts each test a different skillset at the specified difficulty level (streaming, stamina, technical) with the final chart optimally testing all three and potentially being slightly higher in difficulty than the others. Five to ten second breaks between each chart. Given FFR's focus on accuracy, goal can be to pass the entire course with less than X raw goods as opposed to hitting a percentage threshold (exact total will be dependent on chart difficulties and which skill level is expected to pass the course, most courses likely in the 50 or 100g range). Successful pass awards title of having reached the specified Dan level (or beyond) and a profile badge indicating highest level achieved. Could also have leaderboards showing PA counts for each course.

    Envisioning ten courses for 1st - 10th Dan and then maybe two or three past that point depending on what the chart pool looks like post-tourney.
    Last edited by One Winged Angel; 09-17-2019, 02:58 PM.


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • TheSaxRunner05
      The Doctor
      • Apr 2006
      • 6144

      #32
      Re: New FFR Features ?

      I like the idea of having a currency, but right now it is meaningless. My original idea with the courses was to pay per attempt like an arcade, I don't think that would be very popular.

      If you do get rid of the purchased genre, I'd rather it not be tied to GT, because where it stands you can choose what order you want the songs in. If you really want Holy Orders, you can buy it first for example.

      I have mixed feelings about ditching credits overall, there are pros and cons.


      Comment

      • rushyrulz
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        • Feb 2006
        • 12985

        #33
        Re: New FFR Features ?

        Originally posted by One Winged Angel
        Dan courses

        Pre-made queues of four charts somewhat similarly clustered in difficulty with restarting leading to a restart of the entire queue, not the individual chart. First three charts each test a different skillset at the specified difficulty level (streaming, stamina, technical) with the final chart optimally testing all three and potentially being slightly higher in difficulty than the others. Five to ten second breaks between each chart. Given FFR's focus on accuracy, goal can be to pass the entire course with less than X raw goods as opposed to hitting a percentage threshold (exact total will be dependent on chart difficulties and which skill level is expected to pass the course, most courses likely in the 50 or 100g range). Successful pass awards title of having reached the specified Dan level (or beyond) and a profile badge indicating highest level achieved. Could also have leaderboards showing PA counts for each course.

        Envisioning ten courses for 1st - 10th Dan and then maybe two or three past that point depending on what the chart pool looks like post-tourney.
        ok but division tho


        Comment

        • One Winged Angel
          Anime Avatars ( ◜◡^)っ✂╰⋃╯
          FFR Simfile Author
          • Mar 2007
          • 10837

          #34
          Re: New FFR Features ?

          Divisions are terrible and I'd prefer them not influencing the addition of new features, especially this one if it gets added at some point.

          I acknowledge that they're likely not going away anytime soon but I don't like the suggestion of 'hey we should have eight courses because we have eight divisions' or 'we don't need titles for this because we already have division titles' or something similar. There's enough content to make more than eight courses of varying difficulty and the Dan system traditionally recognizes ten. I'd definitely want at least two or three special title courses above 10th as well.

          That being said I'm aware if this gets added it'll still be used to benchmark divisions because people love doing that shit anywhere they see an application for it. Also shit like 'hurr durr why is this guy in D5 with a 9th Dan pass' come tourney time.
          Last edited by One Winged Angel; 09-17-2019, 03:51 PM.


          Originally posted by ilikexd
          i want to be cucked by cirno

          Comment

          • rushyrulz
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 12985

            #35
            Re: New FFR Features ?

            was just saying why use "dan" when we already have "division"


            Comment

            • xXOpkillerXx
              Forever OP
              FFR Simfile Author
              • Dec 2008
              • 4207

              #36
              Re: New FFR Features ?

              I have to agree with rushy here, I dont see the point/addition of using dan? The concept seems as arbitrary as divisions and limits the passage requirements to a few files (courses).

              Comment

              • One Winged Angel
                Anime Avatars ( ◜◡^)っ✂╰⋃╯
                FFR Simfile Author
                • Mar 2007
                • 10837

                #37
                Re: New FFR Features ?

                We don't have 10+ divisions and I don't think they should be refined so as to include that many. Treating them as synonymous eventually circles back to 'we should have eight courses because eight divisions'.

                The point of the system is to test consistency (and stamina at higher levels) in that you're forced to play these charts in sequence as opposed to whoring each independently for much better scores. There's nothing in game that tests consistency outside of charts that are naturally very long. I believe there's enough merit for this system to exist on its own independently and would much prefer not muddying things up with divisions.
                Last edited by One Winged Angel; 09-17-2019, 04:45 PM.


                Originally posted by ilikexd
                i want to be cucked by cirno

                Comment

                • xXOpkillerXx
                  Forever OP
                  FFR Simfile Author
                  • Dec 2008
                  • 4207

                  #38
                  Re: New FFR Features ?

                  Hmm ok, I see what you mean now

                  Comment

                  • 11brendon
                    Jesus on the dashboard
                    • Apr 2017
                    • 109

                    #39
                    Re: New FFR Features ?

                    i want writing notes on individual files in game so i can keep track of what number i need to isolate and stuff

                    Comment

                    • Psychotik
                      Heckin' Cute
                      FFR Simfile Author
                      • Jan 2008
                      • 1727

                      #40
                      Re: New FFR Features ?

                      You can probably just use a Random thought for that.
                      Check out my Speedruns
                      Originally posted by TEEX
                      I want me a grrrl that will call me at 4 in the morning and ask me what my best is on Ants.

                      Comment

                      • TheSaxRunner05
                        The Doctor
                        • Apr 2006
                        • 6144

                        #41
                        Re: New FFR Features ?

                        Originally posted by 11brendon
                        i want writing notes on individual files in game so i can keep track of what number i need to isolate and stuff
                        This would be beautiful to see in the engine, I would like to list the offsets for any offsync songs for example.


                        Comment

                        • _Zenith_
                          Accuracy Player
                          • Mar 2011
                          • 4629

                          #42
                          Re: New FFR Features ?

                          Originally posted by rushyrulz
                          was just saying why use "dan" when we already have "division"
                          Divisions shouldn't exist to begin with.





                          Comment

                          • devonin
                            Very Grave Indeed
                            Event Staff
                            FFR Simfile Author
                            • Apr 2004
                            • 10120

                            #43
                            Re: New FFR Features ?

                            Originally posted by _Zenith_
                            Divisions shouldn't exist to begin with.
                            The actual extension of this position is basically either

                            A) Levels and thus difficulties shouldn't exist
                            or
                            B) I'm okay with the majority of users feeling like there is never any point in taking part in any tournament play of any kind

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #44
                              Re: New FFR Features ?

                              Originally posted by devonin
                              The actual extension of this position is basically either

                              A) Levels and thus difficulties shouldn't exist
                              or
                              B) I'm okay with the majority of users feeling like there is never any point in taking part in any tournament play of any kind
                              no, it's not.

                              it literally has nothing to do with levels and/or difficulties and point B is literally irrelevant and is a point that people need to get out of their heads

                              this is a stupid complacency that FFR players have developed where people have to feel like they should be rewarded for their placement in an arbitrarily defined ever-shifting group of players

                              it causes logistical issues in tournament management inhibits what could be great tournament structure by:

                              - forcefully constraining content to arbitrarily growing difficulty that users inevitably complain about being incorrect over and over again
                              - ineffectively utilizing in-game content by forcing a single song per round that causes anomalous results when a song hits a weak spot (and there's literally nothing you can do about it)
                              - ineffectively gathers content by using previously a minimum of 56 - now, 64 songs in these subgroups

                              there are literally miles of points that could be made in opposition to a division system, all of which whose counterpoints are nothing stronger than "i don't want to do this because it gives me no shot at winning"

                              you still have no shot at winning in divisions if you're at the bottom of your subgroup. people only give a shit when it conveniently affects them because they're at the top of the curve.
                              Last edited by TC_Halogen; 09-18-2019, 07:47 PM.

                              Comment

                              • Gradiant
                                FFR's Resident Trashpanda
                                FFR Simfile Author
                                • Sep 2012
                                • 1097

                                #45
                                Re: New FFR Features ?

                                Originally posted by One Winged Angel
                                Dan courses

                                Pre-made queues of four charts somewhat similarly clustered in difficulty with restarting leading to a restart of the entire queue, not the individual chart. First three charts each test a different skillset at the specified difficulty level (streaming, stamina, technical) with the final chart optimally testing all three and potentially being slightly higher in difficulty than the others. Five to ten second breaks between each chart. Given FFR's focus on accuracy, goal can be to pass the entire course with less than X raw goods as opposed to hitting a percentage threshold (exact total will be dependent on chart difficulties and which skill level is expected to pass the course, most courses likely in the 50 or 100g range). Successful pass awards title of having reached the specified Dan level (or beyond) and a profile badge indicating highest level achieved. Could also have leaderboards showing PA counts for each course.

                                Envisioning ten courses for 1st - 10th Dan and then maybe two or three past that point depending on what the chart pool looks like post-tourney.
                                This sounds pretty fantastic. You thinking using files already in-game or new files for this? Something like this would be cool to announce like as an event so new files would bring a lot of hype about similar to the tournament files each week.

                                Comment

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