New FFR Features ?

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  • SputnikOwns
    The Frog
    • Sep 2007
    • 165

    #16
    Re: New FFR Features ?

    Anything more than SDG bar would be too cluttered.

    Don't like tracking Amazings. One of the main appeals is the simplicity of the system as is.

    FC flag fix would be good. No-one wants to quit a run in fear that they won't be able to beat it for an FC flag.

    Recording >1 rate plays is good. Those are legit scores.

    How do you feel about Tier Points? They seem totally pointless as well as out of reach of the vast majority of players. It's basically just average rank.
    Last edited by SputnikOwns; 09-16-2019, 05:33 PM.

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    • xXOpkillerXx
      Forever OP
      FFR Simfile Author
      • Dec 2008
      • 4207

      #17
      Re: New FFR Features ?

      Originally posted by SputnikOwns
      Anything more than SDG bar would be too cluttered.

      Don't like tracking Amazings. One of the main appeals is the simplicity of the system as is.

      FC flag fix would be good. No-one wants to quit a run in fear that they won't be able to beat it for an FC flag.

      Recording >1 rate plays is good. Those are legit scores.

      How do you feel about Tier Points? They seem totally pointless as well as out of reach of the vast majority of players. It's basically just average rank.
      Personally, now that I got Tier 6, I really dont give a shit about TPs haha. Thanks for voicing your interest in ideas~

      Comment

      • TheSaxRunner05
        The Doctor
        • Apr 2006
        • 6144

        #18
        Re: New FFR Features ?

        I made a thread this year about rates >1 recording and most players were for it
        Last edited by TheSaxRunner05; 09-16-2019, 07:02 PM.


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        • SputnikOwns
          The Frog
          • Sep 2007
          • 165

          #19
          Re: New FFR Features ?

          I say replace tier points with SDGs then.

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #20
            Re: New FFR Features ?

            I totally understand the argument that TP stats don't mean anything but the "goal and stats lover" part of me really likes the fact that there is some other random achievement to work towards.

            Comment

            • FirstMaple8
              D7 Elite Keymasher
              • Apr 2016
              • 565

              #21
              Re: New FFR Features ?

              i like teir points

              Comment

              • Antori
                FFR Veteran
                • Aug 2018
                • 296

                #22
                Re: New FFR Features ?

                tier points aren't my cup of tea but i value them over SDG counter
                "humans are allergic to happiness" -exurb1a
                "the only successful prank is the one you just dont f***ing pull" - penguinz0
                "Happiness is an unachievable myth peddled by those too afraid to admit that the world's default state is misery" - exurb1a

                Comment

                • devonin
                  Very Grave Indeed
                  Event Staff
                  FFR Simfile Author
                  • Apr 2004
                  • 10120

                  #23
                  Re: New FFR Features ?

                  If we can find places to put them without screens getting too cluttered, I generally would like to keep every kind of stat tracking we do and add as many more as we can.

                  Comment

                  • TheSaxRunner05
                    The Doctor
                    • Apr 2006
                    • 6144

                    #24
                    Re: New FFR Features ?

                    Somebody mentioned autofailing to raw good count, there could be a setting that fixed autofail to when you tie your best score.


                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #25
                      Re: New FFR Features ?

                      We desperately need a credit sink.

                      New forum/profile badges/usergroups:
                      Rich: purchase for 150k credits
                      Filthy Rich: purchase for 500k credits (minus the cost of previous rank if owned)
                      Millionaire: purchase for 1M credits (minus the cost of previous rank if owned)
                      FFR Tycoon: purchase for 2.5M credits (minus the cost of previous rank if owned)
                      Each new rank would overwrite the previous, so you would only belong to one such group at a time. Some FFRtist can get creative with the icons.

                      Unlock more things with credits in general but NOT QoL features like noteskins and HUD editing capabilities. Can probably charge 10-25k creds to unlock recolors on judges and the game interface.

                      Convert Secret to Purchased. Stockpiling credits shouldn't be encouraged. Repurpose Secret for something else someone more creative will come up with an idea for as I do not currently have one.

                      Realtime accuracy tracking (like the dots on the bar thing for etterna) would be BALLIN since FFR is an offset adjustment wasteland.

                      Add the ability to purchase songs from the engine again. We desperately need that...

                      Eliminate Play from browser. It's time to say goodbye to that laggy misrepresentation of our game. Subsequently, increase size of "Download FFR"

                      Is Steam still happening?


                      Comment

                      • justin_ator
                        🥓<strong><span style="col
                        • Mar 2007
                        • 7648

                        #26
                        Re: New FFR Features ?

                        Originally posted by rushyrulz
                        Eliminate Play from browser. It's time to say goodbye to that laggy misrepresentation of our game.
                        This needs to be a priority along with an alternate method of viewing song previews and replays since browser support for Flash is going away within a year and some.

                        I would say emphasizing getting a "download" option into Discord but since their game library is no longer going to be a thing that's probably not an option directly - maybe a link somewhere? I recognize most users probably already download but for those who are new and join into Discord while playing browser, it would be helpful for them to be able to find a link there too.

                        Comment

                        • xXOpkillerXx
                          Forever OP
                          FFR Simfile Author
                          • Dec 2008
                          • 4207

                          #27
                          Re: New FFR Features ?

                          Yes, flash support is an imminent issue given the amount of work that needs to be done on the game and website. I will make it my priority to start diverging from swf files. Hopefully we can stop using flash by the next release if I dont struggle too much.

                          Comment

                          • TD_s3b0u
                            FFR Veteran
                            • Feb 2006
                            • 75

                            #28
                            Re: New FFR Features ?

                            tres bonne idee le SDG bar chu down avec l'idée !! +1
                            Be Smart .. Don't Be A Retard
                            Twitch Partner @ https://twitch.tv/sebwellz - 115,000+ followers on Facebook (https://facebook.com/WellOuel) Web Entertainer - FFR is life!

                            Comment

                            • devonin
                              Very Grave Indeed
                              Event Staff
                              FFR Simfile Author
                              • Apr 2004
                              • 10120

                              #29
                              Re: New FFR Features ?

                              We desperately need a credit sink.
                              I'm more of an opinion to just completely remove credits as a resource at all.

                              Almost 99% of tokens in circulation weren't actually earned through gameplay, they were generated for events, or spilled out of early errors in the gambling hall code etc.

                              In terms of purchased/secret songs, it feels like most users have what amounts to "none" or "unlimited" credits so I'd rather find new ways to get those songs handed out.

                              I have a proposal already written up to replace secret songs with grand total unlocks, so they're still gradually unlocked as you play, without being tied to holding onto credits.

                              We could do something similar to the purchased genre as well. I have ideas about something that could replace credits and be more carefully managed in terms of distribution that could be used for rewards in major events etc.

                              Selling a title for credits just to get credits out of the system seems like not a good fix, and I actually want to truncate some of the use of titles and status rather than increase them.

                              Comment

                              • 123kappa3
                                FFR Veteran
                                • Nov 2016
                                • 69

                                #30
                                Re: New FFR Features ?

                                I want credits to stay. Cause I like them. If you take them away I will cry. They are meaningless but thats okay.

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