ATTN: FFRevolution

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  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #61
    Re: ATTN: FFRevolution

    Originally posted by _Zenith_
    why do other staff members get special treatment for being inactive.
    Because they are likely more active than you realize and you're just spouting shit about special treatment when they are in fact doing what they are supposed to?

    Is the problem that you think the FFR staff can't recognize its own issues, or something?


    Comment

    • gold stinger
      Signature Extraordinare~~
      Event Staff
      Game Manager
      FFR Simfile Author
      FFR Music Producer
      • Jan 2007
      • 6428

      #62
      Re: ATTN: FFRevolution

      awaiting Fission post patiently
      Originally posted by YoshL
      butts.



      - Tosh 2014






      Comment

      • Fission
        no
        FFR Simfile Author
        • Jan 2004
        • 1850

        #63
        Re: ATTN: FFRevolution

        Originally posted by hi19hi19
        Yeah money is an issue. Being non-profit is an issue. But these would be mitigated if the community expectations were in line with what is actually happening.
        Being non-profit has nothing to do with it. I haven't done it publicly, but I have explained that opening up FFR to contributors is what needs to happen. Look at any huge open source project on Github for example. They can add functionality rapidly because of their open nature.

        Whether making parts of FFR the game and the website open source will actually solve the issue is something I don't think anybody can predict.

        Originally posted by hi19hi19
        I'll talk about the dev team and the simfile review process because that's what I know best. There's tons of shit going on behind the scenes. I'm sure you guys know the dev team have big goals- redesigning the homepage, new engine, raw scoring, the list goes on. I'm sure you guys also know that AJ quit being a game manager and left a leadership vacuum that Silvuh is doing his best to fill.
        Here's the problem: new functionality isn't delivered quickly enough. You can have plans all you want but if you can't deliver them then it doesn't mean anything. The reason being is because FFR needs to be focusing on cleaning up the infrastructure. A lot of the website is still written in spaghetti legacy PHP and needs to be significantly cleaned up. By doing this, new functionality can actually be delivered in a timely manner.

        Originally posted by hi19hi19
        These changes go by slowly because, without throwing money at it, all the staff have other jobs and obligations that take priority over FFR. And so large periods of time go by where it feels like nothing is going on to the average user, but things are in fact actually happening. This is an area that can be improved- I talk a lot about increasing transparency, and I think it's the simplest first step to take and could even be fun for the staff if done well.

        The suggestion of changing staff or adding more staff is more complicated than it appears. Throwing more people at the kinds of issues that need to be solved with dedication and care doesn't nessecarily deliver a better product. And replacing "lazy" staff has its own pitfalls. AJ is a great example of what happens when a staff member leaves (note that he certainly wasn't lazy). A gap in the structure like that takes time to fill properly. Cycling new staff constantly is just as disruptive as having lazy staff. With this in mind it's obvious that striking a balance between finding staff with the free time to no-life work on the site out of pure passion versus replacing people too quickly is difficult. It's an issue with the site since its start (Tass aside, he was his own issue) and it's not going to go away so long as we aren't throwing money at it.
        These two paragraphs conflict each other. You claim that throwing people at the problem isn't going to fix it, but you also mention that staff has other obligations outside of FFR. This is a pretty obvious indication that FFR is understaffed.

        Comment

        • _Zenith_
          Accuracy Player
          • Mar 2011
          • 4629

          #64
          Re: ATTN: FFRevolution

          Originally posted by hi19hi19

          Is the problem that you think the FFR staff can't recognize its own issues, or something?
          In a way yes, but it's not a problem really. Once staff gets heat on them, posts will start disappearing, and I really haven't seen anyone own up to their own issues.

          If staff didn't want this thread to go this far, then why wasn't it locked?





          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #65
            Re: ATTN: FFRevolution

            a warning to everyone in this thread, if you're not going to stay on topic in this serious discussion, your posts will be removed, you will be infracted, and if it keeps up, I will ban you.

            grow up. Stop with the spammy images and irrelevant posting.
            Last edited by TC_Halogen; 02-20-2015, 06:13 PM.

            Comment

            • Mahou
              魔法少女
              • Jan 2006
              • 2153

              #66
              Re: ATTN: FFRevolution

              Oh snap. Middie with credible posts.
              Originally posted by lofty rhino
              one does not simply hate everyone that plays stepmania
              AND watch anime.

              Comment

              • gold stinger
                Signature Extraordinare~~
                Event Staff
                Game Manager
                FFR Simfile Author
                FFR Music Producer
                • Jan 2007
                • 6428

                #67
                Re: ATTN: FFRevolution

                I think locking the thread after letting it go this far down the rabbit hole would be some pretty bad damage control compared to trying to tackle issues & concerns that have been addressed in here imo.
                Originally posted by YoshL
                butts.



                - Tosh 2014






                Comment

                • xVaLoRx
                  MYFUCKINGSOUND
                  • Nov 2009
                  • 1427

                  #68
                  Re: ATTN: FFRevolution

                  if we all played valoriginals instead of ffr none of this would be an issue

                  Comment

                  • Lambdadelta
                    D7 Elite Keymasher
                    • Oct 2012
                    • 1152

                    #69
                    Re: ATTN: FFRevolution

                    Originally posted by TC_Halogen
                    a warning to everyone in this thread, if you're not going to stay on topic in this serious discussion, your posts will be removed, you will be infracted, and if it keeps up, I will ban you.

                    grow up. Stop with the spammy images and irrelevant posting.
                    I can't believe you're NOT butter.

                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #70
                      Re: ATTN: FFRevolution

                      I agree that cleaning up infrastructure should be a priority. I don't think suddenly dumping several new people on that task will help complete it any better.

                      Originally posted by Fission
                      You claim that throwing people at the problem isn't going to fix it, but you also mention that staff has other obligations outside of FFR. This is a pretty obvious indication that FFR is understaffed.
                      My point is, whatever new staff members are added are also inevitably going to have obligations outside of FFR.

                      You may have ample free time to work on FFR now, but suddenly you get a different job. Have to move. Get a girlfriend. Start taking classes. Get sick.
                      You still contribute when you can but suddenly now you're the "lazy staff" and so you're worthless and should just be thrown out for someone else, right?
                      That's a revolving door where people are kicked just as soon as their contribution starts to bear fruit.
                      Last edited by hi19hi19; 02-20-2015, 06:19 PM.


                      Comment

                      • PhantomPuppy
                        Washed and Irrelevant D7
                        • May 2012
                        • 1808

                        #71
                        Re: ATTN: FFRevolution

                        wait wait wait, im very confused what the issue is here. is it that there isnt enough staff to get work done that is expected by some in the community, or is it that ppl are complaining that the staff themselves are the issue??

                        either way, this thread is getting a bit too targeted for my liking towards specific ppl, so please all calm down. :/

                        10th OT (D3): 13th
                        11th OT (D6): 11th
                        12th OT (D6): 6th
                        13th OT (D7): 31st
                        14th OT (D7): 25th
                        15th OT (D7): LAST PLACE LOL
                        16th OT (D7): LAST PLACE LOL


                        Originally posted by Funnygurl555
                        you know what they say

                        under all the rust is really shiny...……… metal

                        Comment

                        • _Zenith_
                          Accuracy Player
                          • Mar 2011
                          • 4629

                          #72
                          Re: ATTN: FFRevolution

                          Originally posted by hi19hi19
                          You still contribute when you can but suddenly now you're the "lazy staff" and so you're worthless and should just be thrown out for someone else, right?
                          Recycling staff wouldn't be a bad idea because you wouldn't have people getting into niches and cliques to where other people don't have a good time.





                          Comment

                          • RB_Spirit
                            D7 Elite Keymasher
                            • Jul 2009
                            • 681

                            #73
                            Re: ATTN: FFRevolution

                            Originally posted by TC_Halogen
                            a warning to everyone in this thread, if you're not going to stay on topic in this serious discussion, your posts will be removed, you will be infracted, and if it keeps up, I will ban you.

                            grow up. Stop with the spammy images and irrelevant posting.
                            I can't believe you're NOT butter.
                            Originally posted by Callipygian
                            There's always some issue you can find with the exact terminology of a game. In fact, let me here make a case that the current system has racist undertones:
                            Blackflags are worse than whiteflags and AAA's are indicated as yellow in R^3, suggesting that a perfect score is Asian.

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #74
                              Re: ATTN: FFRevolution

                              Deliberately testing staff is really not helping the cause here, and I really highly suggest that you guys stop.

                              Comment

                              • xAlphaWolf
                                FFR Veteran
                                • Apr 2012
                                • 448

                                #75
                                Re: ATTN: FFRevolution

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