D8 Deb8

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  • s1rnight
    ( ŻuŻ)-b
    FFR Music Producer
    • Aug 2011
    • 392

    #121
    Re: D8 Deb8

    d8 looks cool, its symbolic, a "cool historic thing happened" on ur site and it feels good to milk it like this for the sake of ur websites continued growth. everybody loves seeing the heros duke it out

    "d7" shld remain the only thing with a forum role, "d8" should have a d7 forum role too, dont even bother to change the name of the badge, they can b "d7 keysmasher", feels traditional and intuitive, idea of d8 as d7 but fuccckking way insane elite feels "good" to me. idea that u have to pedantically Give The Forum Role To Highest Role etc etc seems out of touch, just play it by what looks and feels good, read the crowd, etc

    [im drunk hello]

    Comment

    • ULTIMEGA
      Torn to oblivion!
      • Mar 2009
      • 1498

      #122
      Re: D8 Deb8

      Originally posted by Charu
      Oh, this is a thread.

      I have not played in FFR in forever and have not read all of this thread...

      ...The demand for when D7 was made was done due to not just one person, but multiple players achieving scores and goals that, realistically, other D6 contenders could not hope to obtain.

      I think right now, we still have a short supply of actual D7 players, thus I believe D8 should NOT be a thing at all. Least not until D7 faces the problem that D6 players faced. It has not come to that point yet.

      ...

      However, I think, if there is absolutely a demand for a title, I'd approve. Just nothing to do with OT since, well... I really don't see a reason to make an entire division just because of ONE player...

      I'm assuming it's because of that one player anyways, lol.
      Considering that only one person has AAA'd RATO (so far) I don't think an 8th division is necessary yet since it's only one individual versus many others. It's of an interesting note to me that when you think about the idea in and of itself, it's worth mentioning.

      Does that mean that it's an absolute must? I personally don't think so and here's why I say that. The number of level 100+ charts is so few and so few of these charts have been slain by the legendary players of the site (kind of a ramble, I know) is kind of meaningless in a sense. Don't get me wrong - AAA'ing any of these charts is an impressive feat in and of itself and as it has been shown, it IS doable.

      But the whole debate arose when RATO was finally killed and put to bed, being the second highest public difficulty of any song in the game, and to make D8 a thing off of this one historical achievement is jumping the boat before it's even set sail on its maiden voyage.

      I would honestly consider the idea as just that: an idea. It has its merits, but I wouldn't warrant the creation of it until at least three people get a AAA on vROFL, and I just don't see that happening.
      Subscribe To My Channel!

      Originally posted by _Zenith_
      @ULTIMEGA, dank meme genie.

      HIGHEST AAA:Necropotence [90]
      HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4)
      HIGHEST FC: Six Acid Strings [101]
      HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)

      Comment

      • Fantasticone
        D7 Elite Keymasher
        • Aug 2006
        • 6003

        #123
        Re: D8 Deb8

        Yes it should, doesn't matter that there isn't as many people that is what being in a top division means. If the game had more top end files the cutoff would be around level 104 or something. This honestly is going to be a really boring tournament for a lot of the D7 players and anyone spectating if you insist on still keeping the people that are D8 in D7.

        Comment

        • PhantomPuppy
          Washed and Irrelevant D7
          • May 2012
          • 1808

          #124
          Re: D8 Deb8

          Originally posted by MikeShinoda12345
          lol sorry hahaha
          i like how you already knew who i was talking about lol

          mikeshinoda is another example of coming out of nowhere and wrecking D6 :P

          10th OT (D3): 13th
          11th OT (D6): 11th
          12th OT (D6): 6th
          13th OT (D7): 31st
          14th OT (D7): 25th
          15th OT (D7): LAST PLACE LOL
          16th OT (D7): LAST PLACE LOL


          Originally posted by Funnygurl555
          you know what they say

          under all the rust is really shiny...……… metal

          Comment

          • RenegadeLucien
            FFR Veteran
            • Jan 2016
            • 283

            #125
            Re: D8 Deb8

            Originally posted by PhantomPuppy
            mikeshinoda is another example of coming out of nowhere and wrecking D6 :P
            Is this about last tournament? Because he didn't really come out of nowhere, he was already high D6 before the tournament. In fact, almost no one truly "came out of nowhere" last tournament.

            Looking at last tournament's results and Trumpet's data, we can see the following results:

            D7 (41 entrants):
            Participants ranged from 85 to 95 skill rating (with an outlier at 79)
            1st: EtienneSM - 95.0018 (2nd) by skill rating before tournament
            2nd: shadow1800 - 94.4655 (4th) by skill rating before tournament
            3rd: smartdude1212 - 93.1637 (8th) by skill rating before tournament

            D6 (51 entrants):
            Participants ranged from 76 to 87 skill rating (with an unranked outlier)
            1st: YoshL - 87.003 (1st) by skill rating before tournament
            2nd: ItsOnlyDanO - 86.1012 (5th) by skill rating before tournament
            3rd: MikeShinoda12345 - 85.7518 (9th) by skill rating before tournament

            D5 (82 entrants):
            Participants ranged from 65 to 78 skill rating (with two outliers at 62 and 60)
            1st: jose656 - 75.9966 (23rd) by skill rating before tournament
            2nd: Ghost_Medley - 77.3321 (5th) by skill rating before tournament
            3rd: alphanish - 75.7505 (25th) by skill rating before tournament

            D4 (50 entrants):
            Participants ranged from 57 to 66 skill rating (with one outlier at 55.5)
            1st: magnans - 61.796 (27th) by skill rating before tournament
            2nd: Winrar - 64.0114 (12th) by skill rating before tournament
            3rd: Conorn - 63.3008 (17th) by skill rating before tournament

            D3 (51 entrants)
            Participants ranged from 46 to 55 skill rating (with an outlier at 57, and two at 44 and 39)
            1st: chuybar - 54.1844 (10th) by skill rating before tournament
            2nd: JotaCeOK - 47.848 (43rd) by skill rating before tournament
            3rd: Shadowcliff - 54.8308 (6th) by skill rating before tournament

            D2 (52 entrants)
            Participants ranged from 23 to 47 skill rating (with three outliers at 19, 18, and 13)
            1st: Stopmovin - 45.5377 (3rd) by skill rating before tournament
            2nd: Felyx - 44.6172 (4th) by skill rating before tournament
            3rd: Kriptos - 40.345 (12th) by skill rating before tournament

            D1 (34 entrants)
            Participants ranged from 5 to 24 skill rating (with three outliers at 1 each)
            1st: Nighdragon - 24.3243 (1st) by skill rating before tournament
            2nd: Charmoeleon - 16.0729 (13th) by skill rating before tournament
            3rd: Killionz - 16.8736 (12th) by skill rating before tournament

            In summary, out of the entire tournament, only two of the 21 podium finishers, magnans (D4) and Jota (D3) started in even the bottom half of their division, and only Jota started from what could be considered the bottom. Even in the lowest divisions, which would seem to be the most equal playing fields all things considered (since improvement is more important than base skill level at these divisions), the tournament was mostly won by those starting at or near the top.


            Comment

            • Dinglesberry
              longing
              • Dec 2007
              • 2679

              #126
              Re: D8 Deb8

              25th in D5 and coming 3rd seems pretty good to me but aight

              Comment

              • devonin
                Very Grave Indeed
                Event Staff
                FFR Simfile Author
                • Apr 2004
                • 10120

                #127
                Re: D8 Deb8

                Yeah my takeaway is that we reward top 8s with the really cool thing, and of the 21 people in top 3s, 11, over half, were outside the top 8 going in, and 17/21 were outside the top 3.
                Last edited by devonin; 08-5-2019, 12:15 AM.

                Comment

                • Dinglesberry
                  longing
                  • Dec 2007
                  • 2679

                  #128
                  Re: D8 Deb8

                  from personal experience, usually the winner of a division ends up in at least a division or two above their starting division, in the 10th OT by the time i was at the last round in D3 I was D5 lol, obviously this wouldnt apply to D7 etc but usually people improve alot over the course of a tourney
                  Last edited by Dinglesberry; 08-5-2019, 12:35 AM.

                  Comment

                  • RenegadeLucien
                    FFR Veteran
                    • Jan 2016
                    • 283

                    #129
                    Re: D8 Deb8

                    Originally posted by devonin
                    Yeah my takeaway is that we reward top 8s with the really cool thing, and of the 21 people in top 3s, 11, over half, were outside the top 8 going in, and 17/21 were outside the top 3.
                    Sure, but from my point of view this is less a measure a success of the divisional system and more of a measure that it's not a catastrophic failure, as if every division went 1-2-3 there would be little point to even holding a tournament in the first place.

                    What I've been trying to get at is that starting from the bottom of a division effectively ends your tournament before it even begins, at least from the perspective of winning/placing high, with very few exceptions (like Jota.) This is compounded by Dingleberry's point about the winners of OTs usually having advanced out of their division by the end of the tournament--maybe a low D5 player can reach high D5 by the end of the tournament, but in that time, the high D5 players will be in mid D6. Having to overcome a gap of nearly an entire division before you can even reach parity with the front runners in your division, let alone start leading the charge yourself, is almost an insurmountable obstacle. That's why I don't think the divisional system as it stands today is doing its job, if that job is to place each contestant in a bracket that they have a chance to win.


                    Comment

                    • MikeShinoda12345
                      *\(^o^)/*
                      • Oct 2008
                      • 1890

                      #130
                      Re: D8 Deb8

                      Renegadelucien, of course stats are gonna trend more towards the top. But I think only in d6 and d7 can an argument be made for what you're describing really being all that egregious. What are you arguing for, exactly? How many divisions would we need before everyone has an equal enough chance? There will be inequality as long as there is more than one player per division. In the end, concessions have to be made for practicality's sake, and for most players, achieving top 3 isn't the sole criterion for having a fun tournament.

                      Comment

                      • RenegadeLucien
                        FFR Veteran
                        • Jan 2016
                        • 283

                        #131
                        Re: D8 Deb8

                        I'm arguing that the divisional system as a whole is flawed and needs to be replaced. That's why I said at the beginning that adding a D8 might work for now (since it reduces the number of players who are in a division with the god tiers and have no chance of winning) but it's just a band-aid solution to the larger problem at hand. If the goal of the divisional system is to be able to put everyone in a bracket where they have a chance of winning a tournament, the current system simply does not do that, D8 or no D8. Nor do I think that just adding more divisions is a realistic solution--as you just pointed out, if we tried to do that we'd just end up with 20 divisions and the system would lose all meaning. If the goal of the divisional system is something else, then I'd question why it's even being used for the tournament.

                        I get that removing the divisions has some very obvious gotcha points. No D1 wants to directly play a D8 player. But given a proper format, I don't think they'd have to, or at least not in a way that would negatively affect their tournament experience.


                        Comment

                        • MikeShinoda12345
                          *\(^o^)/*
                          • Oct 2008
                          • 1890

                          #132
                          Re: D8 Deb8

                          Yeah, I think most everyone in the community agrees with that. What would be better then?

                          Comment

                          • Dinglesberry
                            longing
                            • Dec 2007
                            • 2679

                            #133
                            Re: D8 Deb8

                            official tournaments are what motivated me to actually begin improving and to realize that there was more to the game than just "smack keys to songs you enjoy", but to each their own

                            nearly every competitive game has divisions. if you played league of legends or overwatch and tried competitive and were immediately placed vs the best players then you would have a horrible experience and get absolutely destroyed, so they start you off at silver or bronze or whatever and you work your way up, same with ffr
                            Last edited by Dinglesberry; 08-5-2019, 01:31 AM.

                            Comment

                            • Dinglesberry
                              longing
                              • Dec 2007
                              • 2679

                              #134
                              Re: D8 Deb8

                              like for example, in a game oriented towards self improvement and getting better, D1 is basically arbitrary because if anyone actually was motivated to win the tournament and get better, the chance of them being in D1 at the end (or lets be real, by round 2 or 3) is probably like 0%

                              Originally posted by RenegadeLucien
                              I get that removing the divisions has some very obvious gotcha points. No D1 wants to directly play a D8 player. But given a proper format, I don't think they'd have to, or at least not in a way that would negatively affect their tournament experience.
                              in a game like this, the better player wins 100% of the time, theres no possible way to make a format where someone who isn't good is able to beat someone who has invested a ton of time and energy into becoming good at the game, unless the format is some cheese bs where people dont play the same songs, theres some handicap, or theres some pseudo division seperation based on something
                              Last edited by Dinglesberry; 08-5-2019, 01:37 AM.

                              Comment

                              • RenegadeLucien
                                FFR Veteran
                                • Jan 2016
                                • 283

                                #135
                                Re: D8 Deb8

                                I know there have been several different proposals for divisionless tournaments in the past. Trumpet ran a divisionless tournament that let people choose one of several songs to play. I think one of the staff members suggested triple elimination a while back. Blanky had a proposal earlier in this thread.

                                If I had to come up with something on the spot...

                                First round, everyone plays together. Song difficulty would be high enough that there'd be little to no chance that more than 50% would AAA. Bottom 50% scoring participants receive a "strike" or a "loss".

                                Second round, the players without a strike play together on one song, and the players with a strike play together on another song. Same deal with song difficulties, in that they'd ensure less than 50% would AAA. Bottom 50% of each group get a strike.

                                Rounds continue in this fashion. Each round, players play only against others with the same number of strikes. Bottom 50% of each group gets another strike. This would continue until only one player had zero strikes, at which point they would be declared the winner and the tournament would end.

                                This is just a rough sketch, there's a lot of refining it would need to go through before it's a valid tournament format, but I'm just throwing out an idea.

                                Originally posted by Dinglesberry
                                if you played league of legends or overwatch and tried competitive and were immediately placed vs the best players then you would have a horrible experience and get absolutely destroyed, so they start you off at silver or bronze or whatever and you work your way up, same with ffr
                                Yeah, but League and Overwatch don't have "official tournaments" that try to place everyone into their own bracket and tell everyone that they can win if they play hard enough. I'm sure if there was a similar thing for League, people would complain that a Dia IV team would stand no chance against a Dia I team.
                                Last edited by RenegadeLucien; 08-5-2019, 01:48 AM.


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