PS: Finished Radiant Moonlight. Gets more intense as the song progresses.
1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count:71 FGO AAA Count:10
I gave up on Oceans of Time and Disconnected Hazard. Fixed up Try to Star though. Also, what is the extent of the permission from Renard? (did he only give permission for Here We Go, or do we have permission to use his other songs?)
And anyone wanna help me with minor syncing problems?
I gave up on Oceans of Time and Disconnected Hazard. Fixed up Try to Star though. Also, what is the extent of the permission from Renard? (did he only give permission for Here We Go, or do we have permission to use his other songs?)
And anyone wanna help me with minor syncing problems?
Hey, question about making easy files. Is there anything I should consider with regards to the flow or specific patterns of an easy file once I've picked out my instruments? This is a stepmania art question, because I bonked out Tribe Attacker in no time flat and it doesn't feel right that I should spend so little time on it. (I implemented a locally consistent but wandering variant of pr, like if there was a melody going 3 13 12 I'd always pair the 3s and 1s on the same column even though it was basically 'shuffled' each time)
What I'm saying is, does anyone have an idea beyond the unfounded and intuitive about how low-level players like their files/how easy files should be structured?
A more specific question is: If you have 16ths leading into an obvious jump (cymbal crash or w/e) how should you decide which one takes precedence?
1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count:71 FGO AAA Count:10
Hey, question about making easy files. Is there anything I should consider with regards to the flow or specific patterns of an easy file once I've picked out my instruments? This is a stepmania art question, because I bonked out Tribe Attacker in no time flat and it doesn't feel right that I should spend so little time on it. (I implemented a locally consistent but wandering variant of pr, like if there was a melody going 3 13 12 I'd always pair the 3s and 1s on the same column even though it was basically 'shuffled' each time)
What I'm saying is, does anyone have an idea beyond the unfounded and intuitive about how low-level players like their files/how easy files should be structured?
A more specific question is: If you have 16ths leading into an obvious jump (cymbal crash or w/e) how should you decide which one takes precedence?
Well, as I sucked forever, the files I really liked back in the day were Platypus, Resurrection in Progress, Deep Breath and files like those. 16ths were fun as long as they were easy to hit. JS was practically impossible unless it was with (12) or (34) jumps. PR only mattered a little (repeated notes in the same pitch without notes jacking annoyed me but that might just be me).
Coming from DDR to FFR though might have had some impact on what I liked though, it's really hard to remember. So probably the most important thing to me was flow and fun.
Also, the thing is most people that aren't very good also don't post. So it's hard to get any decent feedback for questions like this. Maybe pad charts are more comparable to 'easy' charts. I mean, anyone can make a difficulty 1-4 but 5-7 is the harder range to keep in.
I'll send in some of my easier widget files for the batch so you can see how I did it lol...
To your last question I'd say as long as you make it a (12) or (34) jump it will still be relatively easy and you feel cool for being able to do it.
Hey, question about making easy files. Is there anything I should consider with regards to the flow or specific patterns of an easy file once I've picked out my instruments? This is a stepmania art question, because I bonked out Tribe Attacker in no time flat and it doesn't feel right that I should spend so little time on it. (I implemented a locally consistent but wandering variant of pr, like if there was a melody going 3 13 12 I'd always pair the 3s and 1s on the same column even though it was basically 'shuffled' each time)
What I'm saying is, does anyone have an idea beyond the unfounded and intuitive about how low-level players like their files/how easy files should be structured?
A more specific question is: If you have 16ths leading into an obvious jump (cymbal crash or w/e) how should you decide which one takes precedence?
It depends on what style you're trying to make the file for. A spread file shouldn't have a tone of notes in a row on the same hand and should avoid 13 or 24 jumps (and preferably use 12/34s). An index file is best if you only have to move one finger to land in a jump (like 1 3 (14)). A one hand file would avoid (23)s and try to avoid that pattern in streams as well.
Think about your target audience and then make sure the file is simple for that playstyle.
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