Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
For future reference:
Blast Off [3, 5, 6]
too much h9. bet the sm crowd wouldve loved this file; not fixing.
RabuRabu [5, 5, 5, 6, 6,]
Totally agreeable, gonna fix up inconsistencies etc. and resend.
Punch You [Other one wins :<]
Remember 15 Years Ago v2 [7, 8, 4, 7, 7]
If this doesn't get accepted I'm gonna throw a ****ing fit. The 4 judge is absolutely incorrect and should be discarded as extreme polar outlier, kthx.Last edited by Coolboyrulez0; 01-31-2012, 03:29 PM.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Did these, but the 48th just doesn't line up for me so it makes me feel iffy. Since someone else said it looked off, I'll give it to you.Originally posted by wcPunch You (Sticklydude) - 16th jump at 43.713 should just be a single note. at 67.623 it should be an 8th note. at 73.320 it should be a 48th. you should add a note at 78.519 for that last little noise. [7/10]

Originally posted by samurai7694Punch You (Sticklydude)
6/10 - weak [+.] [<]
- random 16th jump at 34.713?
- not sure about the colored notes at the end, 12th note seems off to me
- this came close to CBR's version, I liked this one a lot but it had a few errors, nice job though.
Whaaaaaaaaaaaaaaaaat, I did not see that 16th jump. Total screw up for me.
Originally posted by kjwPunch You (Sticklydude) [+.] (6/10)
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- See the first line of the above note for overall thoughts
- You decided to step the rather faint 16ths for the parts before the long jumpstream, which made the file more balanced in terms of difficulty. Not quite sure if it's more fun, though.
- m. 31 - missing a jump on beat 123.00 (you did put a jump for the sound before, on m. 29)
- m. 34 - change up the pattern here a little bit, maybe?
- m. 35 - beat 139.00, same thing here. Might have to fiddle with the pattern a bit.
- m. 47~52 - Like how you changed your layering.
- Ending the file a measure later will probably make it less weird on FFR.
Is there any way I can view measures in ddream? The beat thing isn't really working for me either cause I do have a jump on beat 123 :\
oh wow. Looking through it again, I never realized how many mistakes I had.Last edited by sticklydude; 01-31-2012, 03:43 PM.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
tbh judges liked yours more just because they suck at jumpstreamDid these, but the 48th just doesn't line up for me so it makes me feel iffy. Since someone else said it looked off, I'll give it to you.

Whaaaaaaaaaaaaaaaaat, I did not see that 16th jump. Total screw up for me.
Is there any way I can view measures in ddream? The beat thing isn't really working for me either cause I do have a jump on beat 123 :\
oh wow. Looking through it again, I never realized how many mistakes I had.
i made the jumpstream perfectly easy. sorry you cant hit 200 bpm stream to those said its awkward because its not. I made SURE it flows well and is not repetitive.
seriously, i take pride in my js patterns and will gladly make a video of me MAing / PAing said jumpstream.
Overall notes are pretty decent though this time.Last edited by Coolboyrulez0; 01-31-2012, 03:51 PM.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Hey, can't always be politically correct.
I just felt like speaking my opinion and I'm fairly certain I'm correct in my assessment.
samurai doesn't suck at JS > "jumpstream was nice"
kommisar whose last legit score was in 200X > "16th patterns are awkward"
kjwkjw > "jumpstream is awkward" i dont know you but cool, you are wrong
megamon > "some patterns are icky..." once again who are you, what qualified you as a judge etc.? wrong also.
sorry if i come across as a douche (spoilers: i am), but i am offended that people question my JS patterns.
Also, thats "subjectivemanias", as Dossar calls it. Can't hit it? Pass it. It's fine the way it is.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Hey.
I didn't play the file, so I pretty much don't know what I'm talking about...
Jumpstream is a valid pattern and has its share of possibilities, but it has to be used right just like every other pattern, doesn't it? I believe it's possible that the judge found the patterns awkward because they were awkward jumpstream - not just because it was ordinary jumpstream.
Is it too fast of a pattern for the BPM? idk. Was the song asking for that pattern? No clue. But I just wanted to throw out this idea that the judges might've had a problem with the actual charting, rather than just the general pattern itself.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
We both used jumpstreams. About ~200 bpm. His just had more depth from what i've heard.
SOMEONE TELL ME HOW TO VIEW MEASURES ON DDREAM. My sm editor mode is being gay.Last edited by sticklydude; 01-31-2012, 04:19 PM.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I think in the view option you have the grid mode which you can tool around with... Other than that, DDReam doesn't support measures a lot
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I just played Punch You since CBR sent it to me after I asked him if he agreed.
I have to say the chart IS well made and is NOT inaccurate. If we look outside the jumpstream part which seems rather controversial, everything has been well crafted and made as clean as possible. Onto the jumpstream itself, every note is justified.
However, I believe the question is not about the patterns being too awkward and whatnot. They're fine. The actual "awkward" deal seems to be in the layering of that part.
I THINK what the judges meant by awkward is that the jumps go to sounds that are hard to distinguish from all the other synths. Of course, when you listen closely, you can all relate what sound goes with what, that I can agree. However, it would've been much less awkward if the jumps had gone to the actual BEATS going on behind the music. You can hear them, for example, at 43.461s, 43.610s, 44.058s, 44.207s, and so forth.
Picture this. You literally gotta hammer your keyboard to master the file. When you press for the jumps, it has to sound hard at this speed. This is why the judges disliked the file; it could've been done another way that suited more this mood.
If you were going for elitepr0 difficulty, CBR, I can understand that my idea might shock you a bit, as I'm suggesting to remove a couple jumps. However, the stream itself is hard enough to warrant a solid 11, so I think no one loses here. I suggest you try out what I'm suggesting just to see if it makes sense. I did it in my editor and it played a LOT better.
edit: and that's NOT because I suck at this game ;-PLast edited by MarioNintendo; 01-31-2012, 04:42 PM.Comment
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Send me the file! I want to see this jumpstream.Hey, can't always be politically correct.
I just felt like speaking my opinion and I'm fairly certain I'm correct in my assessment.
samurai doesn't suck at JS > "jumpstream was nice"
kommisar whose last legit score was in 200X > "16th patterns are awkward"
kjwkjw > "jumpstream is awkward" i dont know you but cool, you are wrong
megamon > "some patterns are icky..." once again who are you, what qualified you as a judge etc.? wrong also.
sorry if i come across as a douche (spoilers: i am), but i am offended that people question my JS patterns.
Also, thats "subjectivemanias", as Dossar calls it. Can't hit it? Pass it. It's fine the way it is.
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Played your file!
I can see why some people would say the JS patterns are weird or awkward because a lot of them have anchors that (might) be hard to hit for people with weaker left hands or weaker right hands.
But the patterns are dumb or stupid lol. There's more pressure for the right or left hand during certain sections but that's about it.
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At least, I think...

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