Queue/Batch Discussion Thread v2

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  • bob bob
    This Is How We Do It~
    • Oct 2006
    • 3226

    #1876
    Re: Queue/Batch Discussion Thread v2 (Submission Closed)

    11 would mean resubmission unless it got +,+,-
    Best AAA's: NAINAI69, Eradication, Since 1983
    Best Non AAA's: Gunkienen Tarusuigin, (1-0-1-1), Pandora (6-0-1-0) Rotary Slicers MISSFLAG
    Waiting for 2 Million members...
    5th Place: 7th Official Tournament D5


    Comment

    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #1877
      Re: Queue/Batch Discussion Thread v2 (Submission Closed)

      Urgh, expect it next batch (obv after hard songs batch).

      Comment

      • One Winged Angel
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        • Mar 2007
        • 10837

        #1878
        Re: Queue/Batch Discussion Thread v2 (Submission Closed)

        I was scouring this thread for like half an hour to find the batch notes before realizing they're posted in a separate thread, oops

        But I saw AJ's post and shed a tear :')
        lol I can't believe that dump is going to end up in-game


        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #1879
          Re: Queue/Batch Discussion Thread v2 (Submission Closed)

          Originally posted by 00Razor00
          Mfw the only vocal part I stepped in my chart was the "break it down" part which lasts like what? Not even 2 seconds? So I really have no idea what you're on about, AJ, lol.

          Appreciate the notes, almost had borderline x) 10/20.
          Not too many points were taken off on all of those minor layering mentions because I wasn't sure about them. The biggest point choppers were the incorrect offset for the first half, and the misrhythms/missing notes for drums that you had (because looking at your layering scheme, I was fairly certain you were following drums). It looked like you were following vocals at some points of the song, so I decided to list those too, just to be safe.

          Comment

          • leonid
            I am leonid
            FFR Simfile Author
            FFR Music Producer
            • Oct 2008
            • 8080

            #1880
            Re: Queue/Batch Discussion Thread v2 (Submission Closed)

            offset can be readjusted after the chart goes in-game. It shouldn't be a huge point chopper







            <-- Chopping points off



            Proud member of Team No

            Comment

            • who_cares973
              FFR Player
              • Aug 2006
              • 15407

              #1881
              Re: Queue/Batch Discussion Thread v2 (Submission Closed)

              points should still be deducted for wrong offset

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #1882
                Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                Originally posted by hi19hi19
                P.S. About the first 3 jumps in Rainbow Road... I went Red-Yellow-Green because that's the color of Lakitu's start lights that go to that sound. Nobody picked up on that, oh well. I thought I was being clever >_>
                Nah, I noticed it

                Let's see... my files got
                4/5/5 = 14
                4/5/5 = 14
                3/4/4 = 11
                3/4/4 = 11
                So I guess that's 2 of 4 accepted (both the collabs lol).

                Originally posted by who_cares973
                points should still be deducted for wrong offset
                I don't see the point of this; we're judging what charts should be converted for FFR, not what charts will be copied into a Stepmania pack folder. I think we should all assume that stuff like two-second silence and improper offsets will be fixed before the song goes into the game, which means it doesn't affect the quality of the ending file at all.
                Last edited by qqwref; 10-17-2011, 10:52 AM.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #1883
                  Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                  yeah, but it also shouldn't be the responsibility of the judges sit there and adjust for an incorrect offset. Sorry, but I second that. Besides, it says it right on the front of the thread.
                  and has been confirmed to be on sync on a low music rate.


                  This is for ichliebekase -- she PM'd me about certain things and I couldn't fit it all back in a PM.

                  Originally posted by ichliebekase
                  There were a few things I wanted to ask you about or clarify to you concerning the notes. Some things I understood and some I didn't :P

                  - 8.821: it's very clear what that goes to, but you only accent it here - it might be better for you to just ignore it
                  ~Reason why I did this one above any others is because it's significantly louder than any others.
                  -> the thing with this is that, it stands out as an awkwardly placed accent because that filtered bass is really hard to hear except for that single note. A colored note accent could work better because it doesn't disrupt the otherwise smooth flow of your introduction.

                  - 9.464: melody cutoff is really abrupt...
                  ~Fixed, the new melody line now starts at the next measure, but it sort of feels awkward. Should I start it instead at 9.89s and get rid of the 16th at 10s?
                  -> you could have the 16th triplets run all the way up to the quarter at 10.964 (8th note), or 10.106 (also an 8th note). Both of these seem to make smoother transitions.

                  - 11.606: you started following pitch relevancy for a moment, but it doesn't work out well as it goes on - pay a bit more attention to the structure of the melody
                  ~I actually wasn't following PR here. I almost didn't want to because it's the same thing throughout the entire song which would have made it flat out boring. Suggestion for a compromise?
                  -> when I mention to add pitch relevancy to a section, I don't always intend on telling a simfile artist to do it to their whole song, especially for a song like this; you're aware that the melody goes on for a while. You can have patterns vary around a bit, just so as long as they look like they ascend/descend in proper spots. Not a big deal.

                  - 20.178: try to make it clear which jumps are following the bass hit + synth melody layering and those that are following the really hard cymbal crashes (you see how you have two L/R jumps here for two different things?)
                  ~So you're saying to make the one of the jumps a different set of arrows, not to get rid of it, right?
                  -> Yes. If you have a [L/R] accenting something, then don't use that same thing to accent something else, because you're essentially nullifying your first accent this way.
                  - 20.606: there should be some notes representing the synth melody alongside of the cymbal crashes (although, it seems intentionally omitted, no penalty here)
                  - 21.678: the note I gave you for the layering + cymbal crashes also holds true for the bass/synth melodies -- try to separate them for more relevance
                  ~So you're saying for these things that I should try to keep the jumps for primarily either the cymbal or the bass, not both, right? Starting at m12 (18.89s) and continue from there in that section?
                  -> The first part of this note suggests a possible addition to your layering by accounting for the cymbals while using single notes to capture your synth melody, rather than stopping it. Both usages would be perfectly acceptable here - the former for relevance, the latter for difficulty control.
                  -> The second part of this note ties into the previous note. I mentioned that you should make different accents different arrows. This holds true to your synth repeats and your bass repeats. The area that I pointed out to you has the synth and the bass representing the down arrow for the repeats -- change one of them so that they each have their own respective accents (this way, it doesn't look like a particular instrument is repeating itself).


                  - 30.892 to 44.178: being that you're not layering anything on top of anything else, it's better to just ignore the repeated quarter notes for the bass drum and add pitch relevance to the synth melody (I would say layer in kicks but that screws your chart progression); this area seems fairly dull at the moment
                  ~There's not much you can do with it except PR then change it up every measure but then it'd get boring and the jacks would be on the same arrow and get tiring. Unless I mirrored/turned left/turned right each time to change it.
                  -> This also goes back to doing derivatives of pitch relevancy. Lay it out as it should be, then mirror it, flip it left, flip it right, etc. This would stand as a call-and-response method, which is pretty nice looking visually. Alternatively, you could change pitch relevancy schemes altogether by shifting your relevance over one column/two columns/etc. Another thing you can do is add pitch relevancy to the 8th note part of the melodies and leave the area with the mini-jacks alone. There's a lot of things that can be done to make this part interesting!

                  - 43.964: this jump seems really awkwardly placed
                  ~That is the same pattern that always messes with hi19 whenever he plays my files. For some reason or another, I love that pattern. I don't know why. As far as it being properly place in this spot, I agree that it really sort of isn't, but I'd hate to remove it for the sake of messing with hi19 naw but seriously.
                  -> haha, well - it's not wrong alone. Perhaps you could add the other two jumps on the 8th/4th? Meh.

                  - 44.606 to 58.321: layering here is actually pretty strong, nice work
                  ~One of my more favorite parts, thank you :]

                  - 78.892: 1/2 BPM cut makes this area seem like it's YNS
                  ~I don't know what you mean by YNS :/
                  -> YNS = yellow note syndrome. You're giving this chart an appearance of being off by 1/16th of a note, because the overall structure of the song doesn't change from before -- yes, you're lacking a bass drum/percussion line, but you were lacking the same thing in the section immediately before this, yet the BPM was still 140. This isn't a huge deal, just moreso of an aesthetic thing.

                  - 85.749 to 99.464: the idea behind this structure is interesting - I like that you only PR the last note simply because it's the easiest one to accent. I also noticed that you reversed the PR in the second half.
                  ~Another part where I didn't even mean to do it xD I guess I got lucky.
                  -> nice subconscious thinking! Checl the PR on the last notes - you can leave all of the other notes alone, but make sure the last note lands on the appropriate note for relevancy sake. There are a few slightly confusing spots to me.

                  - 92.499: no need for this jump to be here.
                  ~Removed, I had debated against myself removing it before or not but I left it to keep the jumps going. I just changed it to be a [14] jump to a [23] jump to a 4 instead of it being [23] [14]. It looks nicer IMO but if it feels awkward then I might change it back.
                  -> yeah, it's just a ghosted jump at this point; probably better removed.

                  - 99.464: from here, the background percussion line dies down; adding jumps here is somewhat awkward - you might be able to add jumps before this, though
                  ~The jumps go to the claps, the only sort of "percussion" persay that is being played at the time. Since the sound is different than the normal melody throughout the song, that's why I started it here and not earlier on.
                  -> When I'm mentioning percussion, I'm typically talking about the whole line of instruments that fill in the background of the song; your bass drum, snare, hi-hat, clap, whatever. The clap that you are following this section actually does exist in the section before this, it's just somewhat masked by the bass-drum/hats/etc. It's not a big deal, but it was something that definitely irked me quite a bit.

                  - 102.862: hit those cymbal crashes spread out from here to the end of this section -- they'll help boost this section a bit in variation
                  ~What cymbal crashes? All I hear is bass and claps throughout this part. Unless you perceive them as cymbals (I dunno, I just think of them as claps because that's what they sound more like).
                  -> 102.892, 103.214, 103.535, 106.321, 106.642, 106.964, 109.749, 110.606, 111.464, 111.892 (you have this one stepped), 112.321 - these are all hard hits in the middle of a somewhat calmer section. Putting these in will give this section a bit more intensity, and it'll be memorable for newer players especially because it'll more than likely be the most layered part of the song, which is fitting considering the last part of the song is fairly calm.

                  - 113.178 to 126.892: relevance in pitch seems like it's being attempted, but it's only being done partially - possibly in an effort to add variation? This area also seems somewhat empty, even for an outro.
                  ~I wouldn't know what to do because there's really nothing you can do. There's hardly a percussion line in the ending and otherwise it's all repeated melody.
                  -> Hmmm... the one thing that I see somewhat fitting for this ending is the repeating three note melody in the background; while this doesn't change at all, the last section is rather short. Otherwise, yeah, there's not too much to be done about this. Actually, looking at this section again - it's not too bad anyway.

                  Last edited by TC_Halogen; 10-17-2011, 11:14 AM.

                  Comment

                  • iironiic
                    D6 FFR Legacy Player
                    FFR Simfile Author
                    • Jan 2009
                    • 4342

                    #1884
                    Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                    Fixed Amen Iraq. I'll send it once I fix Obscene. Obscene is going to take a while to fix though since there are too many minor errors for me to fix with a few hours of sleep just because I was anxious to see the batch notes haha. I'll get around to it eventually haha.

                    Comment

                    • ninjaKIWI
                      plain old ugly ass dumbas
                      FFR Simfile Author
                      • Aug 2006
                      • 3304

                      #1885
                      Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                      I'd like to point out that the first file I ever stepped got accepted pce
                      Originally posted by Jewpinthethird
                      "Hey Keywii" Said Foil in a raspy voice.
                      "Hey Foil. What's that you got there?" inquired Keywii.
                      "Oh, just my cock." Replied Foil.
                      "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
                      "NOOOOOOOOOOOO!" Yelled Foil in horror.
                      "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

                      Comment

                      • Nullifidian
                        ¯\_(ツ)_/¯
                        FFR Simfile Author
                        • Sep 2007
                        • 1837

                        #1886
                        Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                        Originally posted by ninjaKIWI
                        I'd like to point out that the first file I ever stepped got accepted pce

                        Comment

                        • woker-X
                          .... :.. .:. ::
                          FFR Simfile Author
                          • Mar 2007
                          • 1040

                          #1887
                          Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                          I got 15/15 on my 2 files!!!... yay :3

                          Comment

                          • ninjaKIWI
                            plain old ugly ass dumbas
                            FFR Simfile Author
                            • Aug 2006
                            • 3304

                            #1888
                            Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                            Just to clarify, I wont be able to submit Mutant Sixty Four as a resubmission next batch because of the hard batch, right?
                            Originally posted by Jewpinthethird
                            "Hey Keywii" Said Foil in a raspy voice.
                            "Hey Foil. What's that you got there?" inquired Keywii.
                            "Oh, just my cock." Replied Foil.
                            "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
                            "NOOOOOOOOOOOO!" Yelled Foil in horror.
                            "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

                            Comment

                            • Ziergdsx18
                              ℜ1 ステップチャート 著者
                              FFR Simfile Author
                              • Nov 2007
                              • 2800

                              #1889
                              Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                              Originally posted by ninjaKIWI
                              I'd like to point out that the first file I ever stepped got accepted pce
                              Born a pr0. :'3


                              | irc.rizon.net | #touhouradio - Come listen! |

                              Comment

                              • Darkbreezee
                                FFR Veteran
                                • Aug 2009
                                • 455

                                #1890
                                Re: Queue/Batch Discussion Thread v2 (Submission Closed)

                                Comment

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