PATHOS - A puzzle game like Psychopath

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  • Brett
    FFR Player
    • Jun 2003
    • 41

    #1

    PATHOS - A puzzle game like Psychopath

    Hey folks. I made a game called PATHOS that came out on Steam the other day. I thought some other old fogies like me might enjoy it since it's uber-inspired by Psychopath. It might be the hardest puzzle game on Steam but hopefully it's just as fun.

    Tim Halbert, who did the original music for Psychopath, did our soundtrack and local legend DarkManticoreX2 helped test/destroy 75%of my original solutions.

    It's $6.29 for another 5ish days. It'll drop to $4.89 whenever the next Steam sale pops up (not Christmas, we don't qualify since we're new).

    In PATHOS, a resilient mind is strangled by tragedy and loses its order. Through 150+ deviously-designed sokoban-style puzzles, follow Ego as it works desperately to put back together a brain that’s losing the will to fight.
  • VisD
    FFR Simfile Author
    FFR Simfile Author
    • Jun 2007
    • 1196

    #2
    Re: PATHOS - A puzzle game like Psychopath

    Ooh, hype. I might pick it up when it goes on sale - I loved the original pp & pp2 and am kind of sad the whole thing has just died.

    Out of curiosity, who wrote the hardest puzzles?


    Comment

    • rushyrulz
      Digital Dancing!
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 12985

      #3
      Re: PATHOS - A puzzle game like Psychopath

      This actually looks pretty fun.


      Comment

      • Rapta
        🡸Index🡻Is🡹Fun!🡺
        Profile Moderator
        FFR Simfile Author
        Global Moderator
        • Dec 2010
        • 1948

        #4
        Re: PATHOS - A puzzle game like Psychopath

        Would buy if had money
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        • Brett
          FFR Player
          • Jun 2003
          • 41

          #5
          Re: PATHOS - A puzzle game like Psychopath

          All the puzzles were designed by me -- you miiiiight remember my name KingOreO from pp1 and a little pp2. There's about 170 total, though a handful are 'cinematic' and whatnot. You can disable story elements if that ain't your thing.

          Comment

          • Hakulyte
            the Haku
            • Jul 2005
            • 4539

            #6
            Re: PATHOS - A puzzle game like Psychopath

            Is PATHOS more or less difficult than Psychopath ?

            Comment

            • Brett
              FFR Player
              • Jun 2003
              • 41

              #7
              Re: PATHOS - A puzzle game like Psychopath

              The first half of the game is easier on the whole I'd say, mainly because we're introducing new mechanics -- giant blocks, ice blocks, rotten, etc. and we wanted the solutions to be more fun than punishing. We took the difficulty curve seriously, as you don't need to complete every level to continue on.

              The second half has some nice hard levels, classic pp1 and pp2 stuff, as well as some real devious solutions using a bunch of the new mechanics all at once.

              There's also 24 lateral thinking 'puzzle' achievements, 2 in each world. There's a hidden world, secrets sprinkled across the game and even some stuff that breaks the 4th wall. /end salesman
              Last edited by Brett; 12-7-2017, 11:40 AM.

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #8
                Re: PATHOS - A puzzle game like Psychopath

                i think i'll actually check this out because psychopath was great fun

                played for 45 mins so far
                level select is a bit too segregated, i liked being able to see every single level at once to see the progression - having to scroll through all the different level sets feels wonky

                imo the level start screen, where you have to hit start to play the level is a bit unnecessary as well, as all that information can be contained in the actual level screen (difficulty, and level name) without needing the extra 7 seconds of downtime. since there's nothing stopping the user from quitting out safely from wherever they want to stop, it feels like that screen can be taken out.

                there was a weird progression issue in terms of level difficulty curve where a bunch of the early levels use the 3 block "lock" that really isn't a lock, and can just be maneuvered around otherwise, then all of a sudden, an actual 3 block lock pops up, with backtracking needed and it felt weird not introducing the simple concept in its entirety before jumping into the good psychopath stuff

                i digress, i'm on honeycomb atm and i'm having fun reliving the psychopath days

                oh also the lateral thinking puzzle achievements is very convoluted, and the way they're named "Breakthrough" made it seem almost like i would be "skipping" a level if i pressed 'B' which i didn't want to do. That screen itself is kinda confusing as well, given that i've gotten like 1 of them, and after visiting the screen, can't really distinguish the one that I got from the rest of them
                Last edited by YoshL; 12-7-2017, 01:02 PM.


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                Comment

                • Brett
                  FFR Player
                  • Jun 2003
                  • 41

                  #9
                  Re: PATHOS - A puzzle game like Psychopath

                  ey YoshL, I knew pp vets would give me the best criticism.

                  A couple of the menu things were consequence of a couple different overhauls. We initially had all the level info on the 'world select' screen but it looked insanely busy. There was probably a way to work it out but we just couldn't find one.

                  I know what you're talking about with the 3 block locks, and all I have to blame is Manti for at least one of those where I intended something else.

                  The breakthroughs may get a name change, never thought about skipping. There's a bug where achievements aren't making a ding noise and the pictures aren't turning to color once solved. Should be fixed tonight or tomorrow afternoon.

                  Glad you're having fun with some of it though!

                  Comment

                  • YoshL
                    Celestial Harbor
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2008
                    • 6156

                    #10
                    Re: PATHOS - A puzzle game like Psychopath

                    yeah once you figure out that you can just back into the menu and pick anything, it becomes clear that breakthroughs aren't actually level skips or anything lol


                    Originally posted by Charu
                    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                    Comment

                    • DarkManticoreX2
                      TWG Overlord
                      • Apr 2005
                      • 7355

                      #11
                      Re: PATHOS - A puzzle game like Psychopath

                      Originally posted by Brett

                      I know what you're talking about with the 3 block locks, and all I have to blame is Manti for at least one of those where I intended something else
                      AAA's = 800

                      Originally posted by V
                      Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                      Comment

                      • VisD
                        FFR Simfile Author
                        FFR Simfile Author
                        • Jun 2007
                        • 1196

                        #12
                        Re: PATHOS - A puzzle game like Psychopath

                        tb to pp1 27 and then LiNk To ThE PaSt

                        i definitely do remember you (kingoreo) actually - think you made some really hard pp2 levels i could never do lol

                        as an estimate - how hard would the hardest levels be? like pp1 late 60s, or maybe even comparable to forgive me/pp2 masters?


                        Comment

                        • Brett
                          FFR Player
                          • Jun 2003
                          • 41

                          #13
                          Re: PATHOS - A puzzle game like Psychopath

                          I'd say not quite as hard as pp2 master except for maybe 4-5 levels. Also, I don't have a clue how to embed images on this thing.

                          But here's a level from each of the last 4 worlds not including super final world and the hidden one: http://www.kingoreo.com/randomscreens.jpg

                          Comment

                          • DarkManticoreX2
                            TWG Overlord
                            • Apr 2005
                            • 7355

                            #14
                            Re: PATHOS - A puzzle game like Psychopath

                            The warp level is evil
                            AAA's = 800

                            Originally posted by V
                            Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                            Comment

                            • Reach
                              FFR Simfile Author
                              FFR Simfile Author
                              • Jun 2003
                              • 7471

                              #15
                              Re: PATHOS - A puzzle game like Psychopath

                              Looking forward to playing it

                              Edit: Honeycomb was solid
                              Last edited by Reach; 12-8-2017, 08:10 PM.

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