PATHOS - A puzzle game like Psychopath

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  • Brett
    FFR Player
    • Jun 2003
    • 41

    #61
    Re: PATHOS - A puzzle game like Psychopath

    Just pushed an update to Steam with the new step counts.

    I think we're going to add a ticker for Breakthroughs for each world. Until then, there's two in each world (not including Respites, cinematics or not-full worlds (does include Pathos world)).

    Comment

    • smartdude1212
      2 is poo
      FFR Simfile Author
      • Sep 2005
      • 6687

      #62
      Re: PATHOS - A puzzle game like Psychopath

      Bought this game thanks to this thread and my extreme interest in puzzle games like this. I've been playing it off and on for the last few days, and before tonight I'd reached the end of VIII save for Stasis, Feng Shui, Turbine, and Prison Break (VII harder than VIII for sure).

      Finally went back and made it through the rest, managing to pull off a 98/100 on Prison Break yiss. Spoilers obviously, there's a lot of retreading in this one.


      Time to start IX but I'm terrified about what's to come.
      Last edited by smartdude1212; 01-9-2018, 01:22 AM.

      Comment

      • Reach
        FFR Simfile Author
        FFR Simfile Author
        • Jun 2003
        • 7471

        #63
        Re: PATHOS - A puzzle game like Psychopath

        Wow, nice find. I definitely didn't think there were two more moves to squeeze out of that one. That's going to make it a real annoyance to beat now that's for sure.

        And it definitely doesn't get better. I'm completely done with world 13 now but I still need to finish two more levels in world 10/12 to unlock world 14 and man I've hit such a wall on some of these levels.

        All the levels I have left are 'orange block' or 'red circle' levels (save lockmess), which ostensibly I'm terrible at (Or they're underrated in difficulty). I'm 2-4 off on every level I have left other than maelstrom and bunker and neither of these levels make any sense to me (Obvious goal, opaque pathing). I'd rate them as far harder than anything in world 13 so what do other people think of these levels?

        I completed Wiggle room the other day after being 2 off for awhile, and honestly I don't even understand how I beat it. I was confused when it happened because the solution appeared identical to failed solutions, and when I tried to replicate the solution I wasn't able to do it. Optimizing these levels isn't clicking with me and it's making some of them a real shit show to find the remaining moves in D: That and sadly whoever tested these levels optimized them vs many of the ice block levels which were completely unoptimized so no leeway lol (seriously where are the last four moves on bonefish, fuck this level dry).
        Last edited by Reach; 01-9-2018, 08:53 AM.

        Comment

        • DarkManticoreX2
          TWG Overlord
          • Apr 2005
          • 7355

          #64
          Re: PATHOS - A puzzle game like Psychopath

          I didn’t really have much difficulty with the circle levels. Thought those were kinda easy when testing tbh.

          The orange block and ice levels were not my forte, which is why you’re finding so many breaks on them I guess.

          There’s a couple of end game levels I didn’t fully optimize, I’m trying to get there and optimize them before you guys get to world 14 lmao.
          Last edited by DarkManticoreX2; 01-9-2018, 11:14 AM.
          AAA's = 800

          Originally posted by V
          Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

          Comment

          • Reach
            FFR Simfile Author
            FFR Simfile Author
            • Jun 2003
            • 7471

            #65
            Re: PATHOS - A puzzle game like Psychopath

            Probably just a blindspot of mine then.

            If the world 14+ puzzles don't involve red circles or orange blocks I really really want to try them.

            Should probably just lock myself away on the weekend until I figure out these damn circles.

            Excited to try out a level editor for this game though, I can only imagine the kinds of nightmares its possible to build.

            Comment

            • DarkManticoreX2
              TWG Overlord
              • Apr 2005
              • 7355

              #66
              Re: PATHOS - A puzzle game like Psychopath

              Originally posted by Reach
              Probably just a blindspot of mine then.

              If the world 14+ puzzles don't involve red circles or orange blocks I really really want to try them.

              Should probably just lock myself away on the weekend until I figure out these damn circles.

              Excited to try out a level editor for this game though, I can only imagine the kinds of nightmares its possible to build.

              The main level I didn’t optimize you start inside an orange block and cannot leave it
              AAA's = 800

              Originally posted by V
              Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

              Comment

              • Frevett
                FFR Player
                • Dec 2017
                • 9

                #67
                Re: PATHOS - A puzzle game like Psychopath

                I thought world 13 was easier overall than some of the preceding ones but wasn't sure if that was because I'd played so much Psychopath in the past. I found orange block levels overall the toughest, and it'd probably take me a while to find the solutions to a lot of them again. Bonefish is still the hardest though imo - but I haven't rebeat all the ones that have been optimised yet.

                Originally posted by DarkManticoreX2

                The main level I didn’t optimize you start inside an orange block and cannot leave it
                That one's going to be a nightmare to optimise. I really hope the current record stands but don't expect it to.
                -

                Chaos Machine is doable in 900. Don't think it's optimal yet but should be fairly close. There's too much going on in it and I'm losing track of what I've tried.

                Comment

                • Reach
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jun 2003
                  • 7471

                  #68
                  Re: PATHOS - A puzzle game like Psychopath

                  Doable in 900.

                  900...

                  Alright well at the very least I want to see what that looks like so I'm gonna have to clean up world 12 this weekend.

                  As for Bonefish, yeah I'm not sure about this one. I've found two ways to 110. I'm wondering if I'm just missing something subtle or if this level is what I would deem a "wild goosechase" level. By far the most sinister effect of some of these new mechanics is the potential to devise puzzles that have several complex solutions 2-4 moves off that are irreducible and completely wrong but not obviously so, whereas it's much harder to do that with traditional levels (Pipe organ the only one in this game that I can think of).
                  Last edited by Reach; 01-10-2018, 06:09 AM.

                  Comment

                  • DarkManticoreX2
                    TWG Overlord
                    • Apr 2005
                    • 7355

                    #69
                    Re: PATHOS - A puzzle game like Psychopath

                    I saw some record breaking on six bits, brought the new solution down to 134
                    AAA's = 800

                    Originally posted by V
                    Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                    Comment

                    • Reach
                      FFR Simfile Author
                      FFR Simfile Author
                      • Jun 2003
                      • 7471

                      #70
                      Re: PATHOS - A puzzle game like Psychopath

                      Oh, I actually knew about this one and didn't post it here.

                      Here's a few other optimizations I'll post here.

                      Baby Steps: 89/95
                      Jar of Nothing: 100/106
                      Magic Bullet: 174/176

                      All of these move these levels solidly into thoroughly annoying territory.

                      A gentlemen named Davidspencer also found an optimization on spelunking but I can't beat it normally so can't confirm lmao

                      In other news I haven't beat a single puzzle I've been stuck on now for awhile. Waiting for level editor, might try them again at some point when I'm feeling inspired. Still really want to see the final puzzles, but the last 2-4 moves on some of these misc puzzles elude me. They might yield to brute force like wiggle room but I suspect I'll be similarly disappointed with the solutions.
                      Last edited by Reach; 01-18-2018, 05:06 AM.

                      Comment

                      • stargroup100
                        behanjc & me are <3'ers
                        FFR Simfile Author
                        FFR Music Producer
                        • Jul 2006
                        • 2051

                        #71
                        Re: PATHOS - A puzzle game like Psychopath

                        Yo KingOreO, long time no see.

                        Eventually I'll check this out and respond with something but in the meantime if you wanna catch up or discuss some game design stuff hit me up with some way I can reach you, like Skype/Discord/etc. Same goes for anyone else in this thread who likes this stuff.
                        Rhythm Simulation Guide
                        Comments, criticism, suggestions, contributions, etc. are all welcome.

                        Piano Etude Demon Fire sheet music

                        Comment

                        • stargroup100
                          behanjc & me are <3'ers
                          FFR Simfile Author
                          FFR Music Producer
                          • Jul 2006
                          • 2051

                          #72
                          Re: PATHOS - A puzzle game like Psychopath

                          Played a couple worlds, this is a different approach from the same vision I had for this game. Like hi19hi19 mentioned, I preferred to stick to much smaller levels generally, but these levels are generally pretty darn good too, though difficulty curve I think could use some major work to bring it to a larger audience. I like the attempt to bring story into it and I wanted something of the sort too, but it's bit dry for me personally or maybe I'm too dumb to understand what's going on.

                          There are some themes in some of these levels that are just gorgeous and I'd love to steal some of them if that's okay. Ideally, I do want to get a bunch of people together who have been working on various similar projects and just release something that will bring in a new fresh audience for the game.
                          Rhythm Simulation Guide
                          Comments, criticism, suggestions, contributions, etc. are all welcome.

                          Piano Etude Demon Fire sheet music

                          Comment

                          • Reach
                            FFR Simfile Author
                            FFR Simfile Author
                            • Jun 2003
                            • 7471

                            #73
                            Re: PATHOS - A puzzle game like Psychopath

                            I wonder how this game is selling. It's one of the best puzzle games I have, and I suspect this game could be quite a bit more popular with some tweaking to make it more friendly. I very much enjoy the allure of a sadistically difficult puzzle game too, but the build up has to be right.

                            I'm OReach on steam if you want to chat sometime, I like to talk about this kind of stuff.

                            Right now I'm still very excited for the devs to release level editor, since I'd like to expand the universe of what is possible within the engine here with the puzzles and tackle some new content. I haven't gone back to the handful of puzzles I haven't finished yet, might someday.



                            EDIT: Devs, any word on updates? Editor?
                            Last edited by Reach; 02-12-2018, 01:11 PM.

                            Comment

                            • Brett
                              FFR Player
                              • Jun 2003
                              • 41

                              #74
                              Re: PATHOS - A puzzle game like Psychopath

                              Real quick update for those that are interested.

                              PATHOS is going to go on sale very soon and will be ~$3.99 in an effort to reach a greater audience.

                              Mac and Linux support will be released within the week, as well as controller support for planned Switch and PS4 ports.

                              The level editor and necessary Steamworks integration will unfortunately not be here until around June/July as most of us pivot to our next project. In the meantime, if you're interested in designing levels that I plan to release in a puzzle pack in the future, send me a PM. I'll send you the project via Unity so you can access the same tools I have. I'm only going to send out a handful of these to spare some complexity on my end.

                              Comment

                              • Reach
                                FFR Simfile Author
                                FFR Simfile Author
                                • Jun 2003
                                • 7471

                                #75
                                Re: PATHOS - A puzzle game like Psychopath

                                Hi Brett,

                                The update has caused a host of input errors. Inputs regularly get eaten now. It doesn't appear to break the step counter but it does make the game pretty unplayable and should be fixed ASAP.

                                Also sent a PM re: making puzzles for the pack, would definitely like to join in on that.

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