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  • FishFishRevolution
    GotR Creator
    • Nov 2003
    • 7251

    #1

    Next game

    So I think I'm going to host next game (or at least apply for hosting, however you twc people have changed things while I've been gone), here's the idea:

    ORB CHALLENGE

    16 people:
    HUMAN:
    4 human theives, 1 human curator, 1 master theif

    WOLF
    2 wolf theives, 1 wolf curator, 1 normal wolf

    The game is going to work a lot like the artifact game we're playing now with a few important differences:

    Orbs will be color coded, so there will be no "hint" as to what they do. Basically every orb will be an "unknown."
    When you get an orb, instructions on how to use the orb will be given. You can choose to use the orb or ignore it. If you choose to use it, its effect will take place, and the orb will be redistributed randomly. If you choose to ignore it, you will keep the orb until either you use it or someone steals it from you.

    The curator is a role who retains orbs even after use. He can only lose orbs if he is stolen from.

    Night events will take place as follows:

    • Wolf kill
    • All orb uses
    • Stealing
    • Orb redistribution
    • Day - pms to each player about their new orbs

    This sequence of events means that if every single orb is used during the night, the only orbs that will be available to be stolen that night will be the curators'.

    Also, it must be said that not all the orbs are favorable to have. Upon use, a few of the orbs may have undesireable effects, but because of this, the orbs that have positive effects are very powerful. To counter this mystery, at the beginning of each day a hint/clue about the nature of the orbs will be given.

    Balance issues, questions? Anything I didn't specifically spell out will likely play just like the artifact game.
  • Afrobean
    Admiral in the Red Army
    • Dec 2003
    • 13262

    #2
    Re: Next game

    I can't even follow this game anymore because "artifacts" are just stupid in my opinion. It bends the game even further from what it should be in my opinion: a game of logic and deduction, of intrigue and social engineering.

    What's with you people? First you love your blues as crutches now you want games involving items which give the power of blues and end up just making the game about who has the items instead of about using deduction and social engineering to find rogues.

    Comment

    • FishFishRevolution
      GotR Creator
      • Nov 2003
      • 7251

      #3
      Re: Next game

      You just can't deal with the intellectual evolution/exploration that this game can be taken to online. The orbs in this game are designed NOT to be a crutch and are also harder to track. The orbs can do as much damage as they can aid, and since the only blue roles involve the orbs, if you were to ignore them, you've got yourself a normal game. Also, coming out with your orb will not be a good idea as it's not a temporary as the artifacts were.

      Comment

      • talisman
        Resident Penguin
        FFR Simfile Author
        • May 2003
        • 4598

        #4
        Re: Next game

        I've found that complete opposite from what afro seems to feel. artifacts are adding intrigue, and heightening the logical complexity of the game.

        Comment

        • FoJaR
          The Worst
          • Nov 2005
          • 2816

          #5
          Re: Next game

          yes.

          orbs.

          Comment

          • FoJaR
            The Worst
            • Nov 2005
            • 2816

            #6
            Re: Next game

            i pretty much love the word orb.

            Comment

            • FishFishRevolution
              GotR Creator
              • Nov 2003
              • 7251

              #7
              Re: Next game

              One more thing I'm considering is having a person's orb be removed from the game if they chose to ignore it that night. If they chose to use it, the effect wouldn't happen because the kill takes place first, but the orb will still be in play.

              Comment

              • vashthestampede0987
                FFR Player
                • Jan 2004
                • 2997

                #8
                Re: Next game

                Since you won't answer me on AIM trevor I'll ask it here >_>

                Are orbs destroyed if the holder dies (lynch of wolf'd)?
                Omega owes me [1] omega favor
                I am God of Hot Pockets, fear my fillings for they may be hot.


                Originally posted by Synthlight
                I hate myself.

                Cheers,

                Synthlight
                xxpla tonic love: GIVE IT TO ME
                xxpla tonic love: ****ing give it to me

                Comment

                • StoicRoivaS
                  FFR Player
                  • May 2006
                  • 548

                  #9
                  Re: Next game

                  I'm not totally against it , but just not the very next game. I'll add more when the current TWG is over, but if you're somewhat "in the know", you'll notice that what I had in mind for this game and what is actually happening are two different things. If you intend to go with items and thieves, I'd suggest making some other mechanics that make it more distinct from my game. Thieves can't steal from thieves, no chain of "orb" trading, other things I can't mention, etc. The idea is good in theory, but I'd have to sit down (figuratively) with you sometime and work through the problems the current game has. In it's current form, and even the slightly altered form you suggest, I wouldn't want to run this game again. With some tweaks (read: added rules), it might be closer to what I had originally intended. Granted, I'll be the first to admit, I came up with the idea in about a half an hour after reading Talisman's post suggesting it, and it still needs some work, but with that work, it should certainly be playable at some point in the future.
                  Like the moon over
                  the day, my genius and brawn are
                  wasted on these fools. ~Haiku
                  -Bowser

                  Comment

                  • Afrobean
                    Admiral in the Red Army
                    • Dec 2003
                    • 13262

                    #10
                    Re: Next game

                    Originally posted by talisman
                    I've found that complete opposite from what afro seems to feel. artifacts are adding intrigue, and heightening the logical complexity of the game.
                    Perhaps for you, but they don't pique my interest, and thus don't add any "intrigue" for me. As for logical complexity... who cares? I want deduction over logical complexity.

                    Remember: I'm the guy that doesn't even like blues. I want the game to be about finding wolves using deduction and social engineering. I don't like when powers and things are what decides who wins or loses the game.

                    Comment

                    • Kilgamayan
                      Super Scooter Happy
                      FFR Simfile Author
                      • Feb 2003
                      • 6583

                      #11
                      Re: Next game

                      Originally posted by FishFishRevolution
                      pms
                      lol
                      I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

                      Comment

                      • iggymatrixcounter
                        FFR Veteran
                        • Nov 2003
                        • 1924

                        #12
                        Re: Next game

                        TWG is evolving into a game of blue strategy and I don't particularly like it. I mean if I have the resources, I'm going to use them as I see fit, but I hate it. I hate getting into a situation where I'm exposed to blue powers and basically have an Iggy with TWG company V. the wolves. Yes I'll brag about it but I hate it hate it hate it. I want to actually play a game where I'm forced to put up subjective stuff instead of, I pwn you and if game isn't over, you get pwn'd and we still win.

                        I'll be a little blunt so the next game can be planned well.... the humans pretty much have this game won. I know the last three wolves and it's just a matter of red tape before the game is over. But I can't just call the insta either because I need to talk to EVERY single thief and confirm artifacts from EVERY player. I even thought about going to stoic with 2 names in exchange for 2 wolf picks, I mean that's how bad the situation is for the wolves.

                        And both sides, as far as I can tell, have played perfectly (with the exception of disco, but that's the only thing that either side has experienced as far as set backs.)

                        The problem essentially comes down to alliance forming. You find a way to crush iron clad alliances and you can have the best of both worlds: logical blue strategy AND subjective reasoning and social engineering.

                        Another thing that will aid games is the lee-way the wolves haves in being able to lie, if they are locked into a certain game type then there's little that can be done. thus game = boring.

                        Something that I found while playing on another site is that they always have hidden alliances, because the guardian only has a 50% chance of actually guarding his pick (with a multiplier subtracted for guarding every night, so by day3, if the guardian has been guarding the alliance head all game, there's only a 12% chance it'll actually work), so that's enough to scare away public alliances. Stuff like that need to be in each and every game. If it can be quantified too easily, then the game will be boring.

                        @stoic: good job giving away my tactics XD. But it's ok, I'd rather see better planning then keep the fine details of the current game a secret.
                        Last edited by iggymatrixcounter; 02-23-2007, 08:38 PM.
                        lastfm
                        PANDORA

                        Comment

                        • Kilgamayan
                          Super Scooter Happy
                          FFR Simfile Author
                          • Feb 2003
                          • 6583

                          #13
                          Re: Next game

                          In all seriousness, this topic needs more Manhunt.
                          I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

                          Comment

                          • talisman
                            Resident Penguin
                            FFR Simfile Author
                            • May 2003
                            • 4598

                            #14
                            Re: Next game

                            The more normal (green) a game gets, the less active it gets (especially early on).

                            A game MUST force the wolves to take chances and PLAY early on. Otherwise the humans have nothing to talk about and the game gets stagnant. I would love to play in a game where everyone, including the wolves, has to make a well-supported vote day one and day two without the excuse of "well it's day one and no one really talked about anything because there was nothing to talk about so I'm voting ______ [fill in new player's name] because they probably won't help us."

                            So the perfect game finds a way to put enough evidence out there early so that there is something to talk about, and hopefully something to debate, and even more hopefully, someone to debate about. If people have to take sides, wolves will be forced to play, and the game gets more interesting. This nearly happened with dbp in the current game, but certain confounding variables fouled things up a bit (not the least of which was that his case was tilting heavily to the wolf side in the first place).

                            The essence of twg is supposed to come down to using the previous day's votes to deduce the wolves. The role of blues and artifacts should be to increase discussion to increase the chances of debate and providing more opinions for analysis.

                            Comment

                            • Kilgamayan
                              Super Scooter Happy
                              FFR Simfile Author
                              • Feb 2003
                              • 6583

                              #15
                              Re: Next game

                              The problem is blues and artifacts don't increase discussion, at least not by much. Blues and artifacts result in everyone listening to one person telling them what do to and who to vote for.

                              Green-filled games may condone sitting around with your thumb up your ass, but at least you're choosing to sit around with your thumb up your ass instead of being told to do it.
                              I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

                              Comment

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