So I think I'm going to host next game (or at least apply for hosting, however you twc people have changed things while I've been gone), here's the idea:
ORB CHALLENGE
16 people:
HUMAN:
4 human theives, 1 human curator, 1 master theif
WOLF
2 wolf theives, 1 wolf curator, 1 normal wolf
The game is going to work a lot like the artifact game we're playing now with a few important differences:
Orbs will be color coded, so there will be no "hint" as to what they do. Basically every orb will be an "unknown."
When you get an orb, instructions on how to use the orb will be given. You can choose to use the orb or ignore it. If you choose to use it, its effect will take place, and the orb will be redistributed randomly. If you choose to ignore it, you will keep the orb until either you use it or someone steals it from you.
The curator is a role who retains orbs even after use. He can only lose orbs if he is stolen from.
Night events will take place as follows:
• Wolf kill
• All orb uses
• Stealing
• Orb redistribution
• Day - pms to each player about their new orbs
This sequence of events means that if every single orb is used during the night, the only orbs that will be available to be stolen that night will be the curators'.
Also, it must be said that not all the orbs are favorable to have. Upon use, a few of the orbs may have undesireable effects, but because of this, the orbs that have positive effects are very powerful. To counter this mystery, at the beginning of each day a hint/clue about the nature of the orbs will be given.
Balance issues, questions? Anything I didn't specifically spell out will likely play just like the artifact game.
ORB CHALLENGE
16 people:
HUMAN:
4 human theives, 1 human curator, 1 master theif
WOLF
2 wolf theives, 1 wolf curator, 1 normal wolf
The game is going to work a lot like the artifact game we're playing now with a few important differences:
Orbs will be color coded, so there will be no "hint" as to what they do. Basically every orb will be an "unknown."
When you get an orb, instructions on how to use the orb will be given. You can choose to use the orb or ignore it. If you choose to use it, its effect will take place, and the orb will be redistributed randomly. If you choose to ignore it, you will keep the orb until either you use it or someone steals it from you.
The curator is a role who retains orbs even after use. He can only lose orbs if he is stolen from.
Night events will take place as follows:
• Wolf kill
• All orb uses
• Stealing
• Orb redistribution
• Day - pms to each player about their new orbs
This sequence of events means that if every single orb is used during the night, the only orbs that will be available to be stolen that night will be the curators'.
Also, it must be said that not all the orbs are favorable to have. Upon use, a few of the orbs may have undesireable effects, but because of this, the orbs that have positive effects are very powerful. To counter this mystery, at the beginning of each day a hint/clue about the nature of the orbs will be given.
Balance issues, questions? Anything I didn't specifically spell out will likely play just like the artifact game.









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