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  • StoicRoivaS
    FFR Player
    • May 2006
    • 548

    #31
    Re: Next game

    Yeah, I'd thought about the same thing. With the same list, you eliminate the problem of collaboration between clairvoyants, and with cycling of wolf names, you'll also lower that problem. This brings another issue that I won't specifically mention, but the smart may catch on. Be sure to ask me sometime and I'll point it out.
    Like the moon over
    the day, my genius and brawn are
    wasted on these fools. ~Haiku
    -Bowser

    Comment

    • DiscoBobbyPARANOiA
      FFR Player
      • Sep 2005
      • 1206

      #32
      Re: Next game

      Originally posted by StoicRoivaS
      Yeah, I'd thought about the same thing. With the same list, you eliminate the problem of collaboration between clairvoyants, and with cycling of wolf names, you'll also lower that problem. This brings another issue that I won't specifically mention, but the smart may catch on. Be sure to ask me sometime and I'll point it out.
      The clairvoyants could prove their roles to each other without a doubt, duh.

      As far as next game:

      I would REALLY love to play either manhunt or 'valley of the seers' (as I've heard it called, but that may be wrong) Where I'm assuming everyone is a seer. (Thought about running one like that, but I'm not too confident in my balancing skills.)


      Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

      Comment

      • xObserveRx
        FFR Simfile Author
        FFR Simfile Author
        • Aug 2003
        • 1148

        #33
        Re: Next game

        Well...

        Since this is turning into "Post a game you think would be good" time, I might as well talk myself (and everyone else) through my game idea.

        Like I said before, It's a lot like TWG IX. There are some differences however, so let me start off with the basics:

        17 Player game (Yes, I know that's not an even number, continue reading, you'll see why.)

        2 Wolves
        1 Cupid
        1 Pair of Star-Crossed Lovers (Subject to change)
        6 Pairs of lovers

        Okay, so for anyone who doesn't know how a lovers role works, here's the jist of it. Two lovers are linked together, if one of the lovers dies (or is lynched) the other has a certain time period before he/she also dies (of a broken heart... how tragic.) So, with that being said, The time limit between lover deaths in my game will be 12 hrs (or one phase).

        IE: Human lover gets wolfed on night one. After day one's lynch, lover's part dies right then and there, it gets posted in the same post as the lynch. The person who got lynched (assuming it's not a wolf, or the cupid role) will have their partner die along with the night kill for the wolves. (The lover death will have a msg such as: "<name here> died of a broken heart." or something along those lines, to avoid the confusion of who the wolves actually killed.

        So, there's been a few mentions of this cupid role, so what is it exactly? That's what I'm getting to now.

        The cupid role is a seer in this game, but it's not the type of seer that's normally seen in a game (no pun intended). The cupid will PM the host each night with the name of a player of his/her choosing. The host will send the cupid the name of the seer'd player's lover. Knowing this will be only of a slight advantage, but with only 2 wolves in a 17 player game, anything else would seem rather biased toward humans.

        So, lastly (before I get to those question I KNOW you have), I wanna talk about the other role I mentioned: The star-crossed lovers.

        So yeah, this is pretty much a mason-ish type role. It's simply a pair of lovers who know their partner at the start of the game. This is to give a solid alliance a fair chance to be created. I don't think much else needs to be said about it.

        Okay, so about those questions. Here's what I thought about over the past few days. (These aren't solid answers yet, just good guesses on my part. Feel free to tell me if these things aren't fair or whatever.)

        First off, what happens if the cupid role seer's a wolf? All the seer gets back is a partner name, nothing else. No color (only red and green anyway), no role, no nothing. This will still be a slight advantage human wise, maybe, but I don't see it being a very big one.

        Secondly, should the wolves be linked? I don't know yet. I don't think they should be, as one lynch could end the game. I want this game to promote activity and quality posting, seeing as the humans really only have 6 days to figure things out. Two people will be dying starting at day one. (aside from the time the cupid dies, assuming he/she does.) Linking the wolves seems like way too much of a disadvantage for them in my mind.

        Those were the major issues I had. There's still a bit of speculation about how many humans should be in the game. I toyed with the idea of having only 4 pairs of humans, 2 wolves the cupid and the star crossed lovers, but I'm not sure yet.

        If anyone else can see some problems here, I'd love to hear them. But anyway, yeah, this is what I think a few people (myself included) would like to see the game get back to.

        And that's it.
        Come Play The Werewolf Game!

        Comment

        • Kilgamayan
          Super Scooter Happy
          FFR Simfile Author
          • Feb 2003
          • 6583

          #34
          Re: Next game

          Can the current game move along faster since it's apparently broken to hell and back? Our proximity to Game 45 is inversely proportional to how much I whine about it. >_>
          I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

          Comment

          • Afrobean
            Admiral in the Red Army
            • Dec 2003
            • 13262

            #35
            Re: Next game

            Originally posted by iggymatrixcounter
            I will be one of the players that exploit this game if it comes to be that way. Just so you know.

            Night phases are crap. A game should be designed so that we skip that time period completely. Whenever I need to send in a pm to the host, I almost always do it before night even begins. I feel that everyone else should do the same. You should talk about how to use your power during the day while everything else is being discussed, not 24 hours after.
            I've actually thought about how a game with no night period would work.

            It'd probably be alright, but what if the wolf choice ends up getting vote swing'd and they get lynched instead? What if the seering choice ends up lynched in a similar fashion?

            If you want to get rid of waiting for night, you could institute a 1 hour night phase. Basically, everyone would know that they need their PMs in within 1 hour of the day ending. If they'd like they could give their PM early, or if they're worried, they'd just hang around at end of day and throw off their PM then.

            Originally posted by rioting
            Another addition I'm trying to work out is a group of wolves who do not know each other. Instead of a consensus they would each vote for a night kill and the person with the most votes would die. (Big problem is ties...) The wolves would each get a PM with the votes of the other wolves but not who voted for whom.
            I had the same idea a long time ago, but decided not to follow through with the idea. I decided that the best way to work it would be a MW tie breaker. That is to say, each wolf would have a vote value of 1, while MW would have a value of 1.5. Still probably would just end up with MW's wolf choice every night until later in the game though. Then you come into what would happen if MW gets lynched early. Random tiebreakers could work, I guess, but I just don't know if it's worth it for the fun of having a full on team of reds that don't know each other.

            And since people are throwing out ideas for future games, here's something: I know something like this was touched on before, but what I would like is for there to be only 1 wolf chosen at the beginning of the game. Throughout the game, this one original wolf would be able to "bite" another player and that player would become red. Obviously there would be limits to how many players he could bite, not only in the whole game but maybe per night (and possibly if they get a night kill as well... I'm not 100% on this yet). I'd like to see a game where maybe there is maybe 2 wolves on day 1, and 4 by day 3. Get what I'm saying? Also, this would work well to discourage total blue ownings, because the seer could easily just be bitten if they come out. The point here is: no one is safe from being bitten, because that allows for open alliances to form, and they always lead to people not thinking for themselves. And at the same time there could be all the normal blue roles such as seer, guardian, psychic, etc. I don't plan on even trying to host next game, but let me know what you think, as this might be worth it for someone else to host (I'd rather play this game than host it ) or maybe I'll try hosting it later if there's interest.

            Comment

            • DiscoBobbyPARANOiA
              FFR Player
              • Sep 2005
              • 1206

              #36
              Re: Next game

              Here's an idea (after readign the foxhound game)

              Anonymous TWG.

              As in, people use new forum and aim names (I would be willing to create them and divvy out the names/password) and can't state their identity. Some people will hate it, and others will love it, from what I think.

              The game setup would probably be at the far end of either side of the spectrum; a couple wolves + guard or see, or mystery roles. (at everyone's discretion)

              Also, good players: you wouldn't be dying night one XD

              Also, this is by no means a 'we have to do this next game' thing. I just would like to see it done, and would be willing to set it up.


              Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

              Comment

              • iggymatrixcounter
                FFR Veteran
                • Nov 2003
                • 1924

                #37
                Re: Next game

                Set it up first before using it as a game idea.

                From what I can see from this race is fish: Orbs, rioting:clairs, stoic/iggy: low vote, observer:doubles.

                If I missed you then I didn't personally think your idea had been thought up enough and was a, "what about this?" game. Tweak it or bring it to me to help you and I'll consider it with you.

                The current game has about 12 hours left (approx) plus maybe a day or so of postgame bragging/whining/gg'ing/screw off'ing. So if your name is bolded, then I assume you're ready to pitch your idea when host signups and voting are done.
                lastfm
                PANDORA

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                • Afrobean
                  Admiral in the Red Army
                  • Dec 2003
                  • 13262

                  #38
                  Re: Next game

                  what about DBP's and my game

                  SOMEONE OFFER TO HOST ONE OF THOSE BECAUSE THOSE ARE THE GAMES I WOULD BE MOST INTERESTED IN PLAYING

                  Comment

                  • DiscoBobbyPARANOiA
                    FFR Player
                    • Sep 2005
                    • 1206

                    #39
                    Re: Next game

                    Originally posted by Afrobean
                    what about DBP's and my game

                    SOMEONE OFFER TO HOST ONE OF THOSE BECAUSE THOSE ARE THE GAMES I WOULD BE MOST INTERESTED IN PLAYING
                    I'd host my game, and why he didn't list is is because there's no setup there yet, just the idea.

                    If I were to run it, it's most likely be:

                    18 players

                    1 seer
                    1 guardian
                    1 psychic
                    4 wolves (including 1 MW)
                    11 humans

                    (as caps filter'd was)

                    Since throwing in too much more would only steer people away from the idea, as far as I see it (I'd love an anon mystery role game but I'm sure 50+% of you wouldn't)


                    Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                    Comment

                    • iggymatrixcounter
                      FFR Veteran
                      • Nov 2003
                      • 1924

                      #40
                      Re: Next game

                      Disco, seer + guardian = no activity. You want to retrochange then do something with one of those. I don't mind a game with little blue strategy, but take out the alliance strategy, don't encourage it.

                      It's not that the games we have suck, it's the ironclad alliances that COULD be formed that takes all interest from the game.
                      lastfm
                      PANDORA

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