Re: Make Stepmania Great Again
I agree that it could be considered a gimmick -- but my overall point is that I think you have to do something new and interesting if you want to expand past a point of saturation / plateauing.
If the goal is to focus on Stepmania alone, the most important piece IMO is to have a centralized online experience with multiplayer support, as well as a dedicated pathway for newcomers. Without those two things, I have no idea how you'd get anywhere doing anything else. There are way too many barriers to entry with steep learning curves otherwise.
I agree that it could be considered a gimmick -- but my overall point is that I think you have to do something new and interesting if you want to expand past a point of saturation / plateauing.
If the goal is to focus on Stepmania alone, the most important piece IMO is to have a centralized online experience with multiplayer support, as well as a dedicated pathway for newcomers. Without those two things, I have no idea how you'd get anywhere doing anything else. There are way too many barriers to entry with steep learning curves otherwise.

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