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The Etterna Project

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  • Dinglesberry
    longing
    • Dec 2007
    • 2679

    #121
    Re: The Etterna Project

    How set avatar

    EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

    I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p
    Last edited by Dinglesberry; 12-4-2016, 06:54 PM.

    Comment

    • Gruzzly_Bear
      FFR Player
      • Sep 2015
      • 107

      #122
      Re: The Etterna Project

      Originally posted by Dinglesberry
      How set avatar

      EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

      I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p
      drop avatar in avatar folder

      go to song select and double tap select (should be bound to /)

      press left and right to change avatar and enter to set it

      (note in the build left and right is set to Z and M respectively)
      Originally posted by MinaciousGrace
      everyone has a different idea of what division 8 is and where the cutoffs are and what constitutes them and then people just pull numbers out of their ass and try to compare those numbers to other people pulling numbers out of their ass based on totally different metrics and then you just a self propelled self reinforcing shitfest of mass confusion so deep that people don't even realize they're confused

      Comment

      • MinaciousGrace
        FFR Player
        • Dec 2007
        • 4278

        #123
        Re: The Etterna Project

        Originally posted by Celirra
        like for the receptors
        or maybe the default offset or something
        nothing was changed that would directly affect timing since the last release of the custom build and if you copied your save folder including preferences.ini then gameplay should be identical

        if this isn't the case then it's possible you had unlimited fps set for gameplay on the old installation while the new one caps it to by default 1000 and that would affect timng, or maybe you had vsync on and it's set to default off, idk i have no control over this

        but if you did the only there are a bunch of stupid things that could possibly alter gameplay timing. the gameplay screen has become much less lua reliant with a lot of what used to be done in lua being done in c++, which tends to speed it up a good bit. also game memory usage has also been improved since the last build especially during first load/cache and this can also (dont ask me why) affect timing. both of these are on order of like maybe 5ms adjustment factor max but it's possible they're compounding each other, it shouldnt take more than 2 days to adjust though

        if you are still having problems then use the errorbar/eval screen offset data to figure out whether or not you're hitting early or late and then correct it with lane cover, that's what those tools are there for

        it's also possible that we inadvertently changed something that should have nothing to do with timing but does anyway because sm5devs, but it's unlikely and if it's the case I'll know the next time I stream. I'm probably the most sensitive person on the planet when it comes to minute changes throwing my game off (like seriously i can't play with logtodisk enabled becasue the game feels different even though the game logs nothing during gameplay and it doesn't make sense???)

        so i'll investigate, given that i've been streaming on the most current development build every time i play it (i've been building a new installer each stream not just recompiling) and i havent had any issues since last i streamed would have to be something that was changed within the last few days which narrows it if it exists down quite substantially, i will say that i did 3 hours of playing to test the installer this morning before we released it but it's also possible that the timing difference worked in my favor (i was playing wrist down and didnt bother changing any of the defaults to match my playing installation - did get 16p on renatus though so its not like timing is horribly broken)

        psa: the commit that ignored the maxhighscore preferences never got merged into the release branch which is why some scores aren't getting recorded, set the relevant preferences to 200 or something safe until the next update

        @cata wot??? try to get it recorded
        Last edited by MinaciousGrace; 12-5-2016, 12:58 AM.

        Comment

        • Celirra
          FFR Player
          • Apr 2015
          • 749

          #124
          Re: The Etterna Project

          Originally posted by MinaciousGrace
          [long wall of text]

          I think it has something to do with my setup honestly and it's a simple fix either way, seems most other people don't have the same issue.
          ,,
           ,_, -ー'"{
           ゛ヌ ノノノノハヾ
           ノ li.゚ ヮ゚ノi
          彡と} 猫.{つ

          Comment

          • MinaciousGrace
            FFR Player
            • Dec 2007
            • 4278

            #125
            Re: The Etterna Project

            well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

            if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs

            Comment

            • Celirra
              FFR Player
              • Apr 2015
              • 749

              #126
              Re: The Etterna Project

              Originally posted by MinaciousGrace
              well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

              if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs
              I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.
              ,,
               ,_, -ー'"{
               ゛ヌ ノノノノハヾ
               ノ li.゚ ヮ゚ノi
              彡と} 猫.{つ

              Comment

              • James May
                FFR Player
                • Oct 2012
                • 3817

                #127
                Re: The Etterna Project

                Originally posted by Celirra
                I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.
                Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build
                bananas


                Comment

                • Elekton
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jan 2016
                  • 173

                  #128
                  Re: The Etterna Project

                  man im happy to have calculated ratings in-game, im actually going to play random files now

                  Comment

                  • Celirra
                    FFR Player
                    • Apr 2015
                    • 749

                    #129
                    Re: The Etterna Project

                    Originally posted by James May
                    Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build
                    Nah that is and always has been 85% (30% mini) for me, so it's not that; I'm pretty sure if nothing else it's mostly just me needing to get used to lower lag and such, until I actually work through and try to fix settings when I have time.
                    ,,
                     ,_, -ー'"{
                     ゛ヌ ノノノノハヾ
                     ノ li.゚ ヮ゚ノi
                    彡と} 猫.{つ

                    Comment

                    • n1nj4_AR
                      FFR Player
                      • Jul 2016
                      • 1

                      #130
                      Re: The Etterna Project

                      I just tested the build and I love it.

                      The timing window feels different, but in a good way.

                      The theme is amazing, the judgment window has what i've always wanted to see.

                      Kudos guys!

                      sm 5.0 noteskins won't work on this build, right?

                      If they don't, i'll have to learn how to port one of 'em haha

                      (I have no idea how to do that, but i'll figure it out eventually)


                      forget about that last thing, i thought noteskins weren't compatible. They work ^^"
                      sorry~
                      Last edited by n1nj4_AR; 12-5-2016, 06:31 PM.
                      KB: ROCCAT Ryos MK Pro (MX Brown)

                      Washed up, tired and somewhat still amused.

                      Comment

                      • MinaciousGrace
                        FFR Player
                        • Dec 2007
                        • 4278

                        #131
                        Re: The Etterna Project

                        0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

                        if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

                        if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

                        you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

                        i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
                        Last edited by MinaciousGrace; 12-6-2016, 04:55 PM.

                        Comment

                        • LHB
                          FFR Player
                          • Nov 2016
                          • 22

                          #132
                          Re: The Etterna Project

                          Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.

                          Comment

                          • MinaciousGrace
                            FFR Player
                            • Dec 2007
                            • 4278

                            #133
                            Re: The Etterna Project

                            Originally posted by LHB
                            Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.
                            so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

                            this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

                            on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

                            tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
                            Last edited by MinaciousGrace; 12-7-2016, 07:56 AM.

                            Comment

                            • MinaciousGrace
                              FFR Player
                              • Dec 2007
                              • 4278

                              #134
                              Re: The Etterna Project

                              Originally posted by MinaciousGrace
                              0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

                              if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

                              if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

                              you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

                              i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
                              huerp
                              New Features Song search has been written internally and a rudimentary front end is accessible from the theme's "search" tab. Currently the search functionality only supports english alphabet char...





                              ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset.
                              Last edited by MinaciousGrace; 12-7-2016, 11:11 AM.

                              Comment

                              • CJsaysGUAH
                                FFR Player
                                • Nov 2016
                                • 30

                                #135
                                Re: The Etterna Project

                                Do you still need dumb people to test things out? I'm dumb.
                                CJ - A.K.A. C Jota

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