For FFR [10 or 11]

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  • benguino
    Kawaii Desu Ne?
    • Dec 2007
    • 4185

    #31
    Re: For FFR [10 or 11]

    I'm gonna put the subjectivemanias aside and just show some statistical data to show why it should be an FMO.

    For FFR
    Release Date: 2003
    AAA's: 74

    Southern Cross
    Release Date: 2007
    AAA's: 135

    Black Key Etude
    Release Date: 2009
    AAA's: 111

    EHHS
    Release Date: 2006
    AAA's: 148

    Originally posted by gnr61
    wait this file is currently a VC? lmfao
    I know right? xD
    AMA: http://ask.fm/benguino

    Not happening now! Don't click to join!



    Originally posted by Spenner
    (^)> peck peck says the heels
    Originally posted by Xx{Midnight}xX
    And god made ben, and realized he was doomed to miss. And said it was good.
    Originally posted by Zakvvv666
    awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

    Comment

    • Winrar
      Quasi-porn
      • Jan 2008
      • 1843

      #32
      Re: For FFR [10 or 11]

      Oh no it has a harder ending than the rest of the file so it has to be an 11 right? I don't understand why people only judge files if it has ONE difficult part, the entire file is a joke except for the ending which is slow enough to not jumptrill.
      Blue notes aren't an excuse to bump it up since there are synth files that are right where they belong.
      10.

      Originally posted by Staiain
      I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

      Comment

      • i love you
        Live a wonderful life~
        FFR Simfile Author
        • Oct 2006
        • 7313

        #33
        Re: For FFR [10 or 11]

        This is a really tough one to use from because of the inconsistencies of this file. I think really the problem for most people on this file is because of the fact that the notes are blue and not colored. I think if this file was colored then more people would AAA. Also, most of the file is around a 9 but then those rolls/spins in the file have a HUGE difficulty spike for it to be a high 10. I would say just leave it as a 10. Just because the majority of the community have problems with the ending does not mean that it should be changed to a higher difficulty especially when the majority of the file is basically a 9 overall other then the rolls/spins.
        ===============================
        The idea that RDCP 3 may come out in the future is a fun thought to have~
        ===============================

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        • benguino
          Kawaii Desu Ne?
          • Dec 2007
          • 4185

          #34
          Re: For FFR [10 or 11]

          Originally posted by Winrar
          Oh no it has a harder ending than the rest of the file so it has to be an 11 right? I don't understand why people only judge files if it has ONE difficult part, the entire file is a joke except for the ending which is slow enough to not jumptrill.
          Blue notes aren't an excuse to bump it up since there are synth files that are right where they belong.
          10.
          Maybe we should move Pandora to an 8 then since it's only difficult at that one part?
          AMA: http://ask.fm/benguino

          Not happening now! Don't click to join!



          Originally posted by Spenner
          (^)> peck peck says the heels
          Originally posted by Xx{Midnight}xX
          And god made ben, and realized he was doomed to miss. And said it was good.
          Originally posted by Zakvvv666
          awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

          Comment

          • Winrar
            Quasi-porn
            • Jan 2008
            • 1843

            #35
            Re: For FFR [10 or 11]

            Originally posted by reuben_tate
            Maybe we should move Pandora to an 8 then since it's only difficult at that one part?
            When that part of Pandora reaches a spike of 27 NPS (6 off from RATO which is a 13) and happens to be harder than almost every FGO there's an exception.

            There are 10s that are harder than For FFR and spike higher than 18 NPS.

            Originally posted by Staiain
            I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

            Comment

            • benguino
              Kawaii Desu Ne?
              • Dec 2007
              • 4185

              #36
              Re: For FFR [10 or 11]

              NPS is a poor determining factor when looking a file's difficulty. It also depends on the pattern selection at that NPS. For example, jacks at 27 NPS is much more difficult than [12][34] jumptrills at 27 NPS. Also, could you be less vague and name some of these 10's that are harder than For FFR?
              AMA: http://ask.fm/benguino

              Not happening now! Don't click to join!



              Originally posted by Spenner
              (^)> peck peck says the heels
              Originally posted by Xx{Midnight}xX
              And god made ben, and realized he was doomed to miss. And said it was good.
              Originally posted by Zakvvv666
              awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

              Comment

              • Hakulyte
                the Haku
                • Jul 2005
                • 4539

                #37
                Re: For FFR [10 or 11]

                I'm sure a ton of top players AAAd FGOs and still had trouble fixing this file because unlike other charts, it's not just about getting your muscle memory down and pulling a no brainer, you need to deal with the awkwardness of the frame mess and since all the arrows are also blue, the file is not guiding you at all into the right direction. Even worse, if you play by sound, you will also mess up because of the lol 24th in the middle of all these rolls that doesn't even follow music. If this file is not a 11, Story of Snowman and Sunshine Girl is a 4 and everyone who ever got a good on it should feel about as ashamed as when they got one on all the other perfectly on-sync difficulty 4 files that flows perfectly. Oh wait- SSSG is a 4..

                .-.

                tldr;

                List of overlooked reasons of why it's hard enough to move to 11:

                - Frame mess.
                - Blue notes only.
                - Brutal ending that cannot be jumptrilled.
                - Less than 75 AAAs and the file is out since 2003.

                I don't even see a reason to not judge a file by the ability to AAA it. If 90% of the file is easy and 10% of it is completely insane, you will need the skills to nail that 10%. The 90% remaining is not going to have an impact of how hard the file truly is. >:

                This file would easily turn back into a 10 if they updated the sync and added colors or helped somehow players to find a way to demystify it's difficulty, but right now it's most likely a 11.
                Last edited by Hakulyte; 02-29-2012, 05:26 PM.

                Comment

                • rayword45
                  Local Teenage Wastebasket
                  FFR Simfile Author
                  • Feb 2007
                  • 3212

                  #38
                  Re: For FFR [10 or 11]

                  Originally posted by rushyrulz
                  ummm?
                  I was merely proving a point. The hard parts of those 2 songs are FGO but the rest is 9/10, which is why they stay at FMO.

                  Contrastly, For FFR stays low 9-level (below Tension) for almost all the time, has a brief 32nd roll, and a hard ending. But those 2 parts are very brief and don't seem to spike above FMO-level for more then 7 seconds, which would make it VC.

                  I'll say For FFR is an 11 if TTE is a 12 though.
                  The above post has a 50% chance of being useless. Potentially. Maybe.

                  BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                  Hey, we need some users on this site. Please join.

                  And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                  NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                  Comment

                  • CammyGoesRawr
                    nocturnal girl (〜✘﹏✘)〜
                    • Jul 2011
                    • 2477

                    #39
                    Re: For FFR [10 or 11]

                    In all honesty, i believe that yes, the ending is straight FMO worthy, but the rest of the file is very low VC, even sitting at a high 9 for most parts. The patterns are simple and speed doesnt become an issue except for the 24th roll at the 150 combo point, and the ending. One difficulty spike that lasts about 5 seconds shouldn't constitute a difficulty bump.

                    tl;dr = 10

                    Comment

                    • Arbliterator
                      FFR Veteran
                      • Oct 2011
                      • 780

                      #40
                      Re: For FFR [10 or 11]

                      Originally posted by Winrar
                      Oh no it has a harder ending than the rest of the file so it has to be an 11 right? I don't understand why people only judge files if it has ONE difficult part, the entire file is a joke except for the ending which is slow enough to not jumptrill.
                      Blue notes aren't an excuse to bump it up since there are synth files that are right where they belong.
                      10.
                      Originally posted by i love you
                      This is a really tough one to use from because of the inconsistencies of this file. I think really the problem for most people on this file is because of the fact that the notes are blue and not colored. I think if this file was colored then more people would AAA. Also, most of the file is around a 9 but then those rolls/spins in the file have a HUGE difficulty spike for it to be a high 10. I would say just leave it as a 10. Just because the majority of the community have problems with the ending does not mean that it should be changed to a higher difficulty especially when the majority of the file is basically a 9 overall other then the rolls/spins.
                      Originally posted by CammyGoesRawr
                      In all honesty, i believe that yes, the ending is straight FMO worthy, but the rest of the file is very low VC, even sitting at a high 9 for most parts. The patterns are simple and speed doesnt become an issue except for the 24th roll at the 150 combo point, and the ending. One difficulty spike that lasts about 5 seconds shouldn't constitute a difficulty bump.

                      tl;dr = 10
                      Same as my thoughts, if it were far longer then I'd say 11 would be appropriate but not for this. +1 for keeping it at 10.

                      Comment

                      • Winrar
                        Quasi-porn
                        • Jan 2008
                        • 1843

                        #41
                        Re: For FFR [10 or 11]

                        Originally posted by reuben_tate
                        NPS is a poor determining factor when looking a file's difficulty. It also depends on the pattern selection at that NPS. For example, jacks at 27 NPS is much more difficult than [12][34] jumptrills at 27 NPS. Also, could you be less vague and name some of these 10's that are harder than For FFR?
                        Number of AAAs is also a poor determining factor. If it's a terrible file (which in this case it is) then that would drastically lower the amount of plays/attempts on it. as for 10s that are harder, let's start with the most obvious choice which is Bus Rides With People.

                        If you want it to be an 11 why not start with the borderline difficulty song.

                        Also whoever said that the ending is 10% of the song, 10% of the total arrows maybe, but length wise it's not even 10 seconds long. Saying it's awkward = too bad, that's you finding it awkward not everyone.

                        Originally posted by Staiain
                        I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #42
                          Re: For FFR [10 or 11]

                          11 and god some of you make terrible arguments.

                          More than half of you guys who are arguing for 10 don't realize how massive of a spike that ending is for a 'VC' file. And arguing that 'it's short' or 'the rest of the file is easy' is hilarious.

                          Imagine if Crowdpleaser was just the megatrill. A two second, 30 note file. I'm sure most of you would agree that it would still be a 12 or maybe even a 13. Now add in the rest of the file. How in the flying fuck would adding more notes to the file decrease the difficulty of that 30 note file? There is no logical way to argue that CP should now only be a 10 or 11 because the rest of the file is VD-worthy. Adding more notes to surround the iso file (and if any of you argue that the 30 note file would only be an FMO, then lol) only increases the difficulty.

                          I agree with bballa. For FFR's ending is six seconds long. Take the six second long ending alone and it's already an FMO. Adding another two minutes of file content to precede the ending wouldn't decrease the difficulty through saturation. Split rolls are absolutely horrendous to PA and when you framer fuck the living shit out of them at a really gross bpm like 270, they only get exponentially worse.

                          And again, you can always look at the song stats, which reuben already posted.

                          edit: and before some smartass tries to come in and say 'oh, so since the Runny iso is FGO-worthy, it's FGO then'....no. I picked CP as an example for a reason, although I suppose I could've picked something like Almost There as well, but the 'spike' section is a bit longer so there's less 'wtf was that bus that just hit me' feeling. The TtE bursts as iso files would not be FGOs. The Largilo jack alone would not be FMO/FGO. I realize there's a lot of subjectivity involved in evaluating when a spike is large enough to push a difficulty over the higher end of the barrier, but it's very clear as to why CP is an FGO, which is why I chose that. For FFR's ending has enough oomph to it to put it in the same boat.
                          Last edited by One Winged Angel; 02-29-2012, 07:48 PM.


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 14989

                            #43
                            Re: For FFR [10 or 11]

                            10 goods and 5 misses on a 30 note file (CP megatrill): WTF INSANE
                            10 goods and 5 misses on a 1236 note file: Not that bad!

                            Crowdpleaser is also a good example because when you take into consideration any nerves, a slow file can be ridiculously painful to play through since you'd have a tendency to go too fast. More notes doesn't decrease the difficulty of AAAing or FCing.

                            I don't see how this could be a 10 especially after OWA's post.
                            Last edited by DossarLX ODI; 02-29-2012, 09:48 PM.
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • i love you
                              Live a wonderful life~
                              FFR Simfile Author
                              • Oct 2006
                              • 7313

                              #44
                              Re: For FFR [10 or 11]

                              I personally still think it is a 10 but if majority wants it changed to 11 then let it be changed so we can all move on with our lives xd
                              ===============================
                              The idea that RDCP 3 may come out in the future is a fun thought to have~
                              ===============================

                              Comment

                              • tofurox
                                Them arrows.
                                • May 2006
                                • 2263

                                #45
                                Re: For FFR [10 or 11]

                                I agree this should be an 11. I don't really have anything new or insightful to add because most everything has been stated, but I do believe it should be an 11.

                                This sig has been enhanced by the FFR Staff for being too large. Thank you for participating.

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