For FFR [10 or 11]

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #1

    For FFR [10 or 11]

    For FFR and Southern Cross are the only Very Challenging songs with a maximum of 5 tier points while all the others have a maximum of 4.
    The Ending of For FFR is worse than the wall in Skeletor because of speed and spacing + framers.
    It's a blue note file with more frame issues than you can shake a stick at.

    Main reasoning here is that if it's good enough for 5 TPs, it's good enough to be called an 11. Same goes with Southern Cross, but that's a different thread.


  • stavie33
    FFR Player
    • Aug 2006
    • 1925

    #2
    Re: For FFR [10 or 11]

    totally an 11. One of the only 2 VC's I can't AAA, and the only one that isn't due to a background and off syncness, the roll wall and inverted rolls are harder than stuff in most low FMO's. The rest of the file is piss easy, but that wall is long enough, and it's change to inverted rolls make it harder than Novo Mundo and Heavenly Spores (two other predominantly easy files with some single hard parts that are NOT anywhere near as hard as For FFR's). Take 300 for example, song is undeniably VC till the end, but that end, although longer, is not as tricky as these roll walls. And blue note syndrome. How is this not harder than 0 (piano version) and Disconnected Hardkore? Seriously? This should be low FMO, but not even the lowest. It will take me forever to fix my 2 boos.
    It's getting better all the time
    I used to get mad at my school (No, I can't complain)
    The teachers who taught me weren't cool (No, I can't complain)
    You're holding me down (Oh Oh)
    Turning me round (Oh Oh)
    Filling me up with your rules (Oooh)

    Comment

    • Anaru
      Banned
      • Dec 2011
      • 1530

      #3
      Re: For FFR [10 or 11]

      I think it's a solid 10.
      The same argument goes for Skeletor I guess..

      The song is relatively easy except the hard part at the end. And even then, the ending isn't very fast. Skeletor is an 11 because the roll part is faster, and the rest of the song is faster than VC songs in general.

      For FFR is a solid 10 because of its other parts that are not as hard (I would even say the song is a 9 or less without the ending.)

      If you look at other songs like Bus Rides With People, Didj PVC, Twelve, and some other VC's, they require much more pattern knowledge and speed than For FFR. The only reason why For FFR is a 10 is because of the ending. No need to bump it to a 11.

      Comment

      • bballa48
        FFR Veteran
        • Jan 2007
        • 1496

        #4
        Re: For FFR [10 or 11]

        11. Mid 11. Heck, take the isolation file with just the ending and it is still an 11. The ending is so far and away harder than every pattern in every single 10 that we have in the game. It is slow enough that it can't be cheated, yet fast enough to demand incredible roll control. Plus, the transition from 1423 to 1234 is nasty.
        "Running is a mental sport...and we're all insane!"
        Learn to run when feeling the pain: then push harder.

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        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14989

          #5
          Re: For FFR [10 or 11]

          For FFR's ending is actually very bizarre in the sense that its ending is a GIGANTIC frame interval mess. The split rolls are littered with a mix of 1-frame and 2-frame intervals. Also, you cannot rely on the music in that part either. The song is playing at 16ths while this part was stepped as 24ths.

          Edit: Turns out the file plays at 180 bpm. Well yeah, 270 bpm 16ths don't work out so well in terms of split roll frames.

          Also, the roll in the beginning (148-171 combo) also is a gigantic mess of frame intervals. This file is very hard to score on if you're trying to go for consistency. I personally have to look out for 1 frame intervals because going constant makes it too easy to split goods from how the frames work out.

          I wouldn't mind this being put as a low 11.
          Last edited by DossarLX ODI; 02-16-2012, 05:19 PM.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #6
            Re: For FFR [10 or 11]

            For FFR is not all that bad to hit, I guess... but PAing and AAAing is a super huge bitch. I know of several players with 5+ FMO AAAs who don't think they're capable of nailing this one without massive luck. And in the old Tier Point list (which is still in use ._.) it was given more points than several low FMOs. I think it's definitely an 11.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 14989

              #7
              Re: For FFR [10 or 11]

              For FFR turns out to be more gallops than actual split rolling if you're trying to score on it.
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • rayword45
                Local Teenage Wastebasket
                FFR Simfile Author
                • Feb 2007
                • 3212

                #8
                Re: For FFR [10 or 11]

                Originally posted by DossarLX ODI
                For FFR's ending is actually very bizarre in the sense that its ending is a GIGANTIC frame interval mess.
                Edit: Turns out the file plays at 180 bpm. Well yeah, 270 bpm 16ths don't work out so well in terms of split roll frames.
                180/30=6

                Unless I've been misinformed about frame issues my whole FFR life, then this = WTF!?
                The above post has a 50% chance of being useless. Potentially. Maybe.

                BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

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                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 14989

                  #9
                  Re: For FFR [10 or 11]

                  Not sure what you're trying to say with that, rayword. 180 bpm 8th notes are all 5 frames apart. However, 24ths means 2 notes in between those 8ths, and that obviously won't have nice placements.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #10
                    Re: For FFR [10 or 11]

                    Originally posted by rayword45
                    180/30=6
                    1800/180 = 10
                    So the 4th notes are 10 frames apart, which means 16th notes are 2.5 frames apart (half chance of 2-framer, half chance of 3-framer) and 24th notes are 1.66666 frames apart (1/3 chance of 1-framer, 2/3 chance of 2-framer).
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 14989

                      #11
                      Re: For FFR [10 or 11]

                      Going into intervals:

                      For the first two pictures, red is for up/right and yellow is for left/down.

                      For the third and fourth pictures, red is down/up and yellow is left/right.

                      For the fifth and sixth pictures (last two), same as the first two pictures.

                      The frame intervals should be easy to distinguish with the difference in the slant of the lines. This is basically why the file is more about "gallops" since trying to do constant will make you rush the 2 frame intervals and split the 1 frame intervals that are a lot faster. (2 frames = 225 bpm 16th, 1 frame = 450 bpm 16th)













                      So yeah, I think it should be an 11 from this.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • Anaru
                        Banned
                        • Dec 2011
                        • 1530

                        #12
                        Re: For FFR [10 or 11]

                        Lol now that I see it the frames look so screwed up ;c

                        Comment

                        • Xx{Midnight}xX
                          FFR Player
                          • Aug 2007
                          • 8548

                          #13
                          Re: For FFR [10 or 11]

                          What dossar said

                          Comment

                          • igotrhythm
                            Fractals!
                            • Sep 2004
                            • 6535

                            #14
                            Re: For FFR [10 or 11]

                            Yeah, it's a mess when you dissect it like that, but it's not so obvious during play. Framers do start to come into their own in VCs and up, but as extreme as the case of the rolls is, the rest of the file is sufficiently easy to keep this in 10 territory.

                            Hyrogashi would be so damn proud right now. That file was supposed to be pretty much impossible when it first came out (recall how many people had FMO AAAs when Otaku Speedvibe was released). To know that it's still ragebait to this day...
                            Originally posted by thesunfan
                            I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                            Comment

                            • Elite Ninja
                              Kawaii Desu
                              Event Staff
                              FFR Simfile Author
                              • Mar 2007
                              • 4827

                              #15
                              Re: For FFR [10 or 11]

                              Originally posted by qqwref
                              For FFR is not all that bad to hit, I guess... but PAing and AAAing is a super huge bitch. I know of several players with 5+ FMO AAAs who don't think they're capable of nailing this one without massive luck. And in the old Tier Point list (which is still in use ._.) it was given more points than several low FMOs. I think it's definitely an 11.
                              I have over 25 FMO AAAs and I can't even SDG For FFR (just got 12-1-0-0 on it recently and its the only VC I haven't SDGed). I have also SDGed near 50+ FMOs (not sure exactly how many). For FFR definetly should be an 11...... but I would rather much rather just see it removed from public ranks and moved to token ranks like many other songs should be.
                              Best AAA = Aballava(?) + Serious Shit (97)
                              Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                              Best Score = do i smile? 3-0-0-3 (100)

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