01- Easiest
02- Beginner
03- Very Easy
04- Easy
05- Light
06- Moderate
07- Standard
08- Tricky
09- Very Tricky
10- Heavy
---
11- Difficult
12- Very Difficult
13- Challenging
14- Very Challenging
15- For Experts only
16- For Masters only
17- For Gurus only
18-Brutal
19- Ridiculous
20- ???
I guess it would be best to see which difficulty names are being brought up the most and focus more on those. Although, what you guys should have done first was determine if majority of the community would prefer not having certain names as difficulties (Example: "Very ____" names or "For ____ Only" names etc). It is far more effective to take things step by step by first seeing what the community wants/does not want before having them actually start naming difficulty names. That way the community would have more of an idea of what majority of people agreed/disagreed to and they will come up with better difficulty names based on what the community wanted.
At least...that is what I would have done anyway but carry on hehe
PS: I have not been typing long sentences in english for a while so I apologise in advance if I did not make any sense.
ok here is a real attempt to change and add some ideas, for some reason it wont copy color. i got ride of some and moved a lot down and also added two of my own. sorry if somebody else already said insane but im pretty sure my 19 is unique lol.
01- Easiest
02- Beginner
03- Very Easy
04- Easy
05- Moderate
06- Standard
07- Tricky
08- Very Tricky
09- Heavy
10- Challenging
---
11- Very Challenging
12- Demanding
13- Very Demanding
14- For Experts only
15- For Masters only
16- For Gurus only
17- Ridiculous
18- Insane*
19- FFR Junkies only *
20- ???
I kinda agree with you rebound because i am not real keen on having very or F _ O names in the game. To me they just sound so unoriginal when there is plenty of other words that can be used as we have seen. I dont particularly have a list to submit but i think what subin wrote about the different levels kinda correlating to ranks was interesting and gives a sense of accomplishment as you get better. I also agree with silvuh on the higher end ones because of the views he stated. And lastly i agree with not adding anything that has to do with standard/heavy/oni because like someone else said the ranges vary so much. my 2 ¢
FC'S Between 75-99 :34 idgaf if some r mashed
"He speaks brail" -Arch0wl documentary
I'm not gonna suggest a new list of names, and here's why.
For many years, people have talked about songs in terms of the old names - VD, C, VC, FMO, FGO, whatever. I think those old discussions should still make some sense with the new system. If the old names still apply to the new system, it will be easy for everyone to understand and we won't need tons of explanations about how to convert from an old VC into the new system.
So my suggestion is simple: figure out which new difficulties roughly correspond with the old ones, and then just bring the names over. It's fine if something like VC or FMO spans more than one difficulty number.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
So my suggestion is simple: figure out which new difficulties roughly correspond with the old ones, and then just bring the names over. It's fine if something like VC or FMO spans more than one difficulty number.
I kinda was thinking the same thing as this.
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I'm not gonna suggest a new list of names, and here's why.
For many years, people have talked about songs in terms of the old names - VD, C, VC, FMO, FGO, whatever. I think those old discussions should still make some sense with the new system. If the old names still apply to the new system, it will be easy for everyone to understand and we won't need tons of explanations about how to convert from an old VC into the new system.
So my suggestion is simple: figure out which new difficulties roughly correspond with the old ones, and then just bring the names over. It's fine if something like VC or FMO spans more than one difficulty number.
So my suggestion is simple: figure out which new difficulties roughly correspond with the old ones, and then just bring the names over. It's fine if something like VC or FMO spans more than one difficulty number.
I agree with this. I do however request a name change for the "F_O" and "very" difficulties for reasons stated already.
I took a different approach to the rating-scale. There are no similar couplets in this list (eg. Master, Grandmaster).
I spent a long time on this. Hope you guys like it :)
01- Beginner
02- Recruit
03- Amateur
04- Novice
05- Trainee
06- Apprentice
07- Junior
08-Senior
09- Expert
10- Professional
---
11- Champion
12- Elite
13- Prodigy
14- Veteran
15-Master
16- Guru
17- Savant
18-Legend
19- Divine
20- For Virgins Only (I'm kidding, a "???" would be appropriate).
I agree. This is why there is no F_O trademark in my list.
Out of the entire thread so far, i think these are some of the best choices (imo).
I also agree that the F_O system should be changed. Giving each difficulty a specific/unique name kind of gives meaning to where you stand in terms of your own level/skill, like what Xayphon said, the leveling up idea, it has an "accomplished" feeling to it. Creates more motivation so to speak.
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