New Difficulty System Name Suggestions

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    Banned
    • Apr 2012
    • 1907

    #196
    Re: New Difficulty System Name Suggestions

    Originally posted by Herogashix
    Easy
    Hard
    Dum
    qft

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #197
      Re: New Difficulty System Name Suggestions

      And now, for something pretty similar.

      01- Easiest
      02- For Beginners
      03- Very Easy
      04- Easy
      05- Standard
      06- Tricky
      07- Difficult (D)
      08- Difficult+ (D+)
      09- Very Difficult (VD)
      10- Very Difficult+ (VD+)
      11- Challenging (C)
      12- Challenging+ (C+)
      13- Very Challenging (VC)
      14- Very Challenging+ (VC+)
      15- For Masters Only (FMO)
      16- For Masters Only+ (FMO+)
      17- For Gurus Only (FGO)
      18- For Gurus Only+ (FGO+)
      19- Brutal
      20- Insane
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • stavie33
        FFR Player
        • Aug 2006
        • 1925

        #198
        Re: New Difficulty System Name Suggestions

        Originally posted by qqwref
        And now, for something pretty similar.

        01- Easiest
        02- For Beginners
        03- Very Easy
        04- Easy
        05- Standard
        06- Tricky
        07- Difficult (D)
        08- Difficult+ (D+)
        09- Very Difficult (VD)
        10- Very Difficult+ (VD+)
        11- Challenging (C)
        12- Challenging+ (C+)
        13- Very Challenging (VC)
        14- Very Challenging+ (VC+)
        15- For Masters Only (FMO)
        16- For Masters Only+ (FMO+)
        17- For Gurus Only (FGO)
        18- For Gurus Only+ (FGO+)
        19- Brutal
        20- Insane
        I actually like this the most lol
        It's getting better all the time
        I used to get mad at my school (No, I can't complain)
        The teachers who taught me weren't cool (No, I can't complain)
        You're holding me down (Oh Oh)
        Turning me round (Oh Oh)
        Filling me up with your rules (Oooh)

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14989

          #199
          Re: New Difficulty System Name Suggestions

          In agreement with qqwref's list. It makes the most sense.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Zakvvv666
            I catch fruit
            FFR Simfile Author
            • Jun 2009
            • 2861

            #200
            Re: New Difficulty System Name Suggestions

            Will certainly make acronyms easier to move to instead of a whole set of other names.



            Originally posted by reuben_tate
            I'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.

            Disclaimer: This photo is not guaranteed to cause pleasure.


            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #201
              Re: New Difficulty System Name Suggestions

              Only issue I see in that list is that it can appear more confusing. We're used to seeing stuff like "Difficult" and "Very Difficult" as individual components, but to someone else, it can be viewed as the splitting of a difficulty into two parts. Splitting that even further would appear more confusing. You'd have a title that's like the subgroup of another subgroup.
              "What's Difficult+? Huh? That's not Very Difficult? Doesn't + imply it's very difficult?" a new user may think.

              IMO, I think the list gives an overly micromanaging appearance. It would've been more appropriate if difficulties like "Challenging" didn't already have two terms with a magnitudinal description as their differences.

              Otherwise, you may as well have Challenging, Very Challenging, Very Very Challenging, and Very Very Very Challenging.
              Last edited by bmah; 05-31-2012, 01:24 AM.

              Comment

              • leonid
                I am leonid
                FFR Simfile Author
                FFR Music Producer
                • Oct 2008
                • 8080

                #202
                Re: New Difficulty System Name Suggestions

                Divide the 20 difficulties into five groups of four, and tell them apart by appending four different smilies to them.


                01- For Beginners Only
                02- For Beginners Only
                03- For Beginners Only
                04- For Beginners Only
                05- Easy
                06- Easy
                07- Easy
                08- Easy
                09- Standard
                10- Standard
                11- Standard
                12- Standard
                13- Challenging
                14- Challenging
                15- Challenging
                16- Challenging
                17- For Masters Only
                18- For Masters Only
                19- For Masters Only
                20- For Masters Only



                Proud member of Team No

                Comment

                • wildfireskunk
                  Purveyor of tea
                  • Sep 2004
                  • 1247

                  #203
                  Re: New Difficulty System Name Suggestions

                  I'm not big on the + signs next to the existing difficulties. bmah pinpoints the same problem I have in that having each word span four different difficulties is just untidy and not very nice.
                  ITG guru, FFR noob, wants to hug every cat.

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14989

                    #204
                    Re: New Difficulty System Name Suggestions

                    Actually, it would be the opposite. If a new user finds discussions that have taken place over the past nine years, then it will look very untidy and confusing. It's really not that hard to see that + means the higher end, lol (hell even look at FFR tournaments. hi19's tournament had D5 split into like four parts? D5A, D5B, D5C, and D5D. He also had a lot of subdivisions in D1 and so forth)
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • MarioNintendo
                      Expect delays.
                      FFR Simfile Author
                      FFR Music Producer
                      • Mar 2008
                      • 4177

                      #205
                      Re: New Difficulty System Name Suggestions

                      Originally posted by bmah
                      Only issue I see in that list is that it can appear more confusing. We're used to seeing stuff like "Difficult" and "Very Difficult" as individual components, but to someone else, it can be viewed as the splitting of a difficulty into two parts. Splitting that even further would appear more confusing. You'd have a title that's like the subgroup of another subgroup.
                      "What's Difficult+? Huh? That's not Very Difficult? Doesn't + imply it's very difficult?" a new user may think.

                      IMO, I think the list gives an overly micromanaging appearance. It would've been more appropriate if difficulties like "Challenging" didn't already have two terms with a magnitudinal description as their differences.

                      Otherwise, you may as well have Challenging, Very Challenging, Very Very Challenging, and Very Very Very Challenging.
                      I can only partly agree with this. It's true that, when you look at it, the "very"s and the "+"s can get confusing for newcomers. However, I also believe that, once you get to see the whole list to understand the logic behind it, it's hard to get confused. Maybe, when the new difficulties are applied, a quick reminder in the engine (like a help panel when you first log in that would also be available afterwards somewhere) would be the solution to this problem you mentioned. We could also go directly in the newbie forums to make a poll or something to see how the newcomers react to the list.

                      Comment

                      • igotrhythm
                        Fractals!
                        • Sep 2004
                        • 6535

                        #206
                        Re: New Difficulty System Name Suggestions

                        I like this idea a lot. Get a post in the newbie forums so we can get a larger sample of the community involved, instead of just the opinions of those that have strong opinions regarding file difficulty.

                        However, if a news post isn't going to get people's attention, I don't see a sticky/announcement doing much either. Still, can't hurt to try it.
                        Originally posted by thesunfan
                        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #207
                          Re: New Difficulty System Name Suggestions

                          Originally posted by DossarLX ODI
                          It's really not that hard to see that + means the higher end, lol
                          And as I said, would be fine IF it wasn't for the fact that there were already magnitudinal descriptions for these old difficulties.

                          If there was such a system like:

                          Difficult
                          Difficult+
                          Challenging
                          Challenging+
                          etc.

                          I would be perfectly fine with this. But you already have "Very" describing high and low ends of these magnitudes, so further dissecting it with "+" would be even less straightforward. Right now, you're proposing for:

                          {Name}
                          - {Subname}
                          - - {Subsubname}

                          I propose to either think of a few new names to replace descriptions with "very", or go back to many other people's suggestions with unique descriptions for each difficulty.
                          Last edited by bmah; 05-31-2012, 01:24 PM.

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 14989

                            #208
                            Re: New Difficulty System Name Suggestions

                            I don't know how many times I have to repeat myself on how for the past nine years these difficulties have been used. Back in 2005 when I first was playing FFR I wasn't confused by "Challenging" and "Very Difficult". Using + is *nothing* like saying very very difficult, because if I was a newbie back in 2005, I was 11 years old and basically knew very little about the game at all, and knew that very difficult was a lower rating than challenging, there isn't going to be that confusion compared to coming up with names that will make older discussions way more confusing.

                            I would think "very difficult" would be harder than "challenging" back in that time, but I knew the ratings and it made sense with the discussions at the time. "Oh hey, this is only challenging. But this is very difficult? Wait, what is Very challenging supposed to be? What does it compare to?"
                            Last edited by DossarLX ODI; 05-31-2012, 01:37 PM.
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #209
                              Re: New Difficulty System Name Suggestions

                              But back then, you didn't have a second descriptor subdividing it even further. You had "challenging" and "very challenging". You didn't have "challenging", "challenging+", "very challenging", "very challenging+". That's way too many subdivisions. A new user may not see that as very intuitive. One subdivision's enough.

                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #210
                                Re: New Difficulty System Name Suggestions

                                Honestly I don't even see the "Very" as a subdivision anymore. A VC isn't an extra hard C file, it's a separate difficulty entirely.

                                We don't even have to use the +s - actually, we could just have (for instance) both 15 and 16 be called For Masters Only, like what we always did with the 1-99 system. It might be a little confusing at first but I think people would quickly realize that 15 means "a low FMO" and 16 means "a high FMO".

                                Bonus: Oni doesn't become yet again even harder to achieve...
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

                                Comment

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