New Difficulty System Name Suggestions
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Originally posted by reuben_tateI'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.
Disclaimer: This photo is not guaranteed to cause pleasure.
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Re: New Difficulty System Name Suggestions
If I were a noob and saw the +, like in most other games that have a + added to anything, it means higher end. Take shooters for example. You have an upgrade, lets say fast reload, and lets say you have another upgrade called instant reload. Fast reload allows you to do, lets say an active reload like in GoW and it gives you more powerful bullets and reloads quicker, and lets say instant reload immediately reloads your gun so you can non-stop fire. These are different perks, one is not a 'faster' version of the other. Lets say like in most games these perks are upgradable. You'll generally see on the menu then 'fast reload+' and 'instant reload+'. This just means you have a higher level of upgrade, and no one would get confused between whether fast reload+ is the same as instant.
Maybe this is a bad analogy, but if we properly define difficulties and have it listed/stickied where any noob can find it, they will realize that those are distinct difficulties, and + just means the higher end of those difficulties.
I don't feel like scrapping everything we have because as Dossar said, we've been using them for 9 years and even if we change their names people will still be using them. They are ingrained into the site by now, and it would take longer to learn a whole new mess of difficulty names that are unnecessary and in a way even more misleading/confusing than what we already use. Yes when I started I was confused as to whether challenging is harder than difficult, where the hell tricky even stood, and whether Master was above Guru. This can all be solved by just making sure there is a place that's easy to find, and in the open that defines the difficulties.
This confusion will occur no matter what we choose, why is training higher than easiest? Where would training stand? Challenging is still confusing compared with difficult, none of this gets fixed, all it does is require the 9+ year community to completely relearn everything, make all previous discussions unreadable, and then have noobs learn an even more complex system with 20 different difficulty names. Honestly I think it would be quite easy once we explain whether challenging > difficult in general for any competent person to realize 'challenging+ is obviously higher than challenging, and very challenging is higher than challenging and as a different rating is probably higher than challenging+'. The plus connects the two difficulties, and thus I'd find it hard to believe someone would think the order goes C, VC, C+, VC+ instead of C, C+, VC, VC+.'
An easy solution would be just have actual difficulty numbers out of 20 next to the file, like in beatmania and new DDR, they don't require difficulty names. When I talk about DDR, it's always been 'this is a 10, this is an 8', and for beatmania 'this is an 8, this a 12'. That's simple, used in other rhythm games, and cannot be misleading.
PHEW long postLast edited by stavie33; 05-31-2012, 05:55 PM.It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: New Difficulty System Name Suggestions
When you put it this way, I must agree.Honestly I don't even see the "Very" as a subdivision anymore. A VC isn't an extra hard C file, it's a separate difficulty entirely.
We don't even have to use the +s - actually, we could just have (for instance) both 15 and 16 be called For Masters Only, like what we always did with the 1-99 system. It might be a little confusing at first but I think people would quickly realize that 15 means "a low FMO" and 16 means "a high FMO".
Bonus: Oni doesn't become yet again even harder to achieve...
Still, I thought it would be cool to change those "For __ Only" names and to rename the 1-14 names to the ones Silvuh thought of on his post. It just sounds better and makes more sense AT LEAST for me anyway lol.
EDIT: Holy shit stavie LMAO (Big ass wall of text xD)Last edited by i love you; 05-31-2012, 06:00 PM.===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: New Difficulty System Name Suggestions
i'm still a fan of nois's suggestions. plz no +'s...
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Originally posted by One Winged Angelpop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)Originally posted by XizWell, Popsicle won every award this year so it was canceled.Comment
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Re: New Difficulty System Name Suggestions
I'd prefer if there wasn't any overlap in the difficulty titles (i.e. FMO being reserved for both 15 and 16). Would look cleaner choosing a different name for each level, despite the fact that the community has grown accustomed to referring to the vast majority of more difficult songs as either FMO or FGO.
Plus I really want Brutal as the rating for 18 or 19 :twisted:
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: New Difficulty System Name Suggestions
Maybe this, then?We don't even have to use the +s - actually, we could just have (for instance) both 15 and 16 be called For Masters Only, like what we always did with the 1-99 system. It might be a little confusing at first but I think people would quickly realize that 15 means "a low FMO" and 16 means "a high FMO".
01- Easiest
02- For Beginners
03- Very Easy
04- Easy
05- Standard
06- Tricky
07- Difficult (D)
08- Difficult (D)
09- Very Difficult (VD)
10- Very Difficult (VD)
11- Challenging (C)
12- Challenging (C)
13- Very Challenging (VC)
14- Very Challenging (VC)
15- For Masters Only (FMO)
16- For Masters Only (FMO)
17- For Gurus Only (FGO)
18- For Gurus Only (FGO)
19- Brutal
20- InsaneComment
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Re: New Difficulty System Name Suggestions
Not your longest post ;)
Just a small question. What if we just refer the difficulties as "15" or something, and then give a set range for "Masters"? So for example, the current "FMOs" (would prefer calling them "Master" instead) can have difficulty 15-16. That way, people can count how many "Master" songs they have AAA'd, etc. We don't need to come up with 20 names. Just saying difficulty 15 gives a good idea of what to expect in the file.Comment
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Re: New Difficulty System Name Suggestions
Yes! This is perfect! Doesn't stray too far off the original one and keeps the harder songs grouped together to tell if low/high.Maybe this, then?
01- Easiest
02- For Beginners
03- Very Easy
04- Easy
05- Standard
06- Tricky
07- Difficult (D)
08- Difficult (D)
09- Very Difficult (VD)
10- Very Difficult (VD)
11- Challenging (C)
12- Challenging (C)
13- Very Challenging (VC)
14- Very Challenging (VC)
15- For Masters Only (FMO)
16- For Masters Only (FMO)
17- For Gurus Only (FGO)
18- For Gurus Only (FGO)
19- Brutal
20- Insaner bae adam bae max bae bridget bae claudia bae trevor bae adam2 bae mayo bae keith baeComment
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Re: New Difficulty System Name Suggestions
Not a fan of reusing the name for multiple difficulties, if you're really that concerned about supporting the legacy (so to speak) difficulty names I don't see what's wrong with using a + or something just so you can tell them apart.
I'd rather if we were going to bother to revamp the difficulty system we didn't choose a naming scheme just on the basis of preserving the old names though, because without that requirement no one would ever choose this setup with or without the +s over a more natural one.

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Re: New Difficulty System Name Suggestions
Some of the ideas I have are: Legendary, Impossible, Unbeatable, Insanity, Overload, and........ CHUCK NORRIS xD :D

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Re: New Difficulty System Name Suggestions
From looking at this thread, it seems that we only have four options with choose from:
Go with nois-or-e: Stick with what the Game Managers discussed including a few things that the community wants.
Go with Silvuh: To change the naming a bit for the easier difficulties (1-14) due to inconsistency while at the same time listening to what the community wants. He even gives out two example lists of consistency names for (15-19) and even states that if those does not work then you can go with his "expert/master/guru" idea. This basically balances out the two arguments IMO.
Go with qqwref: Basically to stick with original difficulty names and change the scaling system.
Go with someone who either completely changes everything or just go with someone who disagrees with everything lol===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: New Difficulty System Name Suggestions
the ONLY thing i think is a bit weird is the 2nd difficulty, "Training." nothing else bothers me but that and i can't think of anything to switch it out with but "Simplistic." but that doesn't sound exactly right either.
Anybody else share my thoughts on this?Comment
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Re: New Difficulty System Name Suggestions
I agree
effortless or gentle could maybe fit the slot for training?
I don't really know but after training gets fixed i think that looks greatsigpic
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Re: New Difficulty System Name Suggestions
As easy as a level 2 song is, "effortless" really describes an experience that varies from one person to another. A newbie may not consider a level 2 as effortless, while he/she practices on level 1 songs. Same goes with the "gentle" descriptor.
However, if anyone has a better name for "training", that'd be good since it honestly sounds a bit weird too.Comment




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