WTF Replay.

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  • Punk Kitten
    FFR Player
    • Jul 2008
    • 27

    #1

    WTF Replay.

    I have recently FC'd Monstrous Turtles! and when I go to view the replay, it misses a TON. Why are the replays acting weird? Is this happening to anyone else? I saved it, it's the only one saved in my replays.
    Clickme!
    Deja Vu is only when they change something...
  • -FlukeRun-
    FFR Player
    • Aug 2009
    • 88

    #2
    Re: WTF Replay.

    Originally posted by Kibblre
    Posts: 5

    Yeah, I'm sure the OP goes on the forums a whole lot dumbass.

    It's an issue that affects everyone. Don't expect a fix in the near future.
    Don't expect a fix ever

    Comment

    • Punk Kitten
      FFR Player
      • Jul 2008
      • 27

      #3
      Re: WTF Replay.

      Wow, really? I love how you troll on someone that doesn't use forums ever. I only do when it really called for it, otherwise I stay off. Also, I scrolled down the front page of the list of threads and there were none about it. Jesus Christ, forgive me for being in a rush.
      Deja Vu is only when they change something...

      Comment

      • foxfire667
        The FFRchiver
        FFR Music Producer
        • Jun 2009
        • 2169

        #4
        Re: WTF Replay.

        Originally posted by Punk Kitten
        I have recently FC'd Monstrous Turtles! and when I go to view the replay, it misses a TON. Why are the replays acting weird? Is this happening to anyone else? I saved it, it's the only one saved in my replays.
        Clickme!
        Replays have been screwing up for me, and everyone else for a while now. I'm sure it could probably be fixed with a little re-coding and a week or two of effort, but I doubt it will be fixed for a long time unfortunately. Which sucks, because every time I pull of a sweet score, the reply makes it look like crap, but it isn't that big of a deal, considering that if I wanted to host a "replay", I could always screen record a session of myself playing a song, and embed it on my profile page.
        SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

        Comment

        • Gun92
          The Paragon of Perfection
          • Aug 2006
          • 4826

          #5
          Re: WTF Replay.

          Watching people get reamed for not using the forums constantly or having an honest to god question and not knowing how to look for it is really getting out of hand. The concept of just simply answering someones question is quite foreign to a lot of people now a days. Its pretty much, lol I have an opinion so I have to force it on someone. Its a tired act that really shows how immature people act and its quite sad.

          On a related matter, good job on the FC and like everyone said, its something that has been around for a long time and chances are with the way the site is being handled lately, it will not be fixed in the near future or possibly ever.

          Comment

          • Silver_Brian
            ¯\(°_o)/¯ ¯\(o_°)/¯
            FFR Simfile Author
            • Apr 2005
            • 5576

            #6
            Re: WTF Replay.

            Originally posted by foxfire667
            Replays have been screwing up for me, and everyone else for a while now. I'm sure it could probably be fixed with a little re-coding and a week or two of effort, but I doubt it will be fixed for a long time unfortunately. Which sucks, because every time I pull of a sweet score, the reply makes it look like crap, but it isn't that big of a deal, considering that if I wanted to host a "replay", I could always screen record a session of myself playing a song, and embed it on my profile page.
            Replays have always had the avmiss problem.

            Originally posted by Moogle-master
            i now have another excuse to grow a dick
            Originally posted by FishFishRevolution
            "i've seen your little boy's penis"

            Comment

            • albaneenesk8r
              I Fap For Justice
              • Jul 2006
              • 1420

              #7
              Re: WTF Replay.

              Originally posted by foxfire667
              Replays have been screwing up for me, and everyone else for a while now. I'm sure it could probably be fixed with a little re-coding and a week or two of effort, but I doubt it will be fixed for a long time unfortunately. Which sucks, because every time I pull of a sweet score, the reply makes it look like crap, but it isn't that big of a deal, considering that if I wanted to host a "replay", I could always screen record a session of myself playing a song, and embed it on my profile page.
              yo the fiddler thing is amazing lmfao. vrofl.... ftw
              Originally posted by Plan_Bsk81127
              FFR retards at their finest. gg
              My hero
              Originally posted by 04im
              u so heavy even aphro cant carry ur ass

              Comment

              • Go_Oilers_Go
                <<Insert Title Here>>
                • Sep 2004
                • 1436

                #8
                Re: WTF Replay.

                I remember it being explained a long time ago why the replays missed so often. It had something to do with the timing of the arrows and the replays registering keytaps IIRC.

                Comment

                • mhss1992
                  FFR Player
                  • Sep 2007
                  • 788

                  #9
                  Re: WTF Replay.

                  Did they actually try to fix this? Or do they think that the replays are so insignificant they deserve absolutely no attention, no matter how many people complain about it?
                  Because, sincerely, if they fixed it in the game, it just can't be that hard, right?
                  jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                  Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                  Resting. I might restart playing FFR seriously someday.

                  Comment

                  • foxfire667
                    The FFRchiver
                    FFR Music Producer
                    • Jun 2009
                    • 2169

                    #10
                    Re: WTF Replay.

                    Originally posted by Go_Oilers_Go
                    I remember it being explained a long time ago why the replays missed so often. It had something to do with the timing of the arrows and the replays registering keytaps IIRC.
                    It defiantly does have to do with the timing, considering the reply gets it's information from a .php file that tells it exactly when and where to hit. I was checking out the replays yesterday and messing with the .php file to see just what exactly controlled what, and it seems like instead of the reply taking the information it codes when the notes should be hit. Say you got a AAA on Excite bike (32-0-0-0-0) and you went to watch the replay, the replay doesn't hit the notes according to what notes you hit, but actually creates a time sequence according to the the following:
                    1) amount of notes hit
                    2) speed mod settings

                    If you change the speed mod in the script but leave the other settings the same, the script will still hit the button at the same time it would if you didn't change the speed mod, making everything miss or boo, which fails you. I honestly believe they could have changed the script around to make things a little easier instead of just having timing do all the work. They could have probably have taken the score results and coded a simple script that says something like:

                    on.arrow1(hit = 'perfect');
                    on.arrow2(hit = 'perfect');


                    ...and so on. The script could build up, but better to have a long script and a working replay, than a shorter timing script, and have the replays screw up so easily. Plus, this would mean, that even if the replay lagged, no matter what, the end results would read the same score. If only someone was willing to re-code the replays...
                    SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                    Comment

                    • bLasTamos
                      FFR Veteran
                      • Jun 2008
                      • 137

                      #11
                      Re: WTF Replay.

                      foxfire that's not why replays are ****. And you don't need that kind of script you said to make replays 100% reliable.

                      Comment

                      • foxfire667
                        The FFRchiver
                        FFR Music Producer
                        • Jun 2009
                        • 2169

                        #12
                        Re: WTF Replay.

                        Originally posted by bLasTamos
                        foxfire that's not why replays are ****. And you don't need that kind of script you said to make replays 100% reliable.
                        Oh please, have you even looked at the files that make the replay work? The replay consists of a few files aside from the SWF:
                        1) t-ffrreplay.php
                        2) t-ffrststsreadembed.php

                        The first file consists of coding to time each and every note, as well as the song level, the speed mod settings, and who is replaying it. A part of the code as been placed below:

                        &levelid=996&username=Punk Kitten&songauthor=zircon&songname=Power&replaysettings=1.5|465|rising&replaydata=U,100|L,171|R,241|L,311|R,329|U,338|D,346|L,355|U,364|D,372|R,381|L,389|U,399|L,407|R,416|D,424|R,432|U,442|D,450|U,459|R,468|

                        The second file is the post game stats, which pretty much look to me like stats you would see if you playing FFR as "Anonymous". It's value has no say on how the replay works aside from after the replay is over. I am going to assume the following:
                        D = down
                        L = left
                        U = up
                        R = right

                        I am also going to assume that those numbers represent some value of seconds, not sure how much of a second is represented by one unit though.

                        You could modify this script to hit all of the notes correctly if you REALLY wanted to...but that would take forever, and I would also assume that just being off a few of those numbers, could change a perfect into a good, or even a miss. Altering the script so that an arrow is FORCED to be hit with a certain value, instead of the value being forced upon the replay, could very well solve the problem.

                        I think I know what I am talking about quite well...but you on the other hand, and probably just trying to flame me like everyone else that thinks they are better than everyone else.
                        SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                        Comment

                        • bLasTamos
                          FFR Veteran
                          • Jun 2008
                          • 137

                          #13
                          Re: WTF Replay.

                          Originally posted by foxfire667
                          I am also going to assume that those numbers represent some value of seconds, not sure how much of a second is represented by one unit though.
                          This clearly shows that you know exactly what you are talking about.
                          Those are frame numbers.
                          When the song reaches that frame, it hits the key on the replay data.
                          Even if it lags, you can tell the game it is still at that frame number, so there is no problem with that serialization.
                          The problem is, and always has been, AVMISSING.

                          And I know what I'm talking about, also I'm not flaming you.

                          Comment

                          • foxfire667
                            The FFRchiver
                            FFR Music Producer
                            • Jun 2009
                            • 2169

                            #14
                            Re: WTF Replay.

                            Originally posted by bLasTamos
                            This clearly shows that you know exactly what you are talking about.
                            Those are frame numbers.
                            When the song reaches that frame, it hits the key on the replay data.
                            Even if it lags, you can tell the game it is still at that frame number, so there is no problem with that serialization.
                            The problem is, and always has been, AVMISSING.

                            And I know what I'm talking about, also I'm not flaming you.
                            Yeah, thanks.

                            I did not realize that until I started to mess with the replays a little while ago, because I have never had my replays lag much at all...simply because I don't usually watch replays knowing they suck.

                            Apparently one frame in a replay can make the difference between a "Perfect!", "good", or "Average" because I just AAA'd Excite bike, and modded every single note in the replay to hit an average, to obtain the lowest score without missing, or hitting any boos. Once I knew the approximate values, I had no trouble at all editing the replay. If you do coding, input this value into the server when loading a replay of mine:

                            PHP Code:
                            &levelid=296&username=foxfire667&songauthor=Saskrotch&songname=Excite Bike&replaysettings=1.5|465|rising&replaydata=L,72|D,75|U,82|D,90|L,93|R,100|U,111|D,118|U,122|R,129|U,136|U,143|U,150|D,154|L,165|R,186|U,193|D,201|L,208|D,211|U,219|R,222|D,229|U,236|L,240|D,247|U,251|R,254|L,262|D,269|U,276|R,280
                            This is just proof that I 100% know what I am doing, and understand the replay process as well as I say I do.

                            The thing I do not understand IS the average missing. The only possible way average missing could be an issue, would be if the replays decided to jump over certain parts of the song when creating the .php file for the replay. Sense there is no actual "MAX COMBO" information in the .php file or in the replay stats anywhere that I can edit, if someone got 20 misses on a harder song, those same 20 misses could appear ANYWHERE in the song, if the song was not coded properly. Notes just being missed though...it has to be an error in the code creation, because if I have a series of arrows, and they are all timed in the code, they HAVE to be hit.
                            SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                            Comment

                            • devonin
                              Very Grave Indeed
                              Event Staff
                              FFR Simfile Author
                              • Apr 2004
                              • 10120

                              #15
                              Re: WTF Replay.

                              The problem isn't with the replays or the recording process, the problem is with the version of the game engine that the replays use.

                              When you play, the replay saves all the song/speed/mods information, and then logs a series of "At time X, they pressed button Y" entries, and then when you play the replay, it manually re-plays the song as you watch, using the timestamp information saved in the replay log.

                              This all works exactly like you suppose it does.

                              The problem is that you played the game on a new updated version of the game engine where avmisses don't exist anymore, so you are getting perfect/perfect instead of miss/average/boo like you -would- have gotten, hitting the exact same buttons at the exact same time on the old engine.

                              So when the replay re-plays the game on the old engine, and hits the same buttons at the same time you did, you get miss/average/boo in the replay instead of perfect/perfect

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