WTF Replay.

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  • foxfire667
    The FFRchiver
    FFR Music Producer
    • Jun 2009
    • 2169

    #31
    Re: WTF Replay.

    Well I guess that would be trouble updating the replay player, if that also meant the band widgets and everything else would have to be updated, it would make sense why they wouldn't want to update it if it were all on the same database.

    Although, couldn't they just update the replay player, and separate it from the widgets? I mean, they could still keep the old replay player in the database if that meant the widgets wouldn't work without it, but they could stop connection flow to the old replay player, and forward it to the updated one, couldn't they?

    Either way, I'm going to see what I can do...and if I get a breakthrough with updating the replay player MY way, I'll release the replay mod for people to download if they want to see their replays, the way they are supposed to be seen. I've modded a few things on FFR already, like the songs, and making the token trigger appear whenever I complete a song and for it to say whatever I want it to say, and all of that was only substitution and editing of code, so this cannot be that much different if I have both versions can it? It might take a while, but if I DO get it done, a few weeks is defiantly better than never, I'm sure everyone would agree. I feel it is time that coders start to take some steps around here, sense it doesn't seem like anything is going to get done, unless we do. I wonder if I can get any volunteers to help me try to fix this replay problem once and for all. Even if we cannot fix it...at least we can say we tried.
    SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

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    • bLasTamos
      FFR Veteran
      • Jun 2008
      • 137

      #32
      Re: WTF Replay.

      Wtf is the problem with widgets? Just make the replay page load a fixed swf.

      Comment

      • devonin
        Very Grave Indeed
        Event Staff
        FFR Simfile Author
        • Apr 2004
        • 10120

        #33
        Re: WTF Replay.

        Originally posted by MrRubix
        Funny thing was, the avmiss fix was almost not implemented. At the time, the admins were debating whether or not it was worth fixing the avmisses or if that time was better spent moving forward into Third Style.
        More funny was that a lot of the top tier of players also didn't want avmisses fixed, because they knew that as soon as they were, FFR would get inundated in dumps full of jacks and hands and all the things you -couldn't- do because of avmisses. Lo and behold.

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        • MrRubix
          FFR Player
          • May 2026
          • 8340

          #34
          Re: WTF Replay.

          I actually really welcomed the avmiss fix because avmisses were GLITCHES. Songs were being judged based on difficulty resulting from GLITCHED METRICS. A rhythm game (which, by definition, should favor accurate timing) that punishes you for being accurate is a little ridiculous. It was like gaining skill through mastery of UNskill. It needed to be fixed. Too many people were bitching over stupid things.
          https://www.youtube.com/watch?v=0es0Mip1jWY

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          • devonin
            Very Grave Indeed
            Event Staff
            FFR Simfile Author
            • Apr 2004
            • 10120

            #35
            Re: WTF Replay.

            But unskill -is- a skill, look at all the anti-skill-tokens.

            Consider how many more AAA's appeared on framer-heavy songs directly following the avmiss fix, and then tell me which version took more actual skill to do well on :P

            Comment

            • MinaciousGrace
              FFR Player
              • Dec 2007
              • 4278

              #36
              Re: WTF Replay.

              Originally posted by foxfire667
              Oh please, have you even looked at the files that make the replay work? The replay consists of a few files aside from the SWF:
              1) t-ffrreplay.php
              2) t-ffrststsreadembed.php

              The first file consists of coding to time each and every note, as well as the song level, the speed mod settings, and who is replaying it. A part of the code as been placed below:

              &levelid=996&username=Punk Kitten&songauthor=zircon&songname=Power&replaysettings=1.5|465|rising&replaydata=U,100|L,171|R,241|L,311|R,329|U,338|D,346|L,355|U,364|D,372|R,381|L,389|U,399|L,407|R,416|D,424|R,432|U,442|D,450|U,459|R,468|

              The second file is the post game stats, which pretty much look to me like stats you would see if you playing FFR as "Anonymous". It's value has no say on how the replay works aside from after the replay is over. I am going to assume the following:
              D = down
              L = left
              U = up
              R = right

              I am also going to assume that those numbers represent some value of seconds, not sure how much of a second is represented by one unit though.

              You could modify this script to hit all of the notes correctly if you REALLY wanted to...but that would take forever, and I would also assume that just being off a few of those numbers, could change a perfect into a good, or even a miss. Altering the script so that an arrow is FORCED to be hit with a certain value, instead of the value being forced upon the replay, could very well solve the problem.

              I think I know what I am talking about quite well...but you on the other hand, and probably just trying to flame me like everyone else that thinks they are better than everyone else.
              lol how did i miss this thread i need to start lurking more again

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #37
                Re: WTF Replay.

                The only issue of avmiss fix was giving mashers even more advantages due to FFR's combo based scoring system and not having combo breakers other than misses.
                I think availability of jacks is highly acceptable in FFR simfile world.

                btw avmiss s-token is utterly outdated and doesn't make sense at all now, even though it's meant to be an anti skill token, it only lives in widgets and replays now.

                Comment

                • DarkManticoreX2
                  TWG Overlord
                  • Apr 2005
                  • 7355

                  #38
                  Re: WTF Replay.

                  Originally posted by jimerax
                  \
                  btw avmiss s-token is utterly outdated and doesn't make sense at all now, even though it's meant to be an anti skill token, it only lives in widgets and replays now.
                  Thats not entirely true Jim, You can still obtain the Avemiss token in the current version of ffr, you just need to get an equal number of averages, misses and boos over the course of the song.

                  The token doesn't actually need to be recoded, jut needs to be reworded.
                  AAA's = 800

                  Originally posted by V
                  Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                  Comment

                  • Punk Kitten
                    FFR Player
                    • Jul 2008
                    • 27

                    #39
                    Re: WTF Replay.

                    Now all we need is for an Admin to read this and go: "WTF our people could fix this."
                    Deja Vu is only when they change something...

                    Comment

                    • MrRubix
                      FFR Player
                      • May 2026
                      • 8340

                      #40
                      Re: WTF Replay.

                      Originally posted by devonin
                      But unskill -is- a skill, look at all the anti-skill-tokens.

                      Consider how many more AAA's appeared on framer-heavy songs directly following the avmiss fix, and then tell me which version took more actual skill to do well on :P
                      I'm not denying that it took MORE skill to do well on the avmiss version. I'm saying it's gauging the WRONG kind of skill. It's a rhythm game. Rhythm games typically favor accuracy. A rhythm game that favors inaccuracy is like favoring an archer who never hits anything near the bullseye or something.
                      Last edited by MrRubix; 09-29-2009, 07:56 PM.
                      https://www.youtube.com/watch?v=0es0Mip1jWY

                      Comment

                      • Garquillex
                        FFR Veteran
                        • Oct 2005
                        • 965

                        #41
                        Re: WTF Replay.

                        I think the idea is that the archer would be even better if he could consistently hit any specific part of the bullseye that he wanted to.

                        Edit: Unless I'm not following the discussion.
                        Last edited by Garquillex; 09-29-2009, 08:38 PM.

                        Comment

                        • foxfire667
                          The FFRchiver
                          FFR Music Producer
                          • Jun 2009
                          • 2169

                          #42
                          Re: WTF Replay.

                          Originally posted by Punk Kitten
                          Now all we need is for an Admin to read this and go: "WTF our people could fix this."
                          I hoped that they might have considered updating the replay player during the FFR random update (if they told people about the update in some FFR thread, I didn't read it, so it was random to me), but it doesn't look like they did. Oh well.

                          I hope I can, or that I get lucky. Ugh, it is more annoying trying to edit and replace code in an swf than I thought it was going to be. I had to get a few programs and to export a few files, and now I am left with the FFR replay SWF as a .fla file, that I replaced the code exported from the updated FFR game, but I believe I need Macromedia flash to convert all of these scripts back into an SWF. I'll see what more I can do, and hopefully I can get some results. My god, I thought I could just edit the SWF in the flash decompiler I obtained, but no...I have to do some trial and error...the VERY long and boring way.
                          SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

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                          • OneHandNow
                            Banned
                            • Sep 2006
                            • 5305

                            #43
                            Re: WTF Replay.

                            Foxfire, you can do it!

                            Comment

                            • bLasTamos
                              FFR Veteran
                              • Jun 2008
                              • 137

                              #44
                              Re: WTF Replay.

                              Originally posted by foxfire667
                              My god, I thought I could just edit the SWF in the flash decompiler I obtained, but no...I have to do some trial and error...the VERY long and boring way.
                              LOL

                              have fun.
                              Honestly I don't even know why you care.

                              Comment

                              • emerald000
                                the Mathemagician~
                                • Nov 2005
                                • 1320

                                #45
                                Re: WTF Replay.

                                I'm pretty sure NSane (or some other admin) said they already had an avmiss free replay engine. They are simply keeping this one to look for hackers. I still don't understand why they won't simply put BOTH though...

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