The last stretch of blue files, finally ending what we could call the "Blue Note Era."
So, what points can we get from this time in FFR's history?
- Engine was still fairly rough around the edges
- Song choice was not very broad, with a portion of the music being made by people who actively played the game
- Simfiling was simple, theory hardly existed. Most files post-Nestlekwik had an easy-to-follow structure, even with some of the harder files.
With how files were created at the time, it's hard to say if there was any quality control at all. I don't mean that the files were bad: on the contrary, some of these files have stood the test of time, but I can't tell if Synthlight put every file he recieved into the game. Did rejects exist? How many people participated in the contest held by Synthlight?
This 1.5 year stretch was a much simpler time. FFR would soon get a huge following in the years to come.
"Please go to http://www.williamhung.net and sign their online petition to bring this amazing talent back to Hollywood and back to American Idol. I fear he is our last true music hope.
Yeah iirc synths original simfiles were all written in notepad. I don't really remember much that hasn't already been covered. Soccr was the main guy behind R2 which never really ran well (and had some weird user created tracks, I remember roller coaster something). Thirdstyle was supposed to be the successor but eventually ended up as a long running joke akin to the loch Ness monster.
The games we played was a single file at one point too.
Oh and during R1 there were no speed mods, so you would take the window out of fullscreen and crop it so you only see half of the playing screen, which in essence would act as a makeshift speed mod; desperate days.
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