Frame Fix Log

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  • Dynam0
    The Dominator
    • Sep 2005
    • 8987

    #91
    Re: Frame Fix Log

    I also feel Stress Freestyle was fixed the "wrong way". The fixes reduced the swingy nature of the chart and even if having 2-framers throughout might seem unfair, it would feel closer to what was intended.

    edit: just played it again to double-check and ehhh I can understand it I guess? It still has a bit of swing to it but not enough haha

    The 2 framers in Nature of Dying seem to be a bit too much though...it's really a rock and a hard place scenario and it's too bad. If I ever chart something for this game I'd be reluctant to choose something that plays too far away from a good conversion. Good thing my only chart will forever be Croco and would never get in-game muahaha
    Last edited by Dynam0; 11-30-2020, 06:51 PM.

    Comment

    • HammyMcSquirrel
      Everlong
      FFR Simfile Author
      FFR Music Producer
      • Dec 2004
      • 3833

      #92
      Re: Frame Fix Log

      Song Title: Bloodmeat [Heavy]
      Song Artist: Protest the Hero
      Link: https://www.flashflashrevolution.com...php?level=1220

      Description of Issue(s)
      There's a miscolored jump at around note 155 (the two red [34] jumps) in what looks like should be 8th intervals to match similar parts of the file.

      Comment

      • trumaestro
        I don't get no respect
        FFR Simfile Author
        • Jun 2006
        • 1332

        #93
        Re: Frame Fix Log

        Originally posted by HammyMcSquirrel
        Song Title: Bloodmeat [Heavy]
        Song Artist: Protest the Hero
        Link: https://www.flashflashrevolution.com...php?level=1220

        Description of Issue(s)
        There's a miscolored jump at around note 155 (the two red [34] jumps) in what looks like should be 8th intervals to match similar parts of the file.
        This one is likely deliberate. There are some times when this trick is done (and dore used this trick a fair bit) to keep the "downbeat" on red arrows despite the music changing with an odd time signature. A more obvious example of this trick is in White Walls part 1 starting around note 230.

        Comment

        • HammyMcSquirrel
          Everlong
          FFR Simfile Author
          FFR Music Producer
          • Dec 2004
          • 3833

          #94
          Re: Frame Fix Log

          Originally posted by trumaestro
          This one is likely deliberate. There are some times when this trick is done (and dore used this trick a fair bit) to keep the "downbeat" on red arrows despite the music changing with an odd time signature. A more obvious example of this trick is in White Walls part 1 starting around note 230.
          Interesting! I never paid enough attention to notice that be used before. I was trying to figure out why the converter would goof in that part but assumed that it was just some faulty function of it from the past that I was unaware of, since that's definitely happened before. Thanks for the info!

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 14989

            #95
            Re: Frame Fix Log

            Going back to the requests listed in this post, I got around to a few tonight. I'll see what others I can get to after New Year's.

            Crow's Ghost [Another] - shifted 64th gallop one frame earlier on Note 817. Song is half BPM in this part so that explains the two frame placement from earlier.

            No Purpose Flour - fixed a few 64th gallops and the 48th roll section mentioned in the post.

            Elesis Theme Song [Future Bass Remix] - updated the 8th jacks to be five frames apart where they were most egregious. Also updated white note placements to be zero frames apart in the screenshot given. The 4 frame hiccups in those jacks were due to the song being slightly faster than 180 BPM.

            The above three changes have been uploaded.

            With respect to THE FAUST, there are two given changes: the 2 frame hiccup from the 16th minijack jump into the quad to be shifted to 3 frames difference, and the 48th roll to start with the zero frame placement as it imitates a 255 BPM 32nd burst. Since the song is at 170 BPM, some of the 2 frame 16th placements are expected, but some might be more egregious than others -- so I'd like to take more time on this one.

            Originally posted by Pizza69
            But yeah, in summary, I recommend being sparing with framefixes and only doing them where a pattern really got messed up by conversion or at the will of the stepartist.
            I also take these thoughts into consideration when doing frame adjustments. I look at surrounding notes, BPM, and several other things.
            Last edited by DossarLX ODI; 12-30-2020, 09:00 PM.
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 14989

              #96
              Re: Frame Fix Log

              I'll Fight Back
              - Made 32nd rolls consistent
              - Adjusted the 2 frame 16th jack placements to 3 frames (155 BPM 16ths)

              There's a NLP project I'm working on at my job that will occupy me for the next three days but I'm looking to finish up some more of the backlog mentioned in this post later in the week.
              Last edited by DossarLX ODI; 01-10-2021, 08:53 PM.
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • DossarLX ODI
                Batch Manager
                Game Manager
                FFR Simfile Author
                • Mar 2008
                • 14989

                #97
                Re: Frame Fix Log

                Find a Way Out [175 BPM]
                - adjusted 192nd placements to snap to corresponding 4th and 8th notes

                Good L_ck (Yo_'re F_cked) [178 BPM]
                - adjusted 192nd placements to snap to corresponding 4th and 8th notes
                - adjusted some 32nd gallops to be 1-frame placements instead of 2 frames to reperesent flams

                AiAe [180 BPM]
                - Adjusted 32nd bursts to be four 1-frame 32nd placements in a row, with a two frame gap in the next 4th or 8th note. This means the right-to-left and left-to-right 32nd rolls are all 1 frame placements on each hand, and the other 5-note 32nd bursts are consistent with being the 1-frame bursts in succession.
                Originally posted by hi19hi19
                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                Comment

                • AutotelicBrown
                  Under the scarlet moon
                  FFR Simfile Author
                  • Jan 2014
                  • 923

                  #98
                  Re: Frame Fix Log

                  Bless you Dossar. I've been meaning to ask for frame fixes on Good L_ck since the file was released but felt bad as those frame gaps were entirely my fault.
                  Play my files

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14989

                    #99
                    Re: Frame Fix Log

                    THE FAUST [Heavy] [170 BPM]
                    - Minijack jump in the 16th jumptrill into the quad is now 3 frames vs. 2 frames
                    - Adjusted 16th minijacks and 3-note 16th jacks to be consistent placements
                    - 48th roll fixed to not have [23] inside of it
                    - Offset color note at the end adjusted to be where the 8th note placement was
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • qrrbrbirbel
                      FFR Veteran
                      FFR Simfile Author
                      • Apr 2004
                      • 510

                      #100
                      Re: Frame Fix Log

                      Song Title: Hiccup
                      Song Author: Knasibas
                      Link: https://www.flashflashrevolution.com...php?level=2839

                      The first and last minijack section (about 1/3 and 2/3 into the song) has badly converted 16ths that create unintentional cameljacks and hand-version cameljacks respectively

                      There's also a poorly converted, AAA-killing 32nd RIGHT on the reverse roll that transitions into the last fourth of the song.
                      im trash

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 14989

                        #101
                        Re: Frame Fix Log

                        Hiccup [160 BPM]
                        - Updated 32nd triplets to not be cameljacks/tight minijack triplets (3 frames apart on the 16th to 4th)
                        - Updated the 32nd roll near the end to have a smoother/consistent transition with the frames. The reversing of the roll pattern forces a minijack on the two adjacent 32nds a 16th apart, so that stayed 3 frames apart.

                        Unfortunately didn't have an opportunity to get to the other three in this post yet, but I did get to tackle Hiccup.
                        Last edited by DossarLX ODI; 03-14-2021, 04:08 PM.
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 14989

                          #102
                          Re: Frame Fix Log

                          So I got a new laptop and I've got some other stuff to sort out this week, but if there are other requests feel free to leave them here -- the three remaining ones are very involved and I'll give more priority to looking at more recent files with requested changes indicated.
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #103
                            Re: Frame Fix Log

                            Song Title: Let's Get Crunk
                            Song Author: Gammer
                            Link: https://www.flashflashrevolution.com...php?level=2654

                            It's kind of a coin flip if the minijacks are 2-framers or 3-framers throughout the whole file, I assume that's just a symptom of BPM/conversion and probably applies to all the 16ths in the file, although they appear to crop up most frequently in the first minijack of a section.

                            example:
                            note 318: the first jack in this section is early. (link)

                            but the most score-breaking thing is the 3 rainbow hands which definitely should not be rainbow hands :P

                            ~note 550 :
                            FFR: (link)
                            AV: (link)

                            ~note 1070:
                            FFR: (link)
                            AV: (link)

                            ~note 1135:
                            FFR: (link)
                            AV: (link)

                            There are also two grace notes that got snapped to the 8th / 16th, but I think they're natural enough and would probably be hit as a jump anyway by players. The locations of those are at 566 and 1144.
                            Last edited by rushyrulz; 04-13-2021, 10:34 AM.


                            Comment

                            • Psychotik
                              Heckin' Cute
                              FFR Simfile Author
                              • Jan 2008
                              • 1726

                              #104
                              Re: Frame Fix Log

                              Question: Can we request frame fixes here for charts in the accepted queue but aren't released yet?
                              Check out my Speedruns
                              Originally posted by TEEX
                              I want me a grrrl that will call me at 4 in the morning and ask me what my best is on Ants.

                              Comment

                              • XelNya
                                [Nobody liked that.]
                                FFR Simfile Author
                                • Sep 2012
                                • 3368

                                #105
                                Re: Frame Fix Log

                                Originally posted by Psychotik
                                Question: Can we request frame fixes here for charts in the accepted queue but aren't released yet?
                                I would venture having it prematurely might be of benefit.
                                Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

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