Frame Fix Log

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 14999

    #106
    Re: Frame Fix Log

    Originally posted by Psychotik
    Question: Can we request frame fixes here for charts in the accepted queue but aren't released yet?
    In theory this might sound like a good idea, but in practice it's not something that would work out.

    We can only see when a chart has problems after it has been converted, so a chart in the accepted queue might not be scheduled for release yet and we can't say whether it has conversion issues or not -- and different types of files will have varying levels of frame placement issues (e.g. an easier file with 192nd placements that convert as 1 frame gallops instead of jumps, or harder file with tight minijacks at an uneven speed).

    Also thanks for the request rushyrulz -- that might be something I get to later in the week.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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    • Psychotik
      Heckin' Cute
      FFR Simfile Author
      • Jan 2008
      • 1727

      #107
      Re: Frame Fix Log

      Originally posted by DossarLX ODI
      We can only see when a chart has problems after it has been converted, so a chart in the accepted queue might not be scheduled for release yet and we can't say whether it has conversion issues or not
      Does that mean that the view chart feature for the submitted charts in the batches aren't accurate? They seemed accurate every time I've looked at it.
      Check out my Speedruns
      Originally posted by TEEX
      I want me a grrrl that will call me at 4 in the morning and ask me what my best is on Ants.

      Comment

      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 14999

        #108
        Re: Frame Fix Log

        Originally posted by Psychotik
        Does that mean that the view chart feature for the submitted charts in the batches aren't accurate? They seemed accurate every time I've looked at it.
        Most of the time the conversion should be similar if not the same, but it's not always the case; there have been times where I've converted the file outside of the batch submission area and I saw discrepancies.

        Now what could happen is that the stepartist looks at how their chart converted in the batch submission area, and if they notice placements that are off then they can mention it to the GMs to take a look -- it at least gives a good idea of what conversion might look like outside of the batch submission area. This would be up to the stepartist to catch it first though, but it can be a new process I can discuss with staff.
        Last edited by DossarLX ODI; 04-19-2021, 07:14 AM.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14999

          #109
          Re: Frame Fix Log

          Originally posted by rushyrulz
          Song Title: Let's Get Crunk
          Song Author: Gammer
          Link: https://www.flashflashrevolution.com...php?level=2654

          It's kind of a coin flip if the minijacks are 2-framers or 3-framers throughout the whole file, I assume that's just a symptom of BPM/conversion and probably applies to all the 16ths in the file, although they appear to crop up most frequently in the first minijack of a section.

          example:
          note 318: the first jack in this section is early. (link)

          but the most score-breaking thing is the 3 rainbow hands which definitely should not be rainbow hands :P

          ~note 550 :
          FFR: (link)
          AV: (link)

          ~note 1070:
          FFR: (link)
          AV: (link)

          ~note 1135:
          FFR: (link)
          AV: (link)

          There are also two grace notes that got snapped to the 8th / 16th, but I think they're natural enough and would probably be hit as a jump anyway by players. The locations of those are at 566 and 1144.
          Let's Get Crunk [160 BPM]
          - Removed 2 frame minijacks
          - Updated 64ths to be grace notes
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Charu
            Snivy! Dohoho!
            FFR Simfile Author
            • Mar 2006
            • 6161

            #110
            Re: Frame Fix Log

            Heya, for MEGA MEGA CUTiE, can you possibly fix the ending wall?



            Originally posted by JohnRedWolf87
            Charu the red-nosed Snivy
            Had a very shiny nose
            And if you ever saw it
            You could even say it glows

            All of the other Snivies
            Used to laugh and call him names
            They never let poor Charu
            Join in any Snivy games

            (Click the arrow to see the rest)


            Originally posted by Vendetta21
            All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

            Comment

            • One Winged Angel
              Anime Avatars ( ◜◡^)っ✂╰⋃╯
              FFR Simfile Author
              • Mar 2007
              • 10837

              #111
              Re: Frame Fix Log

              I don't think that wall is fixable in the sense that it shouldn't have a 2 frame gap at some point. At 220bpm there's going to be an additional frame gap approximately every 22 16th notes and the wall duration is longer than that. I suppose you could force the gap at the start of a new roll instead of in the middle of one, but since the gap is already luckily occurring between hands I don't think that would ultimately impact playability much.


              Originally posted by ilikexd
              i want to be cucked by cirno

              Comment

              • jh05013
                oh hi
                Event Staff
                FFR Simfile Author
                • Nov 2013
                • 290

                #112
                Re: Frame Fix Log

                Song Information
                Song Title: The World As We Know It
                Song Artist: Scary Kids Scaring Kids
                Link: https://www.flashflashrevolution.com....php?level=326

                Description of Issue(s)
                All of the red and blue notes should switch their colors.
                mumei.sm: the minipack

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 14999

                  #113
                  Re: Frame Fix Log

                  Originally posted by One Winged Angel
                  I don't think that wall is fixable in the sense that it shouldn't have a 2 frame gap at some point. At 220bpm there's going to be an additional frame gap approximately every 22 16th notes and the wall duration is longer than that. I suppose you could force the gap at the start of a new roll instead of in the middle of one, but since the gap is already luckily occurring between hands I don't think that would ultimately impact playability much.
                  This is correct. It looks like the 32nd gaps already are 1 frame apart on each hand, but there's inevitably a place where there will be that shift. One possibility would be shifting the 16th and its corresponding 32nd one frame up so the 2 frame gap happens to the next 4th note.

                  Unless there's something else in the chart that needs to be fixed, this will probably be a pass.
                  Last edited by DossarLX ODI; 05-31-2021, 06:05 PM.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14999

                    #114
                    Re: Frame Fix Log

                    Retiring this thread as Velocity has been taking on a project to convert 90+ difficulty files ingame to ms timing.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • Velocity
                      Doing the wrong thing the right way since 2010.
                      FFR Simfile Author
                      FFR Administrator
                      • Jul 2007
                      • 1817

                      #115
                      Re: Frame Fix Log

                      o7

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