I'm very sorry to tell you this Sax but unfortunately to keep it fair to everyone we cannot accept that score due to you already submitting and completing the quest.
Well I would've had posted the other score yet if I knew that. Someone old mentioned a quet every two days and I didn't want to miss out because I thought this quest could have ended any given night. Is there a deadline?
Well I would've had posted the other score yet if I knew that. Someone old mentioned a quet every two days and I didn't want to miss out because I thought this quest could have ended any given night. Is there a deadline?
Quests will probably expire a week after the batch finishes, so you'd have about a week for the elite, 2 for the novice, and 1.5 for the normal. This is tentative though.
To prevent people from spamming walls of scores to catch up to where everyone else is in terms of exp & levels.
It also creates a line/divide based on how much time people want to dedicate to this, putting it bluntly. (which can be made example of by viewing the difference in levels & experience in the master sheet)
Last edited by gold stinger; 06-19-2015, 07:30 PM.
Get hyped - I rolled out the armor value system behind Zenith's back & knowledge. Every piece of gear should now have level requirements, and armor values. Let me know what you think!
Sue me Zenith, gotta get the ball rolling with something <3
If you have a piece of armor equipped, you can now view the defense abilities of your armor, and the level requirements. If you really want to, you can also check the "Staff Business" spreadsheet section in the public doc to find out the rarity of the gear that you have.
Treasure Chest's that you obtain from quests should always come in the level that you're at, can't say the same for Dungeon's though, since the enemies there are set to certain levels.
Last edited by gold stinger; 06-19-2015, 11:43 PM.
O you dirty dog you <3 It actually looks really cool. How would we combat players who have chests already?
I can implement a placeholder rule that chests that haven't been opened yet but obtained (before this system) are locked at a maximum of level 10 (It'll never grow higher than level 10).
Yep that's the correct answer I was looking to come up with for chests that people have already, but then I passed out in front of my computer while working & tweaking game mechanics and didn't wake up until now.
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