Re: Queue/Batch Discussion Thread
Thanks for the ++
You're kinda limited on 245bpm 16th patterns lol
I can't wait to play this on FFR, it'll be one of the most fun FMOs IMO.
I had to water down 64ths to avoid jacks, so I sacrificed a little rhythmic accuracy for playability. Thanks for accepting it anyway.
Are you referring to the 24th note tap-tap-jump.... tap-tap-jump spots? Or do you think the entire song has too many jumps and that taking away a few would raise the overall effectiveness of the file?
Maybe they're not exactly 18ths, they might be some weird 192nd rhythm that'll be godawful to do in notepad but I'll give it a look. I think I know the rhythm.
THE QUEUE
Disconnected Hardkore - dore
Disconnected Hardkore [dore] [++] (11) - nice 3-framer avoidance/BPM change for FMO, overall 4-framer inducing patterns are kinda ugly though
Disconnected Hardkore - dore
Disconnected Hardkore [dore] [++] (11) - nice 3-framer avoidance/BPM change for FMO, overall 4-framer inducing patterns are kinda ugly though
You're kinda limited on 245bpm 16th patterns lolI can't wait to play this on FFR, it'll be one of the most fun FMOs IMO.
Pimp Slap - dore - what jx said
Pimp Slap [dore] [+] (11) - 48 rolls are a bit off
Pimp Slap [dore] [+] (11) - 48 rolls are a bit off
Hardkore Atomic [dore] [+] (10) - overdoubled at parts tho
The Great Giana Sisters {dore and eastsideman09} [+?] - 18ths are off(too fast) at m100-, weird rhythms in m116-117?

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