Queue/Batch Discussion Thread v2

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  • Choofers
    FFR Player
    FFR Music Producer
    • Dec 2008
    • 6205

    #7036
    Re: Queue/Batch Discussion Thread v2

    Originally posted by yo man im awesome
    Kirlian Isles I: 8/7/6/Pass

    Choof I'm curious, why you pass?
    I will pass every file for any song on Kirlian Selections

    Comment

    • Reshiram
      The Vast White Note
      FFR Simfile Author
      • May 2011
      • 1224

      #7037
      Re: Queue/Batch Discussion Thread v2

      0 for 3... well, time to send Indignant Divinity, THE CARPET IS LAVA and one other file to the next attempt. May actually give up on a couple of other songs and send them off to others as collabs. Also I really need to start working on Full Mast, remind me to do this kthx

      Comment

      • icontrolyourworld
        Enjoy life!
        FFR Simfile Author
        • Oct 2007
        • 4192

        #7038
        Re: Queue/Batch Discussion Thread v2

        rip aim burst
        i will get an awesome jumpstream file in ffr eventually

        Comment

        • mi40
          FFR Simfile Author
          • Aug 2008
          • 3655

          #7039
          Re: Queue/Batch Discussion Thread v2

          i hope your future invasion made it

          does it have any resemblance to the one in hsmp?

          Comment

          • Xiz
            TWG Chaos
            FFR Simfile Author
            • Feb 2012
            • 3399

            #7040
            Re: Queue/Batch Discussion Thread v2

            Below are my responses for each judge in relation to my 3 accepted files. I haven't given responses on Exogenesis yet, until I know it's accepted I'll tweak it, otherwise I'll rework the whole file.

            EDIT: I'd love to hear back from some of you in relation to some questions I bring up, or things I need clarified in my questions to your comments. Thx.


            TC_Halogen:

            Kirby Smashed (Xiz)
            Rating: [+] [8/10]
            1) most major changes requested from last time were done
            2) 73.132: while you added some layering, the PR is still noticeably similar in each instance, despite having a changed melody - you can play around with this next time. (Not a big deal for this particular instance.)
            3) chart is overall noticeably improved, also noticeably heavier
            1) Thanks
            2) I never noticed that... interesting. However, I am keeping it otherwise there will be weird mini-jacks. So I will keep as is for now haha.
            3) Yeah, The difficulty is much harder then I intended. But I decided to put more heavier patterns in there instead of having lots of nasty spikes.


            AlexDest

            Kirby Smash (Xiz) - [+] 9/10
            1) This is excellent. Great job on the fixes!
            2) Diverse patterns and plays very well throughout.
            1) Thanks
            2) Thanks again haha.

            Choofers

            Kirby Smashed (Xiz) - 7/10
            No notes. Sad day.

            WV

            Kirby Smashed (Xiz) - 6
            No notes again. Sad day. I guess I'll just PM you later.

            kjwkjw

            Taking Wing (Xiz) [8/10]
            ==========
            - Straightforward chart, fun to play.
            Thanks

            The Whip (Xiz) [8/10]
            ==========
            1) Lol, totally saw that dubstep coming
            2) m. 37 (beat 146.5) - jump.
            3) m. 38 (beat 150.5) - same as above.
            4) m. 50~51 - This part is really fun!
            5) m. 68 and m. 72 feel a bit overjumped. How about stepping the entire section (beats 265~end) with the jumps going to the main synth (beats 265, 266, 266.5, 266.75, 267, 267.75, 268.5, etc.) and the percussion (every 4th)?
            6) Good swingy chart.
            1) Haha yeaaah...
            2) Fixed
            3) Fixed
            4)
            5) This part took a while for me, the problem is if I under-step it a bit to the way you recommended, it will really decrease in difficulty from what was happening already in the chart. (Especially in comparison to the 32nd trill sections) So I was aiming for this chart to end on a bit of a nice hard run.

            samurai7694

            Taking Wing (Xiz) - 8/10 [+]

            1) very nice use of PR!
            2) chart was well layered. well done!
            1) Thx!
            2) Yaay thx!
            The Whip (Xiz) - 8/10 [+]

            1) pretty cool song
            2) nice solid chart to go along with it. good job!
            1) Thx agian
            2) Sweet. Thx.

            Dossar

            Taking Wing: 7/10
            1) For the first 24 seconds the bell is the most prominent element in the song. You’re layering soft piano sounds here and I’d recommend saving the jumps until 24.40 where the beat comes in. Having a jump to a powerful beat makes a lot more sense than layering in a soft piano in this case; it’s a matter of the jumps having more emphasis.
            2) The one handed 16th triplets really don’t look good at all.
            3) 39.32: Watch out for different notes being played. This 8th note is stepped in a way that a 3 note jack is made, but it is a different note so it should only be a two note minijack with this 8th note being in a different column.
            4) 46.35: The melody was a good choice to follow, but all the extra jumps to the 4th beat ruin the jumps to the powerful cymbal crashes and it adds more unnecessary density along with making the file bland/generic. The melody is the prominent element here, and it would be best to follow it like you were earlier.
            5) You stepped the 16th stream at 66.92 but not at 43.95; it’s the biggest difficulty spike in the file so it should just be removed. The melody would be a fine replacement here.
            6) 77.89: Up to this point no hands were used. I can see what you’re layering here, but it really is not worth it. Sticking with the jumps to the cymbal crashes for this file would make the jumps have their intended emphasis effect, and it’s not worth adding extra density when the melody itself already gives something nice to follow.
            7) The file had a nice structure to it but the extra density is not worth the reduced emphasis of the jumps and it makes the file more boring and generic.
            1) Well I kinda agree, but I really feel as though in comparison to the rest of the file it seems understepped. It might be due to the fact that I listened to this file a bajillion times and recognize that chord there, but I find it necessary to step.
            2) Fixed. No more 16th trills.
            3) Ah never noticed that. Changed the jack to match PR well, making it a 1-3-4 instead. Fixed.
            4) I kinda fixed. I worked a few notes around here and there to make it flow better.
            5) I never noticed that hahaha. Woopsie. Okay, I removed it. Fixed.
            6) Hands have been removed. Made it flow nicer.
            7) Agreed. I lowered the difficulty a ton with these changes.

            The Whip: 7/10
            1) 9.02, 17.45, 25.87, 34.29, etc: Watch out for one handed minitrill usage like this. It ruins the flow of the file; same thing with those one handed 48th gallops. Yes, the song is at 114 BPM, but the unfriendly pattern feel still stands out.
            2) 12.51: This 32nd is a ghost note. 12.58 is a three note 64th burst starting on the 32nd at 12.64, but it would be better just to step it as a 48th burst there.
            3) For the first 35 seconds more hands are used than jumps. The song is just getting started, and using hands here already when the song doesn’t even have that much energy is definitely too much emphasis.
            4) 30.08: Sudden spike pattern in this 32nd stream
            5) 59.29, 63.50, 67.71, etc.: The 32nd rolls, while I can see what was being done here, don’t work so great. Color usage can work better here! For instance, a 192nd jump can be used to cover the entire whoosh rather than a 32nd roll.
            6) 74.94, 108.63: The main focus in these sections is the 24th swing. Don’t let sudden polyrhythms like this disrupt the flow of the chart (and being 16th jumps, it’s also split heavy).
            7) 107.31 and 107.38: These 32nds are ghost notes. It starts with a 24th on 107.36, then the five note 32nd burst is after.
            8) 111.00: The sound lands on 111.04 (24th note)
            9) 115.08: The 32nd gallops you stepped in this section are “slide” type sounds which are covered by the jumps already. The accenting works better rather than hitting notes to barely audible sounds.
            10) 127.05: Missing 16th note
            11) For the ending jumpstream, having both the melody and the 4th beats layered at the same time turns it into boring jumpstream. For instance, 149.29 to 152.44 is just a jumpstream with a jump every 8th note, and even though the jumps are going to the 4th beat and the melody landing on the 8ths, I just felt like I was playing straight jumpstream not following the feel of the song.
            1) Fixed all sections, made the changes from 3-4-3 to 2-4-2 instead and fixed the hands to flow better.
            2) Sooooo I'm confused, would you prefer I leave it as a 32nd burst or change it to a 24th bunch there?
            3) Well, I decided to leave the hands to show emphasis at the beginning of the song due to weak layering options. Also from the hard hitting chords that are represented in the beginning, I like the way they are.
            4) Yeah, not much I really can do about that.... haha
            5) I need a bit to think about this. I feel like it's very empty otherwise. I'll talk with you about this next time you are on.
            6) What would you suggest then? I tried to put the emphasis on the repetitious notes to keep consistency, but that's all I could do off the top of my head haha.
            7) Fixed. I think?
            8) Fixed.
            9) I guess I was going off of the 'Retro City' File in terms of wub stepping. I really like that approach to dubstep. If you really disagree I'll change it.
            10) Oops. Fixed.
            11) I disagree. Both melody lines are PR'd correctly, with the high-hat snare filling in the rest. I mean it does make it boring but what I guess then needs to change is the high hat and remove it to provide focus on those sections? I dunno lol

            Silvuh

            [6/10] Taking Wing / Assertive Fluttershy // Xiz
            // Layering is mostly good, so that just leaves PR and patterns ... which still need some work.
            1) 3.81s: First note is lower than the second; shouldn't be 4321.
            2) 5.18-5.75s: Should be different than 2.44s, because they're different pitches.
            3) 6.89s: Make this arrow an Up so there's no one-hand trill.
            When doing PR here, you can also consider the pitch of the notes the jump go to. Increase the rate and just listen to those notes and you may find you'll want to change some of the jumps (e.g. 9.29 and 10.66s are the same jump but different pitches.)
            4) 13.41-13.92 and 16.15-16.66 shouldn't both be the same pattern.
            5) 46.58, 47.26; 52.06, 52.75 etc.: Maybe step these 16ths? Try it if you don't think the notes are too soft.
            6) 47.52s: Move this 8th out of the anchor if you can.
            7) 68.78s: It's odd that the lowest note of the first four ends up on the highest jump. You don't have to be like totally precise with your jump PR, but that sticks out.
            8) 69.64-70.66s: Each note in these five is higher than the last, but you have two [34] jumps.
            I don't know what your method was for stepping this section, but try stepping only the jumps first to get that PR sorted out then place singles around them.
            9) 77.86-79.24s: This is all hands and jumps, and it's the only spot you use hands, so it may be better to take one layer out of this section. Otherwise, it brings up the question of other places that would be good for hands (for instance, any loud crash, like 88.84) ... If you want to keep those and put in more, that's okay, too, if you can do it consistently.
            1) Fixed
            2) Fixed
            3) Fixed
            4) I changed it up a bit, so it wouldn't be boring, and they are different pitches, no?
            5) If I would step these, they would really be turned into nasty jacks which really spike the difficulty, I decided against it.
            6) Fixed
            7) Yeah I changed this around a bit, should flow a bit nicer.
            8) Yeaaaah, I get what you mean. I reworked it so it flows a bit nicer.
            9) I ended up removing the hands, since I haven't used them anywhere in the song before.
            [6/10] The Whip / FoxSky // Xiz
            #OFFSET:-0.335; (-15 ms)
            // Mostly fun, but there's a some PR stuff, a layering issue at the end, and anchors that need fixing.
            1) 4.13s: Don't start the steps until the percussion on this 16th.
            2) 4.794, 72.17s: Try emphasizing the whip cracks with a different color, like white or cyan.
            3) 9.01s, etc.: Takes a low rate to hear it, but it's slightly faster than a 32nd triplet. Should be a 48th. Also, maybe don't make these a one-handed pattern.
            4) 10.86s: Move this a 2 so it's not confused as an 8th jack with the sound before it.
            5) 12.44-12.70s: If you want this to follow the synth noise, make the 32nds go down rather than up; to go to the percussion, do 48ths from the 16th to the 8th instead. (You don't step the same synth noise at 20.86s like that, so I'm guessing you meant to step the percussion).
            6) 16.12-16.65s, etc.: For "perfect PR", this should be 212.3 to match the pitches before it.
            7) 24.01-24.28s: Should be 321 again, because the melody isn't doing an ABA thing here.
            8) 37.30s: That jack noise doesn't drown out that fast, so try continuing the jack until this 16th, then put an 8th on a down arrow, because that's where that synth noise pitch-shifts.
            9) 64.01-70.33s: Do something different with the jumps here because the pitch is shifting.
            10) 73.66s: Should be a 2 to go with the following anchor for being that pitch.
            11) 75.33-76.12s: Break these gallops into a different anchor.
            12) 83.75-84.54s: Same as above.
            13) 107.30s: 12th instead of 16th and 32nd here.
            14) 118.22-118.55s, 120.59s: Sounds aren't as loud as the 115.07s ones, so maybe remove these 32nd gallops.
            15) 113.49-134.14s: Shouldn't be a trill for PR.
            16) 140.59-140.86s: Shouldn't be a three-note jack. (just make the 16th a [23])
            17) 141.12s: I can hear what sound this was jumped to, but it gets in the way of the jumps to the main melody. If you want to try some color theory, unlayer the jumps to this high-pitched sound and use single white notes to accent them. (ex, 141.64s would have a pseudo jump because it also has a main melody note on it)
            18) 141.91-144.01s: Jumping the high-pitch sound really gets in the way here, because every other jump goes to a different sound.
            Same comments apply to the repeat of this section.
            1) I'm really sorry, I have to question this... wouldn't removing 5 of the notes kinda make it incomplete? Wouldn't it be better just to remove all of them?
            2) Fixed. I also changed this for the other whip cracks throughout the song. (4-5 places)
            3) It is in some sections, but it isn't in others... I dunno do you hear that too? Oh, and fixed. I changed the patterns from 3-4-3 to 1-3-1 as said above.
            4) What? I don't really understand, it's not a jack?
            5) Yeah, I meant to step the percussion during that.
            6) Fixed
            7) Not sure why I didn't do that before... fixed
            8) I agree it does not end here, however I'm afraid it will create quite nasty jack here... a lot more then I think is needed.
            9) I did that at first but it became unclear what I was stepping, and made it look like I was stepping randomly. I decided just to keep it the way it is.
            10) Fixed
            11) Kinda fixed. Made it less of an anchor.
            12) Same as above. Fixed.
            13) Fixed.
            14) Dossar made this comment earlier. I'm considering it, however I kinda liked the 'wub' stepping of 'Retro City' as said earlier, so I am keeping it for now. However, I might change it.....
            15) I'm confused... what do you mean?
            16) Pssst... It's my signature hahaha. In every file that I have made I do a 12 / 13 / 14 hahahaha. I know I know, but I mean it kinda breaks away from the boring-esk jumpstream that it becomes.
            17) Jumps are stepped to the main melody + kick. It works? I dunno what you mean. And if I use color theory here it will be pretty much used for the whole section...
            18) The way you are recommending is the way I had it before when I had people review it, and they suggested it not to be like that, mostly because it really left the file to be open and empty... so I don't know what I want to do with this now haha
            Last edited by Xiz; 08-6-2013, 12:56 AM.

            Comment

            • kommisar
              Dark Chancellor
              FFR Simfile Author
              FFR Music Producer
              • Jun 2005
              • 7324

              #7041
              Re: Queue/Batch Discussion Thread v2

              Originally posted by Fission
              fair enough, but by luis's rating system, kommicore should have gotten 3/10 as well since it has all of those ghost notes. pretty obvious bias going on here.
              ghost notes have no place in FFR. I've rejected countless files with this and am not lenient on judging such.

              basically i'm mad


              kommicore you could argue if the end has 16th runs since it's hard to hear.


              next batch, the call for 300bpm has been answer. where hi19 at

              Last edited by kommisar; 08-6-2013, 02:39 AM.

              Comment

              • Wayward Vagabond
                Confirmed Heartbreaker
                FFR Simfile Author
                • Jul 2012
                • 5866

                #7042
                Re: Queue/Batch Discussion Thread v2

                Originally posted by Xiz
                Below are my responses for each judge in relation to my 3 accepted files. I haven't given responses on Exogenesis yet, until I know it's accepted I'll tweak it, otherwise I'll rework the whole file.

                EDIT: I'd love to hear back from some of you in relation to some questions I bring up, or things I need clarified in my questions to your comments. Thx.


                TC_Halogen:


                1) Thanks
                2) I never noticed that... interesting. However, I am keeping it otherwise there will be weird mini-jacks. So I will keep as is for now haha.
                3) Yeah, The difficulty is much harder then I intended. But I decided to put more heavier patterns in there instead of having lots of nasty spikes.


                AlexDest


                1) Thanks
                2) Thanks again haha.

                Choofers


                No notes. Sad day.

                WV


                No notes again. Sad day. I guess I'll just PM you later.

                kjwkjw


                Thanks



                1) Haha yeaaah...
                2) Fixed
                3) Fixed
                4)
                5) This part took a while for me, the problem is if I under-step it a bit to the way you recommended, it will really decrease in difficulty from what was happening already in the chart. (Especially in comparison to the 32nd trill sections) So I was aiming for this chart to end on a bit of a nice hard run.

                samurai7694


                1) Thx!
                2) Yaay thx!

                1) Thx agian
                2) Sweet. Thx.

                Dossar



                1) Well I kinda agree, but I really feel as though in comparison to the rest of the file it seems understepped. It might be due to the fact that I listened to this file a bajillion times and recognize that chord there, but I find it necessary to step.
                2) Fixed. No more 16th trills.
                3) Ah never noticed that. Changed the jack to match PR well, making it a 1-3-4 instead. Fixed.
                4) I kinda fixed. I worked a few notes around here and there to make it flow better.
                5) I never noticed that hahaha. Woopsie. Okay, I removed it. Fixed.
                6) Hands have been removed. Made it flow nicer.
                7) Agreed. I lowered the difficulty a ton with these changes.


                1) Fixed all sections, made the changes from 3-4-3 to 2-4-2 instead and fixed the hands to flow better.
                2) Sooooo I'm confused, would you prefer I leave it as a 32nd burst or change it to a 24th bunch there?
                3) Well, I decided to leave the hands to show emphasis at the beginning of the song due to weak layering options. Also from the hard hitting chords that are represented in the beginning, I like the way they are.
                4) Yeah, not much I really can do about that.... haha
                5) I need a bit to think about this. I feel like it's very empty otherwise. I'll talk with you about this next time you are on.
                6) What would you suggest then? I tried to put the emphasis on the repetitious notes to keep consistency, but that's all I could do off the top of my head haha.
                7) Fixed. I think?
                8) Fixed.
                9) I guess I was going off of the 'Retro City' File in terms of wub stepping. I really like that approach to dubstep. If you really disagree I'll change it.
                10) Oops. Fixed.
                11) I disagree. Both melody lines are PR'd correctly, with the high-hat snare filling in the rest. I mean it does make it boring but what I guess then needs to change is the high hat and remove it to provide focus on those sections? I dunno lol

                Silvuh


                1) Fixed
                2) Fixed
                3) Fixed
                4) I changed it up a bit, so it wouldn't be boring, and they are different pitches, no?
                5) If I would step these, they would really be turned into nasty jacks which really spike the difficulty, I decided against it.
                6) Fixed
                7) Yeah I changed this around a bit, should flow a bit nicer.
                8) Yeaaaah, I get what you mean. I reworked it so it flows a bit nicer.
                9) I ended up removing the hands, since I haven't used them anywhere in the song before.

                1) I'm really sorry, I have to question this... wouldn't removing 5 of the notes kinda make it incomplete? Wouldn't it be better just to remove all of them?
                2) Fixed. I also changed this for the other whip cracks throughout the song. (4-5 places)
                3) It is in some sections, but it isn't in others... I dunno do you hear that too? Oh, and fixed. I changed the patterns from 3-4-3 to 1-3-1 as said above.
                4) What? I don't really understand, it's not a jack?
                5) Yeah, I meant to step the percussion during that.
                6) Fixed
                7) Not sure why I didn't do that before... fixed
                8) I agree it does not end here, however I'm afraid it will create quite nasty jack here... a lot more then I think is needed.
                9) I did that at first but it became unclear what I was stepping, and made it look like I was stepping randomly. I decided just to keep it the way it is.
                10) Fixed
                11) Kinda fixed. Made it less of an anchor.
                12) Same as above. Fixed.
                13) Fixed.
                14) Dossar made this comment earlier. I'm considering it, however I kinda liked the 'wub' stepping of 'Retro City' as said earlier, so I am keeping it for now. However, I might change it.....
                15) I'm confused... what do you mean?
                16) Pssst... It's my signature hahaha. In every file that I have made I do a 12 / 13 / 14 hahahaha. I know I know, but I mean it kinda breaks away from the boring-esk jumpstream that it becomes.
                17) Jumps are stepped to the main melody + kick. It works? I dunno what you mean. And if I use color theory here it will be pretty much used for the whole section...
                18) The way you are recommending is the way I had it before when I had people review it, and they suggested it not to be like that, mostly because it really left the file to be open and empty... so I don't know what I want to do with this now haha
                I've gone over this file with you already and you didn't change anything. Why would I bother writing noted when I already told you what o thought should change about it when you sent going to do it anyway?

                Comment

                • XelNya
                  [Nobody liked that.]
                  FFR Simfile Author
                  • Sep 2012
                  • 3368

                  #7043
                  Re: Queue/Batch Discussion Thread v2

                  I was angry at seeing Aj review Eternity again, but upon actually attempting to explain the chart, I realized I have been being a complete maggot douche bag about it to Aj.

                  I actually owe you an apology. You'll have to forgive me if I keep it short cause we both know I am literal garbage at it.

                  I am sorry I have been a stubborn cunt about this chart, and treated you like shit over it. I promptly deserve to be bitch slapped like a common whore for it.
                  Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                  Comment

                  • KrazyKitsune
                    FFR Player
                    • Dec 2010
                    • 602

                    #7044
                    Re: Queue/Batch Discussion Thread v2

                    Originally posted by XelNya
                    I was angry at seeing Aj review Eternity again, but upon actually attempting to explain the chart, I realized I have been being a complete maggot douche bag about it to Aj.

                    I actually owe you an apology. You'll have to forgive me if I keep it short cause we both know I am literal garbage at it.

                    I am sorry I have been a stubborn cunt about this chart, and treated you like shit over it. I promptly deserve to be bitch slapped like a common whore for it.

                    Comment

                    • SKG_Scintill
                      Spun a twirly fruitcake,
                      FFR Simfile Author
                      • Feb 2009
                      • 3875

                      #7045
                      Re: Queue/Batch Discussion Thread v2

                      thankfully in the meantime I've made 2 wonderful SM files :P
                      also, never knew about that bpm frame cutoff





                      Originally posted by bluguerilla
                      So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                      ___
                      . RHYTHMS PR LAYERING
                      . ZOMG I HAD TO QUIT OUT TERRIBLE
                      .

                      Comment

                      • Fission
                        no
                        FFR Simfile Author
                        • Jan 2004
                        • 1850

                        #7046
                        Re: Queue/Batch Discussion Thread v2

                        Originally posted by kommisar
                        ghost notes have no place in FFR. I've rejected countless files with this and am not lenient on judging such.
                        certainly not, but i was calling in to question if there were actually ghost notes in ninur or if it is completely fabricated or just faulty audio hardware

                        Comment

                        • Choofers
                          FFR Player
                          FFR Music Producer
                          • Dec 2008
                          • 6205

                          #7047
                          Re: Queue/Batch Discussion Thread v2

                          Originally posted by XelNya
                          I was angry at seeing Aj review Eternity again, but upon actually attempting to explain the chart, I realized I have been being a complete maggot douche bag about it to Aj.

                          I actually owe you an apology. You'll have to forgive me if I keep it short cause we both know I am literal garbage at it.

                          I am sorry I have been a stubborn cunt about this chart, and treated you like shit over it. I promptly deserve to be bitch slapped like a common whore for it.
                          WELP

                          Comment

                          • Coolboyrulez0
                            VICES
                            FFR Simfile Author
                            FFR Music Producer
                            • Aug 2006
                            • 10042

                            #7048
                            Re: Queue/Batch Discussion Thread v2

                            (ノ´ヮ´)ノ*:・゚✧

                            since i didnt pay attention batches are now always open, and SAP recharges every other batch (if i send 4, i cant send to the next one at all, and then 4 for the next one) or am i wrong on something

                            because i might feel like stepping soon (ノ´ヮ´)ノ*:・゚✧
                            Last edited by Coolboyrulez0; 08-6-2013, 12:29 PM.
                            https://soundcloud.com/cbrbreakcore
                            https://cbrrecords.bandcamp.com/

                            Comment

                            • Xiz
                              TWG Chaos
                              FFR Simfile Author
                              • Feb 2012
                              • 3399

                              #7049
                              Re: Queue/Batch Discussion Thread v2

                              Originally posted by Wayward Vagabond
                              I've gone over this file with you already and you didn't change anything. Why would I bother writing noted when I already told you what o thought should change about it when you sent going to do it anyway?
                              I'm beginning to think you only played the first 15 seconds of my file, because that's pretty much the only section I didn't change. You recommended a cut (and harder laying there if I am not mistaken), and I disagreed. Pretty much everything else you recommended I re-looked at and relayed.

                              Pretty much everything else is different. I don't think AJ and Alex would comment on how good the major fixes are if you were correct in saying I didn't change anything in the file.

                              I'm really disappointed because I actually really valued your input, but you are dropping the ball on me man...

                              Comment

                              • Elite Ninja
                                Kawaii Desu
                                Event Staff
                                FFR Simfile Author
                                • Mar 2007
                                • 4827

                                #7050
                                Re: Queue/Batch Discussion Thread v2

                                Prismatic Lollipops - 6, 8, 7, 3..... ?_?
                                Last edited by Elite Ninja; 08-6-2013, 12:22 PM.
                                Best AAA = Aballava(?) + Serious Shit (97)
                                Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                                Best Score = do i smile? 3-0-0-3 (100)

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