Queue/Batch Discussion Thread v2

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  • mi40
    FFR Simfile Author
    • Aug 2008
    • 3655

    #7006
    Re: Queue/Batch Discussion Thread v2

    well damn if herbie got in then i guess i'm sending in fixes and preparing for the poopfeast since herbie is the one file i cared most bout

    Comment

    • TheSaxRunner05
      The Doctor
      • Apr 2006
      • 6144

      #7007
      Re: Queue/Batch Discussion Thread v2

      Oh, I guess my file wasn't in this batch.


      Comment

      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #7008
        Re: Queue/Batch Discussion Thread v2

        marionintendo why did u restep he's a pirate lol. most useless restep ever

        Originally posted by FictionJunction
        wow

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #7009
          Re: Queue/Batch Discussion Thread v2

          It technically wasn't a re-step, it was something that he and megamon submitted at the same time, but megamon's won.

          Sonic the Hedgehog Dubstep (TC_Halogen) - 7/10 [+.]

          - at 111.543s. what do these 32nds go to?
          It seemed like there was some separation after the 16ths. It's tough to hear and I don't exactly have the best soundcard or anything, hahaha

          Sonic the Hedgehog Dubstep: 7/10
          - While the layering is passable those jumps to the kicks were overkill
          - 52.13: Missing 3/64th? The rhythm for this sound is weird because the last sound is like it falls more on 52.10 (the 16th note); same thing with 65.28, 123.57, and 137.28
          - 111.62: These 32nd notes are ghost notes on normal rate and on a very very low rate there was some really quiet squeaky nose that vaguely fell on the 32nd placements.
          - 149.23: That 32nd down arrow into the jump that enters a 16th trill looked a bit yucky
          - 153.68: I can’t hear those offsetted color notes, only the 48ths. I could only vaguely make out a sound on a very low rate.
          - The long 16th jacks could have just been trills. They’re sudden difficulty spikes that push the FC difficulty of the file way up. The heavy jump and hand usage also didn’t give much flavor to the file; the color usage stood out way more.
          - can't say I agree with this, haha
          - in this particular area, it's only vocals and the synth/snare, with the latter two receiving jumps for everything. The ring loss sound is a special accent, so I figured it could add some nice little variation. The 3/64th goes for a hi-hat that's pretty deep in the background.
          - guilty as charged, it is tough to hear and I couldn't discern it cleanly myself, so I tried to assume and hope that I was right.
          - yeah, it is a little tight. I might change the tip of that pattern so there's no overlay at all...
          - the offset 192nds are used the same way as earlier in the chart, but it is admittedly masked behind the other sounds. Leaving this alone, though.

          38.36s: Maybe do a [12]34 with the 32nd thing here instead?
          44.79s etc: Maybe use a different color map for the brake noise? (like doing purple/pink/cyan)
          You have the brake noises on the inside in the first repeat and on the outside in the second, but the ring-losing noise is stepped as one-handed trills both times. Maybe mix that up for the second repeat, too?
          - deviate from structure? mmmmmmm...
          - HAHAHA, I like this idea. That might be pretty cute to add, actually!
          - the ring-loss will stay as one-handed trills; it's the one thing I envisioned in this chart before even making it, haha

          Eclipse (Luna) [TC_Halogen & who_cares973] - 6/10 [+.]

          - Jumps to percussion, but missing jumps at 10.816s and 11.080s?
          - I'm not a fan of that transition at 43.815s which has a right mini jack leading into a forced mini jack from the 32nd note 43234 pattern.
          - Very nasty forced 212 pattern at 55.374s.
          - The rest of the 32nds are simple roll/spin patterns which is how it should be unless forced mini jacks don't cause awkward one hand patterns such as 212 or 343.
          - Very clean layering and pretty fun, but please fix what's mentioned above.
          - will address
          - will also address
          - and will address, lol
          - yeah, smoothness was somewhat important to me; I'm quite surprised that I let things like that stay
          - thanks!

          Eclipse (Luna): 7/10
          - There are a lot of split-heavy one handed 32nd bursts and 16th minijacks in this file that just ruin the flow of the chart.
          - Measure 32 and 40, seriously? The patterns in this file could really use some reworking.
          - This file had some nice ideas, but the split-heavy nature of the bursts just makes the difficulty very forced along with the 16th minijacks.
          - will address the split-handed patterns as needed, but the mini-jacks likely won't change
          - not sure what this is, will look into it later
          - if it detrimentally affects flow, I'll see what I can change around

          Eclipse (Luna) / TC_Halogen & who_cares973
          rating: 7.5/10 [+.]
          - a number of 32nd patterns are very tight due to their patterns often being staircases such as at 44.87s,55.42s
          - some missed notes: 45.40s,54.32-54.93s
          - also some missed percussion: 46.82s,47.52s
          - 69.05-77.70s: optional but you could step some of the 16ths to the tinkly background melody
          - Summary: Pretty fun drum'n bass file, with relatively friendly 32nd patterns except for the staircases. Also some obvious melody missing at a few places. The file structure and song reminds me a bit of Sleepmix Strikes Back.
          - will address
          - oooo?
          - oooo? will fill in all instances!
          - I'll see how that works out.
          - thanks, Carlos did really good with this too

          to luv me I xxx for u (Reprise) (TC_Halogen) [8/10]
          ==========
          - Tough file, yet plays nicely.
          - m. 72 (beat 285) - jump.
          - m. 97 (beat 385.25) - missing note.
          - m. 105 (beat 417.25) - same as above.
          -
          - will fix
          - will fix
          - aaaaaaaaaand will fix.

          to luv me I xxx for u (Reprise) [TC_Halogen] - 7/10 [+.]

          - oh my.....what a savage file
          - 16th note trills felt overstepped since I mainly hear the bass kicks
          - I found the ending piano to be anti-climactic to be honest
          - overall pretty fun aside from personal tastes on certain jumpstreams that I would change such as in 166.298 with its mini-trill-trap pattern.
          -
          - the 16th note trills actually are overstepped, but I tried doing it in a tasteful way -- there was no way for me to legitimately increase the pace of the chart despite the screamed sample - what I tried doing was combining the bass drum's rhythm and filling in a syncopated rhythm to accommodate for the length of the screaming to boost the pace a bit
          - it is what it is, haha
          -

          to luv me I xxx for u (Reprise): 8/10
          - 20.61: In this speedup that color trill is just rude and would make me immediately turn sound off, ignoring everything else you’d be going for in the file. Sorry, but this happened in Trinity and it’s not properly playable with sound on.
          - That beginning runningman section is surprisingly fluent. Hard but doable.
          - 95.14: I’d probably split those hand/jump transitions after the 16th trills pretty hard haha. Reminds me of Scrap Syndrome’s long trill parts
          - 180.23: Nice speedup trick, I’m glad you didn’t step the constantly speeding brrrrr noises here haha. Although, trills felt kind of awkward here… stream could have worked.
          - The 8th jumpglut usage and the heavy layering was definitely fitting for the song’s intensity. This file was great but the beginning color trill parts was really bad. At 237.35 BPM 32nds also have a chance of being zero frames apart (albeit small chance), so if one of those gallops does happen to turn into a jump, that part really does become crap. Please step something else other than a trill.
          - will do: I was actually considering changing this to a roll that only accents the piano sample (no gallops, to avoid frame wreckage), so it should be considerably easier
          - sweet! Yeah, there's two sets of (relative) PR going at the same time in the intro; it took a while to get just right
          - see the note I left in response to Luis for this; was going for something specific
          - yeah, a wall would be pretty eek for that. I still wanted to emulate the flow of having to aggressively accommodate for the sample, and a roll at that speed will likely be jump-trilled, so I just broke it down to trilling and said the hell with it, haha
          - thanks, and yeah, will definitely fix.

          // A few PR things to fix, but this is solid.
          // If you could cut any of the repetition out well, do that, because there is a lot of that stuff.
          4.25s: Don't need this grace note.
          20.58-22.6s: Maybe do some BPM things to make the colors pretty? (A few are off: check 20.716, 21.000, 21.058, 21.158, 21.895)
          Maybe add a couple arrows at the end of the roll so it ends at that weird vocal sound.
          42.75-47.04s: So I thought the anchor at 43.57s was odd, then I decided to try stepping this section and came up with almost the exact same patterns.
          (Differs only at 46.16-47.04s: At 46.70s is the highest note, so I'd put it at [34] and have the next two jumps step down.)
          50.66-51.47s: 51.07s is the lowest note and 51.34s is the highest in this section, so that should be seen in the steps.
          (Also, I like how you use white notes instead of bursts.)
          68.93-76.57s: I can see how your PR was supposed to work here, but those long 8th trills should be avoided.
          79.57s: Should be [23] to match 80.11s
          81.20-82.02s: If you want a clearer down-step here, the first two jumps should be [34] [24].
          93.61s: Move this 8th out of the jack.
          121.84-122.93s: Make this pattern lower so 126.20-127.29s can be made higher for better PR.
          137.52, 146.25s: I get that you're doing hands to the crashes and not layering the melody, but these doesn't have a melody note and might could just be jumps.
          147.47-148.57s: Same thing about making the colors nice if you want to.
          151.43s: Move to [12] to get out of the anchor; un-anchor this jump on each repeat.
          190.56s: Don't need this grace note.
          192.91s: Has a melody and chord; should be a jump.
          210.63-212.85: PR is backwards.
          - will fix?
          - if this pertains to the speed-up trill, I'm going to rework it to be a little cleaner in terms of coloring
          - haha, yeah. (Will address that PR issue.)
          - this as well (and thanks, I didn't want to see any sorts of bursts/buzzes in this chart - I wanted a no bullshit hard chart)
          - I think this has to do with what I told Luis/Roy about, see above
          - will address all other PR/rhythm issues, haha

          Comment

          • .Gazelle.
            Mr. Skeltal
            FFR Simfile Author
            • Oct 2010
            • 1506

            #7010
            Re: Queue/Batch Discussion Thread v2



            Originally posted by LeKrispyKreme
            Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.

            Comment

            • mi40
              FFR Simfile Author
              • Aug 2008
              • 3655

              #7011
              Re: Queue/Batch Discussion Thread v2

              thats my face dont worry mang

              Comment

              • Razor
                Dan "Razor" Devilz
                FFR Simfile Author
                • May 2004
                • 1606

                #7012
                Re: Queue/Batch Discussion Thread v2

                w/e ill re-send Ninur again and again and again until you dipshits accept it

                7.5/7/7/3

                like really


                and lol @ being blown off when i ask for a rejudge
                Originally posted by FFR Forum Awards
                Best FFR file from 2013:
                3rd: Retro City
                Originally posted by Choofers
                I play Stepmania, so I know everything about media formats.

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #7013
                  Re: Queue/Batch Discussion Thread v2

                  Originally posted by yo man im awesome
                  Kirlian Isles I: 8/7/6/Pass

                  Choof I'm curious, why you pass?

                  Edit: AJ 90% of your notes i agree with, only these two i'm a little iffy on:



                  with 35.727, why would i do that, that wouldn't make any sense PR-wise rofl, unless i'm hearing that wrong.
                  43.172, could be my mind playing tricks on me, but i actually hear the pitch going down here. That's no big deal though.
                  It makes sense PR-wise, but in a different way. Rather than thinking of L/R/U as 1/4/3, think of it as 5/4/3 -- putting the left arrow for the highest note and using 4/3 in their respective spots actually makes them correspond to the same pitch as how they appear earlier in that section.

                  43.172 might be the same instance -- I'll check with you tomorrow on it (if I have time).

                  Gotta go to bed for now: night night.

                  Comment

                  • mi40
                    FFR Simfile Author
                    • Aug 2008
                    • 3655

                    #7014
                    Re: Queue/Batch Discussion Thread v2

                    you can ask for rejudges?

                    eyo can i get artichoke king rejudged, 7.5/6/6, doss4

                    Comment

                    • Zaevod
                      FFR Player
                      • Apr 2013
                      • 385

                      #7015
                      Re: Queue/Batch Discussion Thread v2

                      With 6/6/5/6, is there any chance for me to send a file with the fixes suggested for Labyrinth of Logic and have it reevaluated or will I just have to wait until the next batch?
                      Damn, I think my situation would be better if it weren't for the stupid 192nd accents.
                      https://soundcloud.com/zaevod/the-glimpse

                      Comment

                      • yo man im awesome
                        soleil ardent
                        FFR Simfile Author
                        • May 2007
                        • 6514

                        #7016
                        Re: Queue/Batch Discussion Thread v2

                        Originally posted by Zaevod
                        With 6/6/5/6, is there any chance for me to send a file with the fixes suggested for Labyrinth of Logic and have it reevaluated or will I just have to wait until the next batch?
                        that's a situation where it's going to have to be sent next batch, unfortunately.

                        Originally posted by choof
                        you double dad loving dipshit
                        Originally posted by t-rogdor
                        dammit now i have to smoke a picture of choof out of a bong
                        Originally posted by smartdude1212
                        I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                        Comment

                        • mi40
                          FFR Simfile Author
                          • Aug 2008
                          • 3655

                          #7017
                          Re: Queue/Batch Discussion Thread v2

                          ps) quality notes

                          samurai6794

                          Murderous Rampage (Baq12) - 6/10 [+.]

                          - 24th note ghost arrows at 31.926s.
                          - Song is really repetitive. Chart is alright though. Very light accept.

                          -1 for 24th ghost notes
                          -1 for song repetitiveness
                          -2 for chart being alright

                          Comment

                          • Fission
                            no
                            FFR Simfile Author
                            • Jan 2004
                            • 1850

                            #7018
                            Re: Queue/Batch Discussion Thread v2

                            samurai7694
                            - Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart.

                            pretty sure you have the order backwards if you are accusing alex. his file was in odi3 long before rparty's chart saw the light of day.

                            KOMMICORE (0 + Choofers) - 7/10

                            this chart was submitted 3 times without any fixes and has blatant sync errors but you gave it a 7.

                            Ninur (Razor) - 3/10

                            you have a rather sizable list of sounds that are apparently missing or phantom stepped that none of the other judges but you pointed out, and the rating is unjustified.

                            Comment

                            • .Gazelle.
                              Mr. Skeltal
                              FFR Simfile Author
                              • Oct 2010
                              • 1506

                              #7019
                              Re: Queue/Batch Discussion Thread v2

                              New world disorder 2012
                              5/5/6/6
                              New world disorder 2013
                              5/6/6/8


                              Originally posted by LeKrispyKreme
                              Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.

                              Comment

                              • ilikexd
                                FFR Simfile Author
                                • Apr 2006
                                • 3207

                                #7020
                                Re: Queue/Batch Discussion Thread v2

                                i guess im pretty satisfied @ 6.75 for eos because theres a ton of stuff that is hard to follow

                                just to respond to some mirage garden comments
                                Mirage Garden (ilikexd) [7.5/10]
                                ==========
                                - m. 70 - Be sure to take out the 192nd minijack here when you resubmit or send in fixes.
                                omitted it because its not super audible and is right at the end of a very climactic part, would prob kill a few aaas at the end too

                                Mirage Garden (ilikexd) - 7/10 [+.]

                                - The drum roll at 30.029s is actually 48th notes right after that up arrow 8th note, not 64th notes. Keep that 324321 pattern leading to the [234] 4th note hand but swap the note value from 64ths to 48ths. Same problem happens at 200.613s
                                - ***lol accidental 192nd note jack at 119.340s, please remove that***
                                - I personally prefer that cut used for this but you pulled it off with sweet pattern choices and layering was superb. The layering was not too heavy and not too light. Well-balanced and it has a nice replay value.
                                - The ending is actually in 192nd notes (though obviously fast for that BPM) so a 96th note roll would have been fast-enough (or rather slow-enough) for the piano roll at the very end.
                                - i stepped the piano roll not the drum roll, drum is barely audible and piano is more prominent
                                - this is so dumb, how did this happen lol. hope it didn't affect anyone's opinions too much
                                - @ending just stepping the piano roll as before, 78bpm 96ths are probably too fast (468 bpm 16ths) unless i make them just a roll which i dont like, prefer my other pattern

                                thanks for the compliment i put a lot of work in to make this a fun 4 minutes

                                Mirage Garden (long) / ilikexd
                                rating: 9/10 [+]
                                - a suggestion for aesthetics: since the song changes time signatures a lot, I recommend fixing the bpm so that you don't have half of the song as 16ths. Some might say you have a bit of yellow arrow syndrome.
                                - 39.07s,51.09s,etc.: why is this a jump but not a hand? Might as well make it consistent or make the other hands jumps instead
                                - 65.41-74.45s: I don't quite understand what all of these jumps go to, but it plays fine
                                - 109.26-112.14s,118.23s-122.53se: these two parts still feels a bit empty
                                - 134.71s: missed 32nd
                                - 185.22-185.61s: awkward 24ths transitioning to hand (due to left arrows)
                                - 215.23-215.61s,etc.: why is this part jumps while other similar parts are hands?
                                - Summary: I only see small issues, but the bigger picture is that the file is structured very well and is just a blast to play. A real keeper.
                                - afaik its not because the song changes time signatures its just that different parts of like 100 notes are just 1/16th off and thats how it was composed. all the bpms are correct i think (ive checked this before because it looked weird to me as well).
                                - the crash cymbal is barely audible there so its just a jump the piano note
                                @ 215s - they are jumps in one section and then hands the next section because the crash cymbal gets extremely loud and also allows for more variation in the file

                                Comment

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