Rules/Submission Guidelines

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 14989

    #16
    Re: Rules/Submission Guidelines

    I just updated with BSE with the September 2016 and current November 2016 submissions as specified in this post.

    The BSE was also updated with bmah's pending fix results above.

    There are 12 submissions for September/October 2016 listed below.
    Last edited by DossarLX ODI; 11-26-2016, 07:32 PM.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

    Comment

    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 14989

      #17
      Re: Rules/Submission Guidelines

      The files on the public engine for July/August 2016 and September/October 2016 should now have the 5 offset bias issue resolved. Please inform of any file that still has an offset issue.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 14989

        #18
        Re: Rules/Submission Guidelines

        Updated January 10th, 2017

        Here is an update on the Conditional Queue files. Blue usernames indicate that I have received a response, and orange usernames mean that the user has responded back and brought up requests for applying changes to the files (this is a situation where the course of action is still being determined). Green songs mean an update was sent. If I missed anything, it is your responsibility to inform of when and where you sent the updates for a file. If after January 10th, 11:59 PM EST there are no pending fixes sent for the file, the file will be put into a rejected state as per the addendum to the submission rules.

        DarkZtar
        Blue Army V2
        Crystalline White
        Agartha
        Creamy Sky (NOTE: needs another fix sent, previous pending fix was reviewed)
        Glitchcraft
        Starbound
        Machines

        DossarLX ODI
        Horizon

        hi19hi19
        Breath After Breath
        High-Priestess
        entanglement
        Blaze Heatnix
        Oprah Shmup
        Welcome to Planet Urf
        DATA DRAIN
        Dear My Sweetie
        Japan Style Breakcore - 2

        klimtkiller
        sniffing stardust on the dancefloor
        gorechestra

        M0nkeyz
        We won't be alone
        My Catchy Lil Bassline [Nov 2, 2016 at 7:42 PM]
        Pear

        MarioNintendo
        Drive of Unliving Things [Dec 11, 2016 at 8:34 PM]
        PWRPFF RAVES [Dec 11, 2016 at 8:34 PM]
        Space Threat

        masterzatwork
        Triumph

        Pizza69
        The Basement Community

        PrawnSkunk
        Breaka Railway
        Tope Doge
        i wanna fuck the moon
        welc.moe

        Scintill
        Every Chance of Hope is Destroyed

        Silvuh
        [Resubmission] Zephyros
        Spider Dance

        VisD
        [Resubmission] Phantom Of The Opera [Dec 12, 2016 at 2:53 AM]

        Wayward Vagabond
        I Like Trains (Remix)
        Upside Down (Bassnectar & Terravita Remix)
        Rivotril Isn't Working
        Waves
        Belly Dance (Consistently Drinkin' Remix) [Heavy]
        Belly Dance (Consistently Drinkin' Remix) [Standard]
        Lovely City

        XelNya
        Sis Puella Magica
        La Tristesse Durera Toujours
        [Resubmission] Nightfall (Original Mix)

        Xiz
        Problematic
        Smoke Weed Everyday
        [Resubmission] Miss Jackson
        3 Year Anniversary Mix

        YoshL
        I'm Getting Serious!
        Powerhaus
        Last edited by DossarLX ODI; 01-10-2017, 06:00 PM.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14989

          #19
          Re: Rules/Submission Guidelines

          Because of the holiday seasons, it is understandable that stepartists may be somewhere where they can't edit their charts or are occupied with some other activities. I will extend the deadline another two weeks (until January 10th, 11:59 PM EST), no more postponements on the current files after that. Please take this extension to enjoy the holiday season, and then get back to the files.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 14989

            #20
            Re: Rules/Submission Guidelines

            I did a large Batch Search Engine Update today. In short, the November/December 2016 Regular Batch submission list is finalized, the January/February 2017 Regular Batch opened, and there were some Pending Fixes sent.

            Any stepartists that still need to send Pending Fixes by the January 10th, 11:59 PM EST deadline for their CQ'd files have been PM'd with the list of files to address.*

            *This deadline is only for the files that were judged before November 1st, 2016. For everything judged after that, there is an 8 week period. For example, Grid Compass had judgments released on 12/26/16 so the deadline for Pending Fixes on that file is February 20th, 11:59 PM EST.
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 14989

              #21
              Re: Rules/Submission Guidelines

              For anyone that hasn't sent Pending Fixes for the files CQ'd before November 1st, 2016, there is still four hours left.

              Conditional Queue ⇒ Pending Fix

              [Jan 5, 2017 at 4:44 PM]
              > DossarLX ODI
              Horizon

              [Jan 5, 2017 at 6:34 PM]
              > YoshL
              I'm Getting Serious!
              Powerhaus

              [Jan 6, 2017 at 10:13 PM]
              > gameboy42690
              Perihelion / Aphelion

              [Jan 9, 2017 at 2:03 AM]
              > Silvuh
              Zephyros
              Spider Dance


              Accepted Updates

              [Jan 6, 2017 at 10:19 PM]
              > gameboy42690
              GO BACK 2 RAVE (NINETYSIXTH BREAK REMIX)

              [Jan 8, 2017 at 5:52 PM]
              > gameboy42690
              Inspector Gadget

              [Jan 9, 2017 at 2:03 AM]
              > Silvuh
              The Fated Hour
              Koi no Sakisaki Revolution desu yo
              Spear of Justice
              Scrambled Eggman

              Another note: The pending fixes for Phantom Of The Opera have been reviewed and that file is now Accepted.
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • DossarLX ODI
                Batch Manager
                Game Manager
                FFR Simfile Author
                • Mar 2008
                • 14989

                #22
                Re: Rules/Submission Guidelines

                The following files were moved from Conditional Queue to Rejected for not meeting the January 10th, 2017, 11:59 PM EST deadline for files Conditionally Queue'd before November 1st, 2016.

                Song List Summary

                Belly Dance (Consistently Drinkin' Remix) [Heavy]
                Belly Dance (Consistently Drinkin' Remix) [Standard]
                Blaze Heatnix
                Blue Army V2
                Breath After Breath
                Creamy Sky (NOTE: needs another fix sent, previous pending fix was reviewed)
                DATA DRAIN
                Dear My Sweetie
                entanglement
                Every Chance of Hope is Destroyed
                High-Priestess
                I Like Trains (Remix)
                Japan Style Breakcore - 2
                Lovely City
                Machines
                Oprah Shmup
                Rivotril Isn't Working
                Space Threat
                Triumph
                Upside Down (Bassnectar & Terravita Remix)
                Waves
                Welcome to Planet Urf


                Stepauthor Summary

                > DarkZtar
                Blue Army V2
                Creamy Sky
                Machines

                > hi19hi19
                Breath After Breath
                High-Priestess
                entanglement
                Blaze Heatnix
                Oprah Shmup
                Welcome to Planet Urf
                DATA DRAIN
                Dear My Sweetie
                Japan Style Breakcore - 2

                > MarioNintendo
                Space Threat

                > masterzatwork
                Triumph

                > Scintill
                Every Chance of Hope is Destroyed

                > Wayward Vagabond
                I Like Trains (Remix)
                Upside Down (Bassnectar & Terravita Remix)
                Rivotril Isn't Working
                Waves
                Belly Dance (Consistently Drinkin' Remix) [Heavy]
                Belly Dance (Consistently Drinkin' Remix) [Standard]
                Lovely City


                Other updates

                PrawnSkunk sent fixes for the following:
                Tope Doge [Jan 10, 2017 at 11:53 PM]
                i wanna fuck the moon [Jan 10, 2017 at 11:51 PM]
                welc.moe [Jan 10, 2017 at 11:59 PM]

                Breaka Railway already had fixes sent last year so that was an oversight on my part.

                There were also two Pending Fixes sent that were an oversight on my part, and the Batch Search Engine has been updated with them.

                Drive of Unliving Things [Dec 11, 2016 at 8:34 PM]
                My catchy lil bassline [Nov 2, 2016 at 7:42 PM]

                This leaves 31 Pending Fix files to be assigned (more details on that will come later), and 5 Conditional Queue files after November 1st, 2016 to have Pending Fixes sent. The deadline list for these five files is below, and can also be found on the BSE:

                Grid Compass - February 20th, 11:59 PM EST
                Hesperides - March 7th, 11:59 PM EST
                Light Emitting Diode G - March 1st, 11:59 PM EST
                Rainbow Archiver - March 7th, 11:59 PM EST
                Welcome to My Kastle - March 7th, 11:59 PM EST
                Originally posted by hi19hi19
                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 14989

                  #23
                  Re: Rules/Submission Guidelines

                  The list of 31 files CQ'd before November 1st, 2016 with Pending Fixes can be found in the spoiler below.

                  3 Year Anniversary Mix
                  Agartha
                  Breaka Railway
                  Crystalline White
                  Drive of Unliving Things
                  Glitchcraft
                  Horizon
                  i wanna fuck the moon
                  I'm Getting Serious!
                  La Tristesse Durera Toujours
                  Miss Jackson
                  My Catchy Lil Bassline
                  Nightfall (Original Mix)
                  Pear
                  Perihelion / Aphelion
                  Polis Ruin
                  Powerhaus
                  Problematic
                  PWRPFF RAVES
                  Sis Puella Magica
                  Six Acid Strings
                  Smoke Weed Everyday
                  Spider Dance
                  Starbound
                  The Basement Community
                  Tope Doge
                  We won't be alone
                  welc.moe
                  Yellow Smile
                  Your Lies
                  Zephyros


                  These 31 Pending Fixes have been assigned and sent to their respective judges as follows, based off of who originally reviewed the file:

                  > gameboy42690 (11)
                  Drive of Unliving Things
                  i wanna fuck the moon
                  My Catchy Lil Bassline
                  Nightfall (Original Mix)
                  Pear
                  Powerhaus
                  PWRPFF RAVES
                  Sis Puella Magica
                  We won't be alone
                  Yellow Smile
                  Zephyros


                  > bmah (3) (DONE)
                  Agartha
                  Crystalline White
                  Perihelion / Aphelion


                  > Gradiant (3)
                  Glitchcraft
                  Starbound
                  The Basement Community

                  > DarkZtar (4)
                  Breaka Railway
                  Spider Dance
                  Tope Doge
                  welc.moe

                  > TC_Halogen (8)
                  3 Year Anniversary Mix
                  Horizon
                  La Tristesse Durera Toujours
                  Miss Jackson
                  Polis Ruin
                  Problematic
                  Smoke Weed Everyday
                  Your Lies

                  > DossarLX ODI (2)
                  I'm Getting Serious!
                  Six Acid Strings


                  As a side note, Creamy Sky is currently moved over to Rejected although there is a chance it can be moved back to Accepted based on the original judge's review. That situation should be resolved soon.
                  Last edited by DossarLX ODI; 03-10-2017, 08:21 AM.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • bmah
                    shots FIRED
                    Profile Moderator
                    FFR Simfile Author
                    Global Moderator
                    • Oct 2003
                    • 8448

                    #24
                    Re: Rules/Submission Guidelines

                    Here are results for Pending fixes pre-November of 2016:

                    Accepted
                    Agartha (DarkZtar):
                    - 31.18s: I still believe a missing note is there - at the very least from a music theory standpoint if the sound isn't audible enough for you - but I won't make a big fuss over a single note at this point
                    - 93.12s,etc.: only a few missing ornaments/gallops here and there
                    You can look over at the above if you want for consistency purposes, but the file is overall a decent chart.

                    Crystalline White (DarkZtar):
                    Good stuff. Nothing to note.

                    Perihelion / Aphelion (gameboy42690):
                    Much, much better. In fact, I can't find a single thing to mention anymore. Really good!
                    Last edited by bmah; 01-13-2017, 07:04 PM.

                    Comment

                    • gameboy42690
                      =/
                      FFR Simfile Author
                      • Aug 2005
                      • 685

                      #25
                      Re: Rules/Submission Guidelines

                      Here's the results for my assigned pending fixes:

                      Accepted
                      Drive of Unliving Things
                      i wanna fuck the moon
                      My Catchy Lil Bassline
                      Pear
                      Powerhaus
                      PWRPFF RAVES
                      Sis Puella Magica
                      We Won’t Be Alone (feat. Laura Brehm)
                      Yellow Smile (NOTE: Fixes were already accepted in October.)
                      Zephyros

                      Conditional Queue
                      Nightfall (Original Mix)

                      Drive of Unliving Things [8/10]
                      19.658 & 21.782: I’m still really not crazy about either of these bits even after revisiting the file. Can’t say it’s really worth conditional queuing though; the latter leans more towards personal preference anyway.
                      28.154: What I actually getting at here in my previous notes was that the first 32nd should have been nudged down by one 192nd and the second 32nd should be nudged up by one 192nd (I probably should have clarified, sorry about that). Either way, as I said before this was a super trivial note and likely wouldn’t matter due to FFR’s frame-based timing.
                      61.604: I think rather than this second hand also being a [234] hand, you could change this to a [123] hand since the synth is a lower pitch here than at 61.703.
                      - Layering has been cleaned up quite a bit! Accepted.

                      i wanna fuck the moon [9/10]
                      22.545: This is very clever! I love how the white notes for the more dominant sound are perfectly pitch relevant, and at the same time the 8th notes for the background are also perfectly pitch relevant. (Admittedly, I didn’t even catch what was going on in the background when I first reviewed this, I just heard ascending notes and saw descending 8ths.)
                      55.697: I prefered the original patterning for the last few notes, but there’s really nothing bad here.
                      - All of the fine-tuning you’ve done clearly shows. This is really solid! Really quite a shame it isn't longer though. Accepted.

                      My Catchy Lil Bassline [7.5/10]
                      25.658: Missing a single 16th note for the hi-hat.
                      - Other than that, everything looks okay. It’s not a groundbreaking file by any means but it’s acceptable. Accepted.

                      Nightfall (Original Mix) [8*/10]
                      **36.764: I really like having these three-note jacks in the file, but what I don’t like is how you’re completely fixated on having every single jack on the down arrow from here all the way to 53.400. It’s super repetitive, for one thing. (I don’t think the difference in the jump placement and the last few 16ths each measure does enough to add variety.) Secondly, the synth begins steadily increasing in pitch about halfway through this sequence, so starting at 45.355 you could actually begin scaling the jacks from left to right to reflect the increase in pitch. I would do this in groups of three jacks; first three jacks on left, second three jacks on down, etc.
                      81.627: This jack shouldn’t actually be anchored to the 16th jump. It actually should be anchored to the 8th jump following the jack. (So in other words the pattern should look more like [14][23]11[14]1[13])
                      114.900: Missed an 8th note at the very end of the file.
                      - Other than the aforementioned repetition issue, everything plays really well! The only thing that I think really needs to be addressed is the repetition. 36.764 to 45.355 can stay the same since it’s technically correct, but after 45.355 there’s no reason to keep spamming the down jacks. Conditional Queue.
                      **Notes marked with ** must be addressed in order to be accepted.

                      Pear [7.5/10]
                      6.299: Having a 4-3-1-3-4 pattern here implies that the music from 2.141 is an exact repeat. It isn’t. Pitch relevancy still needs to be fixed.
                      37.581, 41.752, etc.: These sets of five 8th jumps still aren’t quite as pitch relevant as they could be but it’s at least consistently structured now.
                      - Good improvements otherwise. 6.299 should probably be fixed, but it’s really such an easy thing to fix that it’s not worth conditional queuing over it. Accepted.

                      Powerhaus [8/10]
                      26.890: The one-handed pattern is kind of a jerk move. You’d probably be able to treat this as a jumpjack and get perfects consistently though, so I don’t mind it that much.
                      74.890: Feels a little on the empty side with only 8th notes here. Then again, it’s way better than the mess of 48ths you used to have.
                      96.533-107.247:It’s very difficult to hear what a lot of these jacks are going to unless I slow the song down. It's technically correct otherwise.
                      - This file plays so much better without the 48ths! Accepted.

                      PWRPFF RAVES [8/10]
                      33.707: I really don’t understand why you removed the jump here, or for that matter why there aren’t jumps at 28.252, 31.889, etc. (I really should have caught this in my previous review since this was a problem then as well, I kind of feel like an ass now.)
                      89.434, 92.343, etc.: These mini-jacks are somewhat uncomfortable to hit due to how they’re sandwiched in between a hand a [23] jump.
                      - Good fixes overall. Not conditional queuing this since 33.707 is a fairly quick and easy fix, but please look into it. Accepted.

                      Sis Puella Magica [8/10]
                      - The link you provided was broken. It’s okay though, I still managed to find the sheet music you were trying to link to. Really smart decision to link me to the sheet music, by the way, it really helped to have that while I was re-reviewing this file.
                      - Honestly you weren’t much of an ass in your response so don’t worry about that. :P
                      45.769: I’m confused as to why you changed this to a single note. There’s clearly two different piano notes being played at this point and the sheet music verifies that.
                      49.103: Now that I’m looking at the sheet music, this hand seems especially off now compared to everything else. I mean, technically it’s correct since there’s a three-note chord here, but there’s other notes just like this that are only stepped with jumps and not hands. You’ll either need to step hands for all of those chords or leave them as jumps and reserve hands for 82.158 onward.
                      81.158: By the way, the heavy layering is completely justified now that I’ve seen the sheet music.
                      87.443: Sometimes due to the heavy layering, you accidentally end up with some long anchors like this one on the left arrow. It’s not a big deal, especially at only 108 BPM, it’s just something I find very mildly annoying and this is probably a really trivial note.
                      93.551: Shouldn’t this be a hand, too?
                      127.864: There shouldn’t be any mini-jacks during the jumpstream, since the piano doesn’t ever play the same note twice in a row. (136.611 is excusable due to the hands, and the jumpgluts are fine too.)
                      - Having the sheet music in front of me justified most of what I originally complained about. Despite this being a relatively wordy review for pending fixes, most of what I pointed out is minor and very easily fixable. Accepted.

                      We Won’t Be Alone (feat. Laura Brehm) [7.5/10]
                      - Metadata in the .sm is still incorrect, but the folder is named correctly at least.
                      90.078-111.335: I can hear some 16ths in the background that I didn’t notice the first time around. (They usually occur around the 8th mini-jacks.) Since what you have now is pretty repetitive, you could add in these 16ths to add a little bit of extra flavor.
                      125.735: If you want to keep stepping the guitar in addition to the vocals, that’s fine, but you need to follow through and continue to step the guitar. This is the only time you ever step the guitar between vocals, despite the fact that the guitar continues all the way until the end of the song.
                      - 125.735 is the only real issue, but it’s also an easy fix. Everything else plays well, although like I said earlier it’s pretty repetitive. Accepted.

                      Zephyros [8.5/10]
                      0.588: Kind of confused why you decided not to step a note here.
                      19.088: Missing 32nds between the 8th jump and 4th hand. Then again, having 32nds between the jump and hand would be total ass to play so I totally get why you decided not to step the 32nds.
                      - Solidly charted! My only real complaint is some of the 32nd bursts that lead into hands (11.254 for example). They’re technically correct, but they’re very difficult to hit consistently at this speed and I didn’t think they were that fun. But they fit, so I’m not gonna tell you to change it. Accepted.

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 14989

                        #26
                        Re: Rules/Submission Guidelines

                        I've finished my assigned Pending Fixes, and took another look at Creamy Sky (originally assigned to bmah, although another judge was requested to take a look at the most recent pending fix).

                        Accepted
                        I'm Getting Serious!
                        Six Acid Strings

                        Conditional Queue
                        Creamy Sky


                        [8/10] I'm Getting Serious! {Furries in a Blender} (YoshL)

                        > means the point in question was addressed.
                        >>> is responses from me.
                        == is responses from the stepartist.

                        > 11.953s - can't tell if this is going to the laughing or the fading out synth, either way it's not synced well with anything
                        ==fixed this==
                        > 21.792s - jump [?], the rest of the 4th jumps seem to be following the background bass synth, this one is hard to follow
                        ==the jump is because the kick drum and melody coincide there (Actually missed the one at 27.277)
                        > 32.6s - the descending triplets are well used here, but at this point the pitch changes yet you keep 421 as the main pattern (when you could use 321). you could literally go 432 432, 431 431, 421 421, 321 321 repeat & add on jumps for this part and it would fit perfectly
                        ==i changed these to 431, 432, 421, 321 because of the way the chords are (given their inversions and the actual harmonic distance between the pitches fits better)
                        > 45.792s, etc - watch the minijacks after jumps, there are 2 free columns to put the note so you don't force it to be a minijack--not that it's an issue of difficulty, but of better pr & flow of the stream, unless the note repeats
                        ==done
                        > 60.65: Up arrows leading into the 16th minijack with the hand should be separated. Specifically, 60.82 doesn’t go with the synth and should be moved.
                        ==i think you're talking about the up arrow that's before the minijack, and not the minijack itself (fixed)
                        > 70.85, 73.59, 76.34, 79.08: Missing jump (synth and bass kick)
                        ==i'm only layering in snares and crashes
                        > 80.334s - the main melody follows a pattern of xxx_xx_xx_xx_xx_ (where x is a note and _ is an empty 16th space), rather than constant 16ths, and you have no note here which marks that, but then the rest of the stream is continuous, better would either be to make the whole thing continuous and ignore the actual pattern of the melody, or to follow it completely & not have a continuous jumpstream
                        ==the arp is continuous, so it might sound like the rhythm is as such, but there's still the lower note in the arp that exist. I cut some of them out that were the least audible
                        > Also the dense hand/jumpstream at the end with the minijacks wasn’t a good addition to the file, toning the minijack usage down there would be better.
                        ==aye, they're split jumps instead now


                        [8*/10] Creamy Sky {BTB} (DarkZtar)

                        >>> is responses from me.

                        Should also note that Creamy Sky is also still sitting in the conditional queue with bmah stating a note needs to be added at 66.04, but I'm simply not hearing it and that is the only comment preventing the file from being added to the accepted queue.
                        >>> The 8th note is there and it's the same element that is being stepped as 8ths in this section. It is just a lower pitch. There are technically some missing 16th triplets here, although leaving them out looked intentional -- although the 8th note is definitely missing when taking into account how this part is stepped.


                        [7.5/10] Six Acid Strings {The Flashbulb} (DarkZtar)

                        > means the point in question was addressed.
                        >>> is responses from me.

                        > 9.455: This is a bass kick separate from the synth, there shouldn’t be a 32nd minijack on the left note here.
                        > 11.780: This 16th is separate from the bass kick on the 32nd after. There shouldn’t be a minijack here.
                        In fact, I think the above two problems about minijacks for two different sounds occurs throughout this beginning section.
                        > 21.435, 21.885, 22.185: Ghost 16th notes.
                        > 23.916: Interesting color note theory!
                        > 30.830: What’s going on here is a 3-note down 16th jack, with a [12] on the 3rd note. The 64th burst that comes after should be mirrored.
                        > 37.595: Missing 32nd note.
                        > 51.335: There's actually 24ths (or roughly that at least) playing here. This should actually be three notes just before the jump instead of a 16th(ish) minijack.
                        > 56.232: Ghost 16th.
                        > 56.532: Missing 16th.
                        > 62.311, 63.511, 64.711, 65.911: What are these 4th jumps going to? If it's for the synth, there needs to be 16th jumps at 62.761 and 63.061 (repeat for each synth). Although personally I'd remove the four jumps and keep the ones from 67.111 onward; that way you get some nice progression once the jumps for the cymbal kick in.
                        > 75.231: This section is very messy; revise patterning (it may be a good idea to remove the jumps in these 32nds)
                        > 75.831: The bursts here are erratically stepped and there’s also a hidden up jack that makes it worse. The 64th burst starts on the 16th at 75.906 and goes to the 8th, and the 48th burst is cut short. This part needs revising.
                        > 81.661: Missing 8th.
                        > 82.336: Missing 16th.
                        > 83.461-84.361: The 32 trills and 16th mini jumpjacks make this part brutal! I'd like to see this part toned down a bit.
                        > 85.036: The transition into the left-handed 32nds is pretty rough, especially when the player is already trying to recover from the previous bit.
                        > To the above point, please change the one handed 200 BPM 32nd trills. Also, what are the jumps at 84.906 and 85.056 for? >>> It may be to accent the 16th kicks here, although it might be a better idea to remove those jumps as it's just that element.
                        After 90 seconds into the file, the overlap of the color sounds and all the buzzes are interfering to the point where the color theory actually becomes more detrimental – especially when it comes to the 64th bursts.
                        > 95.891-105.487: Why all the missing 16ths? A handful of them are step, but most are ignored, and I can't find any real consistency in when they're stepped and when they're not.
                        107.585: Oh boy. It becomes problematic when other fast elements interfere with the colors you use for certain sounds (the 48th jumps are a recurring structure, and then in this section there are 48ths right next to them).
                        109.248: This burst ends early. The drum actually plays all the way to 109.398 (although it's rather faint by that point). >>> There's one more 32nd that can be put in here. The 3 note up-jack is a bit problematic in this section.
                        > 112.321: Missing 16th.
                        > 115.079-124.674: Again, there's a lot of random 16ths that are omitted for no clear reason. >>> 123.28 is a ghost 16th note
                        There comes a point where color theory detracts from the original contribution to the file. Considering this is a technical file with other color notes when the burst sections come into play, they interfere with the colors.
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 14989

                          #27
                          Re: Rules/Submission Guidelines

                          I have created the Batch Search Engine page for March 2017, which currently has 12 submissions detailed below.

                          Transferred Submissions over to March/April 2017

                          These files do not count towards a stepartist's submission cap for March/April 2017.

                          [Dec 31, 2016 at 10:15 PM]
                          Losing My Religion (Xtreme2252)
                          Loping Sting (Xtreme2252)

                          [Jan 2, 2017 at 9:18 PM]
                          Back of the Yards (happyhardcor3)

                          [Feb 22, 2017 at 5:21 PM]
                          See You In London (GotSkittles)

                          [Feb 28, 2017 at 3:57 AM]
                          Ocean Floor (Xtreme2252)

                          [Feb 28, 2017 at 6:46 PM]
                          Moonbase 101 (M0nkeyz)

                          Submissions for March/April 2017

                          [Mar 1, 2017 at 1:13 AM]
                          Gate Openerz (DarkZtar)
                          Dead Alus (DarkZtar)
                          Does the Microwave Oven Dream of Electric Sheep (DarkZtar)
                          Eternal Peace is Nothing But An Illusion (DarkZtar)

                          [Mar 7, 2017 at 4:26 AM]
                          Kindred (XelNya)

                          [Mar 8, 2017 at 7:33 PM]
                          Shooter (PetePippers)
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • Gradiant
                            FFR's Resident Trashpanda
                            FFR Simfile Author
                            • Sep 2012
                            • 1097

                            #28
                            Re: Rules/Submission Guidelines

                            Overdue assigned pending fixes:

                            Accepted:
                            Starbound
                            The Basement Community

                            CQ:
                            Glitchcraft *Only needs the .sm offset shift
                            Glitchcraft

                            Cleaned up the uncomfortable trill + additional note sections in the last third of the file. Fixed errors mentioned in the notes.
                            -The file now somehow has an incorrect offset? -0.054 should be used instead of -0.020
                            -The major glitch sections in last third of file are still difficult to hit, but it's cleaned up a lot better with this fix. Pretty sure this is good to go as soon as the .sm offset is shifted

                            =================================================

                            Starbound

                            fixed the misrhythms in the intro, touched up on several of the other minor suggestions such as changing the fast jacks to mini trills. Changed bpm in intro fixed the misrhythms and both specified sections with minijacks that were changed to minitrills play much smoother. Good to go

                            =================================================

                            The Basement Community

                            I forgot that I had to document each of my changes so I unfortunately do not have specifics with some edits, but I agreed with and have made all of the fixes listed specifically in Gradiant's post. I've made some fixes to the layering, primarily ensuring hands go to each cymbal crash, and also making jump usage more consistent. (There was also a random missing note to a drum, for whatever reason--that's fixed as well)
                            -Guitar bend issue at 49.750s is still there
                            -Only other thing is the outro when I mentioned the jumps you had for the guitar weren't warranted, you removed all of them. However, jumps still could've been used for snare hits, so singles for all guitar notes and then jumps when snare hits. It plays fine currently though, just a little suggestion

                            -The major issue I had with original judge was the jump/hand layering which is fine now. Good to go

                            Comment

                            • DarkZtar
                              (╯°□°)╯︵ ┻━┻
                              FFR Simfile Author
                              • Dec 2007
                              • 668

                              #29
                              Re: Rules/Submission Guidelines

                              Pending fixes update:
                              Accepted:
                              Breaka Railway
                              Spider Dance
                              welc.moe

                              Fix --> immediate acceptance:
                              Tope Doge


                              Red = my comments/reponses
                              welc.moe

                              I tried my best to enhance the file based on the notes from judgement. The bulk of the fixes are found in the first 1/3 of the file in the 32nd patterns. I just found it hard to find more life in the file, given the overall difficulty of the stepfile. (ie. not constant 32nd streams to accentuate every swoop). I hope this is a noticeable improvement however!

                              Good work on cleaning up the 32nds, some instances of 2 note 32nd grace notes are still kind of suspect (e.g 22.154, but overall not a big deal, file overall has improved a lot.

                              =================================================

                              Tope Doge

                              Fixed all judgement notes I agreed with (the first note about a missing 16th note left me scratching my head). I tried my darnest to fix the layering from my original file, Maxo (the artist) just loves to switch between layering schemes every other measure, but I tried to unify the file as best I could.

                              The layering issues mostly were in issue where you had incomplete/confusing layering transitions. A dynamic layering scheme definitely works, but what you had in the prior version was rather sloppy, this version is much cleaner.
                              Missing 48th flams at 36.730, 47.104, 78.225, 78.786, 79.347
                              Ending still needs to be fixed, step the pulsing synth beginning on the 45th at 145.328 and delete the last 4th on 146.449.
                              Fix those and this is ready, rest of the file looks good.


                              =================================================

                              Spider Dance

                              [8*/10] Spider Dance {Toby Fox} (Silvuh)
                              Had to reprocess the mp3 to get a stable bitrate so my timings might vary slightly from yours
                              -17.396 16th should be a jump
                              -21.570 ^same thing (I think this error repeats more times)
                              -32.546 16ths continue here through 33.198
                              -33.329 16th jump feels kinda weird since it's only used in this instance at the end of a layering section and the snares aren't layered in the next section either
                              -33.459 section beginning here the layering gets confusing. With the layering you start out with to the bass synth I'd assume 35.285 would also be a jump, but then there are a lot of other jumps left out, and many jumps such as 37.894 and 38.416 that don't make sense. And then it gets weirder cause you revert back the the prior section layering scheme at 41.025. I抎 recommend just sticking with the prior layering scheme that you had going on since the main synth still has the same prominence in this section, but either way the layering consistency in this section needs to be fixed.
                              -41.546 previous instance of this was a jumpjack and here it is a single jack, should probably make both the same one way or the other (though I抎 advise a single jack)
                              -41.807 section here it appears that you revert back to layering the main synth but there a lot of jumps missing such as 42.068, 42.590 etc. This feels very deliberate but I can't help but question why it is done, layering the main synth as you were previously is super clear and easy to understand, and this layering scheme with several sections deliberately left more bare is quite confusing, especially considering that the background is running straight 16ths too so I can't see any justifiable reason for the layering drops.
                              -50.134 color theory section is pretty cool, I抣l give you that.
                              Rest of the file looks good, cool callback to the intro layering scheme progression at the end of the file.
                              -Really urge you to clarify/fix some of the layering choices in the middle sections cause other than that the file's really good.
                              ---
                              17.37s: There's no strong melody note here, so I didn't jump these 16ths
                              Understandable
                              32.37-32.89s: I left the 16ths out on purpose so the three jumps would feel more emphasized
                              33.15s: changed snare jumps to singles
                              36.28s: Instead of adding jumps, I removed the one bass 8th jump here. I didn't want to jump 36.81, 37.33s to keep 37.59-39.68s distinct, so I decided to just not jump the bass on the 8ths.
                              Hmm, makes the section feel rather bare compared to what it could be but it works fine.
                              40.20s: Changed pattern to make this a minijack to the bass
                              41.76-50.09s: The reason I stepped this section lighter than 16.72-33.41 was because it has the same cleaner main synth sound that's been playing since 33.41s, where the layering decreases, so it feels right to me to keep the layering lower.

                              Justifications are reasonable, fixes applied cover what was needed, this is good to go.
                              =================================================

                              Breaka Railway

                              @20.691: Added 32nds to follow the noise channel.
                              @23.219-34.759: Layered 16th notes and jacks to follow the background synth.
                              @36.683: Tweaked this entire section for pitch relevancy and more comfortable trills.
                              This in particular improved the section a ton, good job.
                              @47.985: Changed jumps with nasty patterns into a simple roll.
                              @63.135: Here (and onwards) I converted all jumprolls into more ~expressive~ jumprolls.
                              ~expressive~ +1
                              @68.787: Fixed the layering scheme here by removing jumps to barely audible 16th notes.
                              I still feel some of the 32nds go to such quiet noises that you might want to remove them but they aren't going to make me hold the file from acceptance.


                              I also fixed ALL missing notes and other suggestions outlined in my review. Below are included the judge notes by DakrZtar:

                              [7/10] Breaka Railway {Tilde} (PrawnSkunk)
                              -12.755 you had a 16th jack at 10.711 going to the background synth that should be present here as well.
                              -20.811 seems like a pretty conscious decision to leave out these 16ths but adding them in would make the file more interesting.
                              -32.234 the focus on this section is entirely melody, but you have sporadic instances of stepping the background synth when the melody isnt present, make it consistent by either dropping the background synth notes completely or filling them in everywhere else and layering the whole section.
                              -44.378 this jump feels very out of place considering you havent layered any of the 32nd streams when similar sounds are present, suddenly having a jump after the hardest spike of notes feels very jarring.
                              -49.669 again the jumps feel weird cause you抮e suddenly layering the background synth (on top of being forced to drop several of the jumps in order to leave room for the melody 32nds)
                              -62.294 these instances should technically be jacks, would make this section more interesting. (consider adding jacks to other instances of the background synth)
                              -63.376 again where you want to up the layering but im assuming you left out the jump on the 16th to avoid a large difficulty spike. Normally certain generalizations to avoid difficulty spikes is ok, but when you only have 3 jumps you're working with and you get forced into leaving out 1 of them the idea feels very incomplete. Either put the 16th in and force players to deal with the difficulty spike, or go with the generalization that leave out the 32nds in favor of highlighting the increase in layering. Also happens at 64.338, etc.
                              -67.164 i don't hear this 32nd
                              -68.787 layering in this whole section is inconsistent. You seem to be accenting a certain sound here, but when it is present at 70.711, 73.115, 73.365, you don't emphasize it.
                              The layering generalizations/inconsistencies are what hurt this file the most. Otherwise this is a pretty nice broken stream oriented chiptune file.
                              Last edited by DarkZtar; 03-15-2017, 07:29 PM.

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 14989

                                #30
                                Re: Rules/Submission Guidelines

                                Regular Submissions BSE Update, 4/23/17

                                Note that the March/April 2017 Regular Batch Period is open until April 30th, 11:59 PM EST. This batch period is currently at 19 files.

                                [Apr 1, 2017 at 2:11 AM]
                                XelNya
                                - Almost There [Standard]
                                - Blue Girl on Sunday
                                - Decretum
                                - Discord

                                [Apr 5, 2017 at 9:55 PM]
                                MarioNintendo
                                - Beep Beep I'm a Sheep

                                [Apr 15, 2017 at 8:17 PM]
                                Travis_Flesher
                                - Youth of the Nation

                                [Apr 17, 2017 at 3:19 PM]
                                Travis_Flesher
                                - Ever So Sweet

                                *[Apr 17, 2017 at 11:05 PM]
                                Travis_Flesher
                                - Ghost


                                *This file goes over the submission cap of 2 for users who are not simfile authors, so this will be rolled over to the next batch period.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

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