Random character design + animation

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  • darkshark
    Nothing.
    • Nov 2004
    • 4189

    #1

    Random character design + animation

    I made a robot and rigged it for animation over the last two days.
    The animation was quick and unrefined, but there will definitely be more to come now that it's fully rigged (as seen in the comments for the video, this is actually the first thing I've ever fully rigged).

    Yep.

    Just messing around at work creating a character that I could maybe use in my product assembly DVD's. I'm actually kind of embarrassed to admit this, but this is the first character I've ever actually FULLY rigged. Usually I get really lazy and don't finish, but this one is rigged perfectly.


    Thoughts? Suggestions?
  • Spenner
    Forum User
    • Nov 2006
    • 2403

    #2
    Re: Random character design + animation

    It's alright, but it needs to be quicker and with less ease to all of the actions. The way it gradually ends every movement is really unnatural looking-- if it could be more aggressive, in a way, or just with less flow in the movements, it would look much more natural and nicer looking.

    Good stuff though

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #3
      Re: Random character design + animation

      that didnt look like a wave. looked more like a open ended fist pumps

      Comment

      • darkshark
        Nothing.
        • Nov 2004
        • 4189

        #4
        Re: Random character design + animation

        Agreed. Auto ease never tends to look realistic, haven't had a chance to really go through the curves editor yet, so I'll post up a more refined version tomorrow.
        And wtf... Why does everyone think the wave looks awkward?

        I'll find my camera so I can record own actions for animation reference. Does ANYONE here do any sort of animation at all?

        Comment

        • aperson
          FFR Hall of Fame
          FFR Simfile Author
          • Jul 2003
          • 3431

          #5
          Re: Random character design + animation

          Damn that looks good. I agree w/ the easing, almost all of them need to be much more logarithmic.

          Comment

          • Spenner
            Forum User
            • Nov 2006
            • 2403

            #6
            Re: Random character design + animation

            The wave looks awkward because there's too much up the upper arm moving with the lower arm-- it should just be the lower arm pivoting on the elbow, with a little bit of upper arm movement to compensate, but it still looks too rigid because the hand doesn't move from side to side. Whether or not you can do that just depends on the architecture of the robot I suppose. So yeah, in addition to that stuff, the hand usually falls slightly in the direction the arm has swayed, after the movement.

            Instead of rotating on just one axis per joint, maybe have subtle rotations in other directions. I dunno, just wave naturally and study your arm for awhile, you'll see what I mean I guess :P

            Comment

            • darkshark
              Nothing.
              • Nov 2004
              • 4189

              #7
              Re: Random character design + animation

              I'll fix the wave then xD



              Does anything look off/should I add anything as far as the character design itself goes?

              Comment

              • who_cares973
                FFR Player
                • Aug 2006
                • 15407

                #8
                Re: Random character design + animation

                i do stop motion and your typical gif animations. nothing overly complex

                Comment

                • makdaddy
                  FFR Veteran
                  • Mar 2003
                  • 1688

                  #9
                  Re: Random character design + animation

                  i was going to compliment your character design solely, he's trim, clean, crisp and simple something that would be good to use in all your other animation tests too.

                  i have very little animation experience so i can't really comment safely on his actions.

                  but nice robot haha

                  Comment

                  • Spenner
                    Forum User
                    • Nov 2006
                    • 2403

                    #10
                    Re: Random character design + animation

                    Black, to me, looks the best because the eyes are so distinguished. I dunno what white would look like with white eyes, but it would certainly bring them out more (though at that point the colour of the body plates might have to darken to bring the eyes out more).

                    Black looks really cool, but it would depend on the environment it's placed in that would decide whether it would bring out more or contrast too little...

                    Maybe, even, eyes that look more lens like or something. Or like a car headlight with those scanlines over the front of the glass, with maybe a dimmer light emitting from them... not sure D:

                    Regardless, it looks good. I only really question the lower ribcage, it would restrict the possibility of leaning side to side.

                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #11
                      Re: Random character design + animation

                      The shape of the head looks a little odd to me. Maybe a little smaller and a little more rounded on the sides instead of being curve..... then FLAT.


                      Comment

                      • darkshark
                        Nothing.
                        • Nov 2004
                        • 4189

                        #12
                        Re: Random character design + animation

                        Well Vimeo takes forever to convert these things, so I'll just post the link and you can watch it whenever it finishes.

                        Black vs White. Need ideas for storyboarding and whatnot.


                        I think I want to do some super awesome fight scenes between the black and white versions of the robots. Need awesome ideas xD
                        Last edited by darkshark; 01-21-2011, 07:42 PM.

                        Comment

                        • Spenner
                          Forum User
                          • Nov 2006
                          • 2403

                          #13
                          Re: Random character design + animation

                          That's looking pretty awesome

                          Comment

                          • darkshark
                            Nothing.
                            • Nov 2004
                            • 4189

                            #14
                            Re: Random character design + animation

                            Got a pretty good storyboard drawn up. I'm leaning HEAVILY towards the animation style seen in the "Shock" series of stick figure flash animations, minus all the clones...or hell maybe clones included. I just know I want an extreme sense of speed and a ton of weight put into each hit.

                            If you haven't seen Shock 1, 2, or 3, I recommend you watch it immediately lol.

                            Comment

                            • Mythix
                              FFR Veteran
                              • Oct 2006
                              • 1045

                              #15
                              Re: Random character design + animation

                              Nothing to add really, it's good but it'd be foolish to think it's complete yet..
                              I like the design, and lol how can white eyes on black be more distinct than black eyes on white?

                              How'd you rig the cable from his neck though?

                              Comment

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