Random character design + animation

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spenner
    Forum User
    • Nov 2006
    • 2403

    #31
    Re: Random character design + animation

    What I meant was lengthier horizontal lines randomly sequenced instead of just that two frame animation.

    Look at your signature (the Shayne Webb one) :P right before it gets bombarded, that kind of spatter of movement that quickly goes from lengthier distortion to shorter distortion.

    And by going back and forth between seeing it non-distorted, I meant 1/8th of a second type of brief moment ;P just the give it a bit more of an authentic glitchy look. Maybe even one frame with the whole thing vertically stretched. Idk, but I'd play with it more than rely on that short loop of horizontal distortion. The progressing noise works pretty well, though.

    I'd make an example in Flash if I had flash handy <__>

    Comment

    • darkshark
      Nothing.
      • Nov 2004
      • 4189

      #32
      Re: Random character design + animation

      I could definitely do that, just not sure if I can do it JUST with scripting and no keyframes. I wanted to leave keyframes out of this so that I can reuse this footage and it will always be completely random (all of the movements going on).

      Mythix I agree with the scanning lines, and I actually do want to have those scan actual areas of the robot, but I have no idea where the camera is going to end up in that shot, because I haven't made that portion of the fight scene yet...the image currently there is just a placeholder.

      Spenner, I'll tweak with the distortion a bit more and see if I can get away with not having to use frames...while I was writing the previous paragraphs I had an epiphany for a possible fix to your liking xD

      Comment

      • revolutionomega
        FFR Veteran
        • Mar 2006
        • 2240

        #33
        Re: Random character design + animation

        Yeah I figured the Entanglement video would be pretty relevant. Personally my favorite part is the sword fighting at the end xD

        And definitely have to agree that Alice is godawful. I had to use it in this computing class last year it was pointless, awful, and made no sense to me.
        "AW MAN, WE SUCK AGAIN!"
        - Rob Schneider, The Waterboy (1998)

        Comment

        • darkshark
          Nothing.
          • Nov 2004
          • 4189

          #34
          Re: Random character design + animation

          I took the last couple of days to learn how to use a new plugin I got, called RayFire Tools.

          This plugin is an effing beast of a simulator, and also takes its toll on every computer resource available, probably because it's not written very well...but it took me so long to learn how to use this tool because ANY complex simulation would just lock up the computer for more than an hour. So here's a few stills of what's going on.






          Compiled video is uploading.

          In the final version I'd like this destruction simulation to be much less pronounced, there's too much debris and large chunks, so I'd like to pretty much have one good "smashed" chunk out of that corner of the wall, with lots of little cracks and smaller chips that broke off, but that's going to take some more tweaking to get it to my liking.

          Last edited by darkshark; 01-28-2011, 06:46 PM.

          Comment

          • Spenner
            Forum User
            • Nov 2006
            • 2403

            #35
            Re: Random character design + animation

            Badass stills, cannot wait for it :3

            Comment

            • DotKritic
              Forum User
              • Jun 2009
              • 2974

              #36
              Re: Random character design + animation

              What software was used for the robot animation?

              FFR Member Since December 17th, 2004
              Save 50% on Codecademy Plus, Pro, or Pro Student

              Comment

              • darkshark
                Nothing.
                • Nov 2004
                • 4189

                #37
                Re: Random character design + animation

                3ds Max. Pretty much all of my work I ever do is in that program. Do you do any 3d work?

                Comment

                • DotKritic
                  Forum User
                  • Jun 2009
                  • 2974

                  #38
                  Re: Random character design + animation

                  Originally posted by darkshark
                  3ds Max. Pretty much all of my work I ever do is in that program. Do you do any 3d work?
                  Nope. I just seem really interested in it now.

                  edit: US$3,495 (MSRP)
                  Last edited by DotKritic; 02-3-2011, 01:35 PM.

                  FFR Member Since December 17th, 2004
                  Save 50% on Codecademy Plus, Pro, or Pro Student

                  Comment

                  • darkshark
                    Nothing.
                    • Nov 2004
                    • 4189

                    #39
                    Re: Random character design + animation

                    ThePiratebay.org

                    Comment

                    • revolutionomega
                      FFR Veteran
                      • Mar 2006
                      • 2240

                      #40
                      Re: Random character design + animation

                      Originally posted by darkshark
                      ThePiratebay.org
                      lol thumbs up.

                      isohunt.com/lite is faster for most stuff though.
                      "AW MAN, WE SUCK AGAIN!"
                      - Rob Schneider, The Waterboy (1998)

                      Comment

                      • darkshark
                        Nothing.
                        • Nov 2004
                        • 4189

                        #41
                        Re: Random character design + animation

                        Same as the last one, but testing out lens effects and lighting.


                        Started blocking in some of the background and surroundings, refined the impact of the car smash (probably going to make this a futuristic setting, so the Honda will need to be swapped with something else, probably my nVidia contest car http://img824.imageshack.us/img824/6928/preview5g.jpg )

                        I've got about 30 full seconds of animation, but I want to fine tune it a bit before rendering it.
                        Last edited by darkshark; 02-9-2011, 05:04 PM.

                        Comment

                        • MageMonkies
                          FFR Veteran
                          • Nov 2006
                          • 50

                          #42
                          Re: Random character design + animation

                          Originally posted by darkshark
                          ThePiratebay.org
                          Demonoid.me is better imo, less idiots posting bad torrents, I can do a few invites on a first come first served basis for who's interested.

                          Comment

                          • darkshark
                            Nothing.
                            • Nov 2004
                            • 4189

                            #43
                            Re: Random character design + animation

                            Also animated more of this thing

                            Refined the first half, and then blocked in the second half of animation.


                            I refined the first half with the comments you all had, and just blocked in the last half, so I haven't even run through the curves editor at all so it's clunky.

                            Comment

                            • darkshark
                              Nothing.
                              • Nov 2004
                              • 4189

                              #44
                              Re: Random character design + animation

                              Made a ton of progress today. I built 8 full city blocks for the environment, added atmospheric fog, centered depth of field, traffic, sidewalks, re-rigged both robots with MUCH more in-depth rigging systems for an amazing amount of control for when I finally animate the fight sequences. Added in a few new scenes, got to implement the first iteration of a HUD POV scene...I need to add in a ton of details as I go as well, like stoplights, windows, storefronts, signs, maybe people, very open to suggestions.

                              Used previous footage, I know they don&#039;t quite match up yet, but they will. The city is about halfway done, I&#039;ve started to refine it all. Prepare for an epic battle to begin.


                              I'll try and get the scene where the black robot actually throws the car in place and fully rendered, along with the existing scenes updated with the new environment, I think that will begin to tie some things together and make it begin to make sense.


                              Here's the new animation rig, took 4 hours to get all of the controls working right. Everything that is green controls little nuances of the body in addition to major joint linkage.



                              Last edited by darkshark; 02-15-2011, 05:01 PM.

                              Comment

                              • darkshark
                                Nothing.
                                • Nov 2004
                                • 4189

                                #45
                                Re: Random character design + animation

                                Starting to tie together, the next scene will commence the epic battle.

                                Hey sweet I thought of a good name for this movie. Since it&#039;s space vs time and all. I added in a completed scene that kinda ties all of this together. The next scene will commence full blow epic fight scene of doom.


                                I'm just going to add detail to the environment as I go, since it all needs to be re-rendered at the end anyway. Easier workflow.

                                Comment

                                Working...