I think this could be interesting and want to see where it goes.
The main problem you'll run into is different people will want to do things different ways, so you'll need some way to decide who does what, who is project lead/head coder/final decision-maker, and so forth.
Present the same idea to a dozen different programmers and you might just get a dozen incompatible ways of doing the same thing.
Also I think if any of you want to do this, why stop at making just one game for one platform in one language?
But I think you'll have problems getting people to agree on what language(s) to use, what library(ies) to use, and what platform(s) to code for as a lot of that will differ based on background.
Don't consider me "in" at the moment, but I am interested where this goes.
I'm interested either way, but I just want to know if you have in mind what to you intend to do with the finished product, or if that's part of the opening discussions.
Just 2 cents, while Unity is powerful and widely used, I hate Unity.
Haha, I'd be down.
AMEN.
Originally posted by Izzy
We should make a platformer in XNA and c#. It's what castle crushers was made in if you've ever heard of that. I have a lot of experience with XNA as well.
I guess I'll throw my two cents into the ring. At Indiana University I am part of a group called Hoosier games where we have made 2 Indie games for the 360. The first was
Warp Shooter and the second, Platformer From Hell (which kind of sounds like what you want to make). I highly recommend downloading Visual Studio and install the XNA Platformer Starter Kit 4.0.
For the most part it lays the basics of the game down for you, and then its up to you to define the laws of the game. The coding (if you have had any object oriented programming experience) is rather easy, most of it is in C#.
um holy shit I never thought I would have brought this into FFR lol
I might as well type out my idea for the game so you guys know exactly where I plan to take it. I've had the idea for a while. I just haven't been able to articulate it as it comes and goes in waves.
I'll post in here once I've pounded out a paragraph for you guys I guess.
Also I can lend a hand in the FFR side project if you guys don't agree with/like the idea
So basically the original idea was to do something pretty damn artistic. Then one day in class we were talking about optics, rgb channels and whatnot, and I thought to myself, "it would be pretty cool to make a game where you unlock colors in a game after each area you complete." But that idea didn't want to go away. I was watching some gameplay of a GB game from way back (I think it was Kirby's Dreamland or whatever) and it just made me think about the idea some more. From there I forgot about it for a couple of weeks only to start up my GBA cart of Breath of Fire II. I got past the intro and was reminded how wonderful it was for the game to suddenly burst into vibrant color. That's when I suddenly felt an urge to actually get this idea paved into paper and jot stuff down.
So far I only have a rough idea. The idea is for a game with 5-6 areas-- green, blue, red, white, yellow, purple-- each representing different elements of the world--forests/grass, oceans/beaches, fiery volcanoes, a white/blue sky filled with clouds, a powerplant, and a dark world respectively-- and while I have this idea, I didn't really know where to go with this. But I figured, hey we could make it a tricky skill/puzzle game where you complete an area and unlock the color for that area, maybe.
But this idea still feels very vague and rough. All I know is that I want to make a game that has platforming like maybe Cave Story and Metroid, but have puzzle and skill like Zelda. But it also has to definitely incorporate this idea of "painting the world with the elements" like I originally planned.
Anyway, I'm not sure if I want to lend this idea, but I would need help. I am more than confident I can get it done by myself. I have worked with Game Maker and other programming/game makers before-- including a butchered version of Javascript-- so if you guys just want to create your own, I'm alright on my own. I'm also perfectly fine with fostering this idea for a few years and going through the natural process of game creation.
Thanks for all the support, I wasn't sure you guys would really give me so much information. FFR really comes through in times like these.
I would say work on your game idea. It is far too vague and reading it, I have no idea what you want exactly. So you want something with differently-themed unlockable areas each with their own color-scheme, but beyond that very general requirement, what do you want exactly? You'll need to be very specific before you can start implementing it.
Also, despite what some people might say, there's nothing wrong with using GameMaker or other simplified environments starting out. You can pick up other stuff later. You don't have to jump into hardcore programming mode right from the start. The important thing is that you get into a logical mindset of programming. Can you understand if/then/else? Do/while/until? Events? Objects? Variables + basic algebra? Functions/procedures/subroutines? Data Structures? Those are really the basics.
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