~thinking about making a game

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  • Pseudo Enigma
    ごめんなさい (/ω\)
    • Aug 2012
    • 2290

    #1

    ~thinking about making a game

    I have a very good idea for a game. But the first step is the most important step.

    Before anyone suggests it, I'm not interested in using Game Maker, at all rofl. I'd rather learn to program the whole thing myself. It's just going to be a simple platformer/puzzle game I guess for now.

    So anyway, FFR. I just thought I would get some opinions on where to start. Any good ideas for someone who's practically new at this?
    Last edited by Pseudo Enigma; 02-9-2013, 09:58 AM.
  • Ohaider
    FFR Veteran
    • Jun 2012
    • 2893

    #2
    Re: ~thinking about making a game

    Not sure, Unity Game Engine?

    Comment

    • krunkykai22
      <3 Jumpstream <3
      FFR Simfile Author
      • Jan 2006
      • 5436

      #3
      Re: ~thinking about making a game

      Well, it really depends on what kind of a game you are making dude.

      Is it going to be an Action/Adventure/RPG/Flash/Fighting/Strategy/etc. ?

      Comment

      • Pseudo Enigma
        ごめんなさい (/ω\)
        • Aug 2012
        • 2290

        #4
        Re: ~thinking about making a game

        as op said, Puzzle/Platformer. It's kinda hard to explain. Think like Zelda+Metroid I guess.

        I have a plan, but the engine mostly will run off of a sort of platforming+item menu thing.

        edit: I'll look into Unity.

        Comment

        • powerfull
          Woof
          • Jan 2006
          • 174

          #5
          Re: ~thinking about making a game

          Originally posted by Pseudo Enigma
          Any good ideas for someone who's practically new at this?
          I started with Flash games. Learning AS3 (ActionScript 3) isn't too bad. I started a few years ago by teaching myself some AS2, but over the summer, my friend and I began learning AS3 and got pretty comfortable with it (if you're interested in that, I suggest you don't look at AS2, just look at AS3). I'd be willing to teach you some stuff if you're up for it.

          Basic Flash projects are easy to get started, and some things are pretty easily handled, in my opinion. Based on what you said, it sounds like you don't have coding experience. Feel free to message me if you'd like some basic/ beginner lessons with AS3 (I also know some Java and C#). Fyi, my major is Game Design and Development.


          Some music: http://soundcloud.com/wooffull

          Comment

          • fido123
            FFR Player
            • Sep 2005
            • 4245

            #6
            Re: ~thinking about making a game

            Step 1 should really be learning how to program. I can't vouch for this guide enough. IMO start with that guide, as it will give you a good foundation on how to program. Python probably isn't the language you want to learn how to do things with, but it's a language that's going to force you to learn some things every programmer should know how to do, and always be doing such as proper indentation.

            http://c.learncodethehardway.org/book/ - This guide is what I'd recommend next as it forces you to learn data types and know what's going on "under the hood" a little bit more. In all honesty though this step would be optional.

            I suggest you probably build your game in something like Flash, as making a game all by yourself requires you to a) Know how to program like a boss and b) Have years of free time on your hands. You'll still need to learn how to program for Flash, which has it's own programming language but going through that Python book will give you the knowledge you need to get started.

            http://sql.learncodethehardway.org/book/ - Learning SQL is important too. It'll teach you how to interact with databases which is essential in even making many basic applications.

            Comment

            • Reincarnate
              x'); DROP TABLE FFR;--
              • Nov 2010
              • 6332

              #7
              Re: ~thinking about making a game

              Hmmm, maybe we should round up a bunch of FFR guys and make a game

              Comment

              • Zageron
                Zageron E. Tazaterra
                FFR Administrator
                • Apr 2007
                • 6592

                #8
                Re: ~thinking about making a game

                Just 2 cents, while Unity is powerful and widely used, I hate Unity.

                Haha, I'd be down.

                Comment

                • Reincarnate
                  x'); DROP TABLE FFR;--
                  • Nov 2010
                  • 6332

                  #9
                  Re: ~thinking about making a game

                  I'm actually kinda serious -- I'm never going to make a game on my own because it's tougher to criticize your own ideas with nobody to bounce stuff off of -- if anyone wants to get together and chat let me know

                  Comment

                  • Izzy
                    Snek
                    FFR Simfile Author
                    • Jan 2003
                    • 9195

                    #10
                    Re: ~thinking about making a game

                    First thing to do is have an idea for a game.

                    Comment

                    • Reincarnate
                      x'); DROP TABLE FFR;--
                      • Nov 2010
                      • 6332

                      #11
                      Re: ~thinking about making a game

                      The idea is easy
                      The devil is in the details

                      Comment

                      • sticklydude
                        r.i.p. tiny hippo
                        FFR Simfile Author
                        • Jan 2007
                        • 2165

                        #12
                        Re: ~thinking about making a game

                        Lua is a pretty easy programming language to understand, and i've heard some pretty good things about the LÖVE 2d engine.

                        Lurk around the wiki page http://www.love2d.org/wiki/Main_Page


                        But I'd definitely go to some links that fido provided to get an understanding of programming concepts as some programming languages have similar syntax if you want to code the entire game yourself.

                        Comment

                        • Izzy
                          Snek
                          FFR Simfile Author
                          • Jan 2003
                          • 9195

                          #13
                          Re: ~thinking about making a game

                          Originally posted by Reincarnate
                          The idea is easy
                          The devil is in the details
                          Doesn't mean it isn't the first step. =)

                          Comment

                          • Reincarnate
                            x'); DROP TABLE FFR;--
                            • Nov 2010
                            • 6332

                            #14
                            Re: ~thinking about making a game

                            Darn you, logic

                            Comment

                            • UserNameGoesHere
                              FFR Veteran
                              • May 2008
                              • 1114

                              #15
                              Re: ~thinking about making a game

                              I know you said you don't want to do it in Game Maker, but if you've never programmed before, and based on the simple requirements for your game, it's completely suited for it.

                              Once you got something simple working in something like that you could always work on rewriting it in some other language later.

                              Of course if you want to jump in to more "real world" languages, you'll probably have to start out with text-based programs and work your way up to making graphical programs, and then eventually you can make a game.


                              And also, I disagree with Reincarnate that "the [game] idea is easy". Maybe we have different ideas of what "idea" constitutes, but actually getting the whole game idea flushed out in a usable fashion, is much of the work. Controls, game mechanics, game rules, level design, character design, music choice/design, structuring, etc .... I include all in the term "idea". Once you have the idea flushed out and understand at least some programming environment, you can then begin to actually code it.
                              Originally posted by Crashfan3
                              Man, what would we do without bored rednecks?

                              Comment

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