To the preloading question:
I'm concerned primarily on security. Many users play as guests and leave their computers on the game. If I find a problem with a level (let's say a level has too few steps), then he will still see the bugged version... Of course there are ways around this (validation on server)
But I guess what I'll do next is implement the "holes" idea, and I MIGHT have all the levels preloaded at the beggining so we could do a time trial type thing.
-Danny
I'm concerned primarily on security. Many users play as guests and leave their computers on the game. If I find a problem with a level (let's say a level has too few steps), then he will still see the bugged version... Of course there are ways around this (validation on server)
But I guess what I'll do next is implement the "holes" idea, and I MIGHT have all the levels preloaded at the beggining so we could do a time trial type thing.
-Danny
I thought there may have been a faster path but couldn't find it. Good luck finding the last 2 steps on the other level XD
no
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