There is a potential shortcut that everyone overlooks because it doesn't look a shortcut. It's a shortcut never before used in a level. You can't always be trying to go forward if you want to find it.
yeah kigg'd if you see light in the tunnel, it may be fake light or the wrong light, sometimes tunnel's have multiple lights, and if you start going towards the wrong light you always end up two steps short, so make sure you realize that the tunnel you're in is no regular tunnel
its a tunnaszloel
You know what I could use
a new computer
I might be giving this lappy to my grandpa and getting a new kickass desktop <_<
maybe...
but It would be like next year if anything
if Psychopath stays hot until next year (without any massive gameplay changes) then I'd be truly surprised, but then the game would kick ass
reach I've been looking for ways to break through the walls on each side, etc. there are four movable blocks in each wall yet I can only see how to break through 2 of them (one on each side). although I think a third might be possible, the fourth is impossible.
edit: actually there's like six breakthrough points total... four completely on one side. I'm going to play over there and see what happens.
But yea, the game still rocks as it is anyway o_O I'm just saying. It's getting easy. I'm trying to come up with unique levels from now on t-locks are too easy now XD
for example you run over the red pad and turn red... now you can push the red block(s) etc but not the green or blue ones or whatever. and there could be all sorts of pads everywhere and whatnot.
T-locks are the only non-stupid thing you can do with push blocks. Now what about PULL blocks... no.
uh...?
Where do you see t-locking in my gravitron, or palace of the butterfly? It is possible to create a challenging level with out abusing backtracking to make the level stupidly long. Once you've mastered this, the last 4 stages of the game are simple because it's the same shit.
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