Proposition concerning FFDX.

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  • soccr743
    FFR Player
    • Dec 2003
    • 549

    #31
    RE: Re: RE: Re: RE: Re: RE: Re: RE: Proposition concerning F

    Nah, I would not want to do that kind of work anyway.

    Besides, Flash is a slow pile of crap and you cant get around it when working with it. I like lower level languages alot better because of all the things you can do with them. So C++ and C# and Assembly are the languages I will mainly work with. Flash is only used while I work on R2 for Synth.

    -----Soccr743-----

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    • lightdarkness
      Summer!!
      • Jul 2003
      • 11308

      #32
      RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Proposition conc

      PHP > all

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      • QreepyBORIS
        FFR Player
        • Feb 2003
        • 7454

        #33
        Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Proposition concerni

        Originally posted by soccr743
        Nah, I would not want to do that kind of work anyway.

        Besides, Flash is a slow pile of crap and you cant get around it when working with it. I like lower level languages alot better because of all the things you can do with them. So C++ and C# and Assembly are the languages I will mainly work with. Flash is only used while I work on R2 for Synth.

        -----Soccr743-----
        C#?

        Blah, Microsoft. D:

        Signature subject to change.

        THE ZERRRRRG.

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        • suicidalmuskrat
          FFR Player
          • Oct 2003
          • 739

          #34
          RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Proposition conc

          soccr, do you have any online resources for assembly? I'm sure i could find many, but was just curious if you had one that you felt was the best, for someone looking to start learning it...
          I'll trade you this delicious doorstop for your crummy old danish.
          Done, and done.

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          • soccr743
            FFR Player
            • Dec 2003
            • 549

            #35
            RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Proposition conc

            Well, it all depends on what type of system you are developing for. I am building a Gameboy emulator so I had to learn Z80 assembly (Same type used in the TI-86) with a few changes made by Nintendo.

            I mean you could use any assembly language to grasp the concept. After learning how one works, you can get an overall picture of how they all work. Even though the op codes and the way they treat registers will probably be different, all you will need is a manual which explains all the instructions you can use (Which are published on the processor manufactures website).

            -----Soccr743-----

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