Come on, guys. The ads that'd be forced upon us might be fun now! Give it a shot. I know my upcoming collection of ads will flourish greatly because of this amazing product. Also, I'm the first at collecting ads. If any of you dare to try stealing my idea, you'll be posers!
Oh, I also respect how they sold their product off to Facebook. One day I want to be like them and use the money of my future clients to make billions. Man, clients are so dumb, you'd be stupid to -not- use them for the only thing their good at. That, of course, is spending all of their money on stupid shit because PewDiePie used it in a Let's Watch.
Come on, guys. The ads that'd be forced upon us might be fun now!
When has Facebook ever released hardware which included forced ads?
Sure, if Facebook made a Facebook client for their Oculus Rift, there probably would be ads, but why would the hardware in general? Third party software designed for the device certainly would only have whatever ads those third party developers put in. And if Facebook didn't own the Oculus Rift brand but still developed software for it, there would still be the same Facebook ads that get into their software on every other platform. That's no different than anything else.
ps the only tech-giant hardware that has baked-in ads that I can think of came from AMAZON, and even in that case, the ads were only baked into a cheaper model of one of the Kindles (and a no-ad version was also available I think).
The thing that bothers me even more about this: Oculus Rift was a kickstarter program that was backed with over $2 million dollars, if I memory serves me correctly. It almost seems like the money that was donated went to waste because a financial super-power with plenty of money took their concept on.
This is pretty sad; I don't foresee the technology being used nearly as effectively as it could have standing alone.
In their defense, if someone offers you 2 billion for your company, you would do it. That's rather obvious.
Now, the smart thing for them to do would be to continue working for Oculus as visionaries, or members of the board. Or, the more popular option would be to create a differentiation product.
The comments about people not backing Oculus due to this is rather silly. (Actually, I'm more interested in what Sony is doing....)
Also the original backers of Oculus think that they are entitled to sweat equity due to their early contributions, hence why they are pissed off. They funded the original creation but never got any compensation besides those "thank you" perks or whatever. It's really the donor's mistake in all honesty.
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