Re: Final Fantasy?
And I implied that this wasn't so. I don't know the breadth of your experience with the genre, but that just simply isn't true. In fact, I would argue that Champions of Norath and Dungeon Siege (Not sure about Dark Alliance. Never bothered with the console Baldur's Gate's) aren't even WRPG's. They have much more in common with something like Diablo than Fallout or Kotor. They are dungeon-crawling action-RPG's, not WRPG's. It seems that you have the notion that those two are the same genre, which isn't true.
Combat is not a defining feature of WRPG's. Something like Fallout, with fully turn-based combat is just as much of a WRPG (more of one I'd say) as Oblivion. It is choice, not combat that separates WRPG's and JRPG's. JRPG's are more linear with preset stories that can't be changed, regardless of the character's course of action (because there is only one course of action for the character to take). WRPG's, on the other hand, are similar to D&D, in that the player is supposed to literally assume the role of the main character, and be able to make all of the decisions that entails. Granted, we are talking about a video game here so there has to be a certain amount of restriction on exactly what the player can choose, but I'd say being able to choose the outcome of major plot events is necessary if a game is to be a WRPG.
So, the focus of a WRPG is giving the character the ability to choose, and this inherent characteristic makes good stories frequent in WRPG's. The fact that you are, in essence, becoming the main character means that a great deal of emotional investment in, not only the PC, but the other characters in the game is inevitable. When you are the one determining their fate, your decisions actually have weight, and you actually have to determine which characters live and which die (in Mass Effect for example), the storyline becomes very powerful.
The Witcher wasn't boring as hell, but I'll skip the argument there so we can stay focused on the general topic instead of focusing on one game (which is quite small relative to the entire genre). KotOR II was a definite step down from the first, but awful? I'll admit that Malachor V was a bloody mess, and that the game was glitchy, but it was still a dam good game.
And I implied that this wasn't so. I don't know the breadth of your experience with the genre, but that just simply isn't true. In fact, I would argue that Champions of Norath and Dungeon Siege (Not sure about Dark Alliance. Never bothered with the console Baldur's Gate's) aren't even WRPG's. They have much more in common with something like Diablo than Fallout or Kotor. They are dungeon-crawling action-RPG's, not WRPG's. It seems that you have the notion that those two are the same genre, which isn't true.
Combat is not a defining feature of WRPG's. Something like Fallout, with fully turn-based combat is just as much of a WRPG (more of one I'd say) as Oblivion. It is choice, not combat that separates WRPG's and JRPG's. JRPG's are more linear with preset stories that can't be changed, regardless of the character's course of action (because there is only one course of action for the character to take). WRPG's, on the other hand, are similar to D&D, in that the player is supposed to literally assume the role of the main character, and be able to make all of the decisions that entails. Granted, we are talking about a video game here so there has to be a certain amount of restriction on exactly what the player can choose, but I'd say being able to choose the outcome of major plot events is necessary if a game is to be a WRPG.
So, the focus of a WRPG is giving the character the ability to choose, and this inherent characteristic makes good stories frequent in WRPG's. The fact that you are, in essence, becoming the main character means that a great deal of emotional investment in, not only the PC, but the other characters in the game is inevitable. When you are the one determining their fate, your decisions actually have weight, and you actually have to determine which characters live and which die (in Mass Effect for example), the storyline becomes very powerful.
Finally, The Witcher? Boring as hell. KOTOR was okay. One plot twist at the end doesn't do it for me though. Also, I hate Star Wars to begin with. KOTOR II was horrible and left a black mark on the series for me. Oblivion was fantastic, but Morrowind was better.

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