Re: Final Fantasy?
You might try Baten Kaitos for the Gamecube, Rubix. The story was actually pretty interesting, even if it did seem like they ripped off most of the characters from FF10, the soundtrack was fantastic, and the battle system, I found anyway, was a lot more compelling than most.
It runs off a card system. You'll have a large card pool, and a fixed deck size for each of the characters. You find such cards as loot, as rewards for questing, and best of all, you can make new cards by playing cards you have in a certain order.
The basic level of deck construction centres around planning the deck so you have a nice balance of damaging attacks, heals, and status effect cause/cures, there are 6 kinds of 'elements' of damage you can deal, and the power of your attack is additive of your whole play of cards (If you deal 50 fire damage and 30 water damage, you actually only deal 20 damage, they fire and water cancel out, so you have to plan both your deck and your individual plays well)
There's additionally numbers on some number of the faces/corners of the cards (higher level cards have numbers in more places) and playing cards by certain numerical sequences can also increase your damage output. So playing three 3's in a row increases your damage some, 4 3's in a row by more and so on, playing a sequence of 1, 2, 3, 4 increases it more.
You need some luck to get the right numbers on the right cards at the right time, but the more skilled you are in deck design and thinking on the fly as to which number on which card to use, you can dish out some pretty significant damage.
You might try Baten Kaitos for the Gamecube, Rubix. The story was actually pretty interesting, even if it did seem like they ripped off most of the characters from FF10, the soundtrack was fantastic, and the battle system, I found anyway, was a lot more compelling than most.
It runs off a card system. You'll have a large card pool, and a fixed deck size for each of the characters. You find such cards as loot, as rewards for questing, and best of all, you can make new cards by playing cards you have in a certain order.
The basic level of deck construction centres around planning the deck so you have a nice balance of damaging attacks, heals, and status effect cause/cures, there are 6 kinds of 'elements' of damage you can deal, and the power of your attack is additive of your whole play of cards (If you deal 50 fire damage and 30 water damage, you actually only deal 20 damage, they fire and water cancel out, so you have to plan both your deck and your individual plays well)
There's additionally numbers on some number of the faces/corners of the cards (higher level cards have numbers in more places) and playing cards by certain numerical sequences can also increase your damage output. So playing three 3's in a row increases your damage some, 4 3's in a row by more and so on, playing a sequence of 1, 2, 3, 4 increases it more.
You need some luck to get the right numbers on the right cards at the right time, but the more skilled you are in deck design and thinking on the fly as to which number on which card to use, you can dish out some pretty significant damage.
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