Competitive Smash Bros.

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  • Poison-
    Nope
    FFR Simfile Author
    • Nov 2010
    • 3772

    #1

    Competitive Smash Bros.

    Does anyone else play?

    I just started getting into Melee again and I think I might do some locals and such next month. I have a lot of tech skill to learn first though.
  • yo man im awesome
    soleil ardent
    FFR Simfile Author
    • May 2007
    • 6514

    #2
    Re: Competitive Smash Bros.

    I really want to get into the scene, but being that i'm 17, and I don't have any local communities near me on Long Island, it's really hard to do that.

    Originally posted by choof
    you double dad loving dipshit
    Originally posted by t-rogdor
    dammit now i have to smoke a picture of choof out of a bong
    Originally posted by smartdude1212
    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

    Comment

    • Poison-
      Nope
      FFR Simfile Author
      • Nov 2010
      • 3772

      #3
      Re: Competitive Smash Bros.

      Check Smashboards. I'm sure there's stuff going on at least monthly over there. The community is surprisingly active with tournaments.

      Comment

      • yo man im awesome
        soleil ardent
        FFR Simfile Author
        • May 2007
        • 6514

        #4
        Re: Competitive Smash Bros.

        Originally posted by Poison-
        Check Smashboards. I'm sure there's stuff going on at least monthly over there. The community is surprisingly active with tournaments.
        I'll do that. Again, only 17, so travel/community events like this are hard for me to do still, it holds me back D: But I will definitely take a look at Smashboards.

        Originally posted by choof
        you double dad loving dipshit
        Originally posted by t-rogdor
        dammit now i have to smoke a picture of choof out of a bong
        Originally posted by smartdude1212
        I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

        Comment

        • Poison-
          Nope
          FFR Simfile Author
          • Nov 2010
          • 3772

          #5
          Re: Competitive Smash Bros.

          The ending of this video is one of the sickest things I've ever seen.

          Comment

          • yo man im awesome
            soleil ardent
            FFR Simfile Author
            • May 2007
            • 6514

            #6
            Re: Competitive Smash Bros.

            Originally posted by Poison-
            The ending of this video is one of the sickest things I've ever seen.
            Oh my god I watched that live, it was the most ridiculous things I have ever watched.

            Originally posted by choof
            you double dad loving dipshit
            Originally posted by t-rogdor
            dammit now i have to smoke a picture of choof out of a bong
            Originally posted by smartdude1212
            I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

            Comment

            • MinaciousGrace
              FFR Player
              • Dec 2007
              • 4278

              #7
              Re: Competitive Smash Bros.

              still the greatest fighting game of all time

              Comment

              • loop123456
                FFR Veteran
                • Jan 2013
                • 235

                #8
                Re: Competitive Smash Bros.

                Went to a local this weekend. Had a lot of fun and did well (for me)
                WITHOUT ANY QUALMS

                Comment

                • korny
                  It's Saint Pepsi bitch
                  • May 2004
                  • 4385

                  #9
                  Re: Competitive Smash Bros.

                  Originally posted by Poison-
                  Does anyone else play?

                  I just started getting into Melee again and I think I might do some locals and such next month. I have a lot of tech skill to learn first though.
                  You bet. Funny enough I've actually never owned the game and beat the best falco in dallas this week in a friendly, but I had to play my jigglypuff hbox style when I'd much rather play a more aggressive mango style. I've tried all day today to get my own copy, but it's been ridiculously difficult. The scene is blowing up so hard right now and I need to do what I can to take my game to the next level.

                  And that video lmfao sometimes styling just isn't worth it but that was some ridic tech skill.

                  Comment

                  • Poison-
                    Nope
                    FFR Simfile Author
                    • Nov 2010
                    • 3772

                    #10
                    Re: Competitive Smash Bros.

                    I never owned the game before either haha. I always just played at a friends house. I haven't been to a tournament since I was like 13 so it'll all be pretty new to me. I ordered my own copy which should arrive this week.

                    Comment

                    • korny
                      It's Saint Pepsi bitch
                      • May 2004
                      • 4385

                      #11
                      Re: Competitive Smash Bros.

                      My L cancelling game isn't nearly what I need it to be and I'm having a hard time breaking bad habits against certain characters that are supposed to be in jigglypuffs favor like crouch cancelling to rest against a sheik who's dashing forward to grab me. Once I actually have the game and am able to play it daily as opposed to whenever I get to my friends I intend to devote all my time to improving my skill. I'm trying not to be so reliant on jigglypuff either. I used to be much more technical with falco and don't know what happened. Once I fine tune my puff I'm going to work on my falco. I don't want to be a one tricky pony.

                      Comment

                      • yo man im awesome
                        soleil ardent
                        FFR Simfile Author
                        • May 2007
                        • 6514

                        #12
                        Re: Competitive Smash Bros.

                        Yea my relative skill level is at the top with my friends, but is still the gutters of actual competitive smash, like, I know how to wavedash, and I do use it occasionally when I as Luigi, but I can't seem to make use of it when I play as Peach. I still don't quite understand DI/Crouch Cancelling/L-Cancelling. Rather, I know what they are, but I don't know how to execute them. It really holds me back.

                        Originally posted by choof
                        you double dad loving dipshit
                        Originally posted by t-rogdor
                        dammit now i have to smoke a picture of choof out of a bong
                        Originally posted by smartdude1212
                        I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                        Comment

                        • korny
                          It's Saint Pepsi bitch
                          • May 2004
                          • 4385

                          #13
                          Re: Competitive Smash Bros.

                          I know how to do all those things just fine, but implementing them into a fast paced exchange effectively is completely different.

                          Crouch cancelling is simple in execution, but can be very tricky when caught up in your own rhythm. It is simply pressing down to crouch which greatly reduces the impact of an attack launching you and in some cases with certain attacks, will keep you at a stand still. What's tricky about it, is you have to predict that in a certain situation, it is better to negate the force of an opponents attack by crouching cancelling, to take advantage of the punish you can administer afterwards.

                          L cancelling has to be done in order to reduce the lag of an aerial attack as to not be caught up in your characters pace when playing against those who use it. It is essential. You're a sitting duck if you're playing against speedy characters especially if you're not L cancelling to keep up with the speed of those characters. Go into training mode and just practice pressing L or R right before your character hits the ground after using an aerial that has considerable lag, until you notice the difference of the lag reduction and then feel like you've got the timing down. Then start working on aerials that are quicker with less lag to gradually get the timing down more and more. The problem I have is following up after L cancelling because of the way I hold and use the controller. It's just habits i'm trying to work through.

                          DI is pretty difficult to master, and in some cases is not even your best option. It is always your best option of course, when your percentage is high enough that you would usually die from being launched off the screen but instead, through knowledge of the direction in which any certain attack will send you (which is something you will have to learn for every single attack to be able to DI effectively) you change the intended trajectory.

                          If you are knocked horizontally, hold the control stick diagonally upwards in the opposite direction the character has been knocked. This results in a more upwards trajectory and will save you from being launched directly horizontal to your death.

                          If you're knocked vertically, you'll hold the control stick either left or right. This results in a more diagonal trajectory sending you in a more horizontal manner than originally intended saving you from being launched directly vertical to your death.

                          If you'd like me to explain any of these things more thoroughly, I'd be more than willing on skype. Every character is different and the effects these things have vary between certain match ups which requires knowledge of the game and said match ups.
                          Last edited by korny; 03-24-2014, 02:52 PM.

                          Comment

                          • yo man im awesome
                            soleil ardent
                            FFR Simfile Author
                            • May 2007
                            • 6514

                            #14
                            Re: Competitive Smash Bros.

                            Originally posted by korny
                            I know how to do all those things just fine, but implementing them into a fast paced exchange effectively is completely different.

                            Crouch cancelling is simple in execution, but can be very tricky when caught up in your own rhythm. It is simply pressing down to crouch which greatly reduces the impact of an attack launching you and in some cases with certain attacks, will keep you at a stand still. What's tricky about it, is you have to predict that in a certain situation, it is better to negate the force of an opponents attack by crouching cancelling, to take advantage of the punish you can administer afterwards.

                            L cancelling has to be done in order to reduce the lag of an aerial attack as to not be caught up in your characters pace when playing against those who use it. It is essential. You're a sitting duck if you're playing against speedy characters especially if you're not L cancelling to keep up with the speed of those characters. Go into training mode and just practice pressing L or R right before your character hits the ground after using an aerial that has considerable lag, until you notice the difference of the lag reduction and then feel like you've got the timing down. Then start working on aerials that are quicker with less lag to gradually get the timing down more and more. The problem I have is following up after L cancelling because of the way I hold and use the controller. It's just habits i'm trying to work through.

                            DI is pretty difficult to master, and in some cases is not even your best option. It is always your best option of course, when your percentage is high enough that you would usually die from being launched off the screen but instead, through knowledge of the direction in which any certain attack will send you (which is something you will have to learn for every single attack to be able to DI effectively) you change the intended trajectory.

                            If you are knocked horizontally, hold the control stick diagonally upwards in the opposite direction the character has been knocked. This results in a more upwards trajectory and will save you from being launched directly horizontal to your death.

                            If you're knocked vertically, you'll hold the control stick either left or right. This results in a more diagonal trajectory sending you in a more horizontal manner than originally intended saving you from being launched directly vertical to your death.

                            If you'd like me to explain any of these things more thoroughly, I'd be more than willing on skype. Every character is different and the effects these things have vary between certain match ups which requires knowledge of the game and said match ups.
                            that would actually be pretty sick. What's your skype? I'd love to talk smash with you there.

                            Originally posted by choof
                            you double dad loving dipshit
                            Originally posted by t-rogdor
                            dammit now i have to smoke a picture of choof out of a bong
                            Originally posted by smartdude1212
                            I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                            Comment

                            • korny
                              It's Saint Pepsi bitch
                              • May 2004
                              • 4385

                              #15
                              Re: Competitive Smash Bros.

                              sure man, jmw3113

                              Comment

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