Re: Bravely Default
Thanks, I'm somewhat bothered by the idea of actually being able to miss content and never be able to do it again without restarting the game. That shouldn't be possible in my opinion. It should be dynamic enough that once you trigger certain flags that it makes sense at any point or most points after that.
Otherwise the game is just too linear, which this game kind of already has that issue, but it is better than most rpg's of this type.
Thanks, I'm somewhat bothered by the idea of actually being able to miss content and never be able to do it again without restarting the game. That shouldn't be possible in my opinion. It should be dynamic enough that once you trigger certain flags that it makes sense at any point or most points after that.
Otherwise the game is just too linear, which this game kind of already has that issue, but it is better than most rpg's of this type.





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