Rhythm Simulation Guide - 4k/6k Notecharting
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Last edited by stargroup100; 03-5-2013, 05:11 AM.Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Made minimal changes to Introduction to Notecharting to begin to address the issues Roar brought up. Any comments are welcome as revisions continue.Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Two new articles added:
- Ghost Notes
- X-mod EffectsRhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
The guide has had a little bit of reorganization as well as changes and additions.
- Reorganized minihold usage, mine usage, and X-mod effects to be found under the same category.
Additions:
- Grace notes
Revisions:
- Introduction to Notecharting
- Skill AnalysisRhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
For comparison, check out SG's old charting rules on KBO:
Went a long way since.Originally posted by stargroup100These are the guidelines in which eVILPeeR follows while making his charts. It is generally assumed that most stepmania guidelines/theories are subjective, therefore do not take these guidelines as your own. They are only theories, not facts.
The song should guide the direction of the stepchart (IE pitch relevancy, layering, etc).
Picking songs for stepping is not difficult. The song should have good rhythm, be interesting, and have a good amount going on throughout the song.
Layering with hands is fundamental to deliver a proper arrowsmash experience.
Spread is the most efficient keyboard style and should be the only one used.
Files should be caterred 50% to both hands, unless called for otherwise (see #1)
It is generally OK to repeat patterns in a stepchart more than once, or even twice, as long as that part of the song is interesting and fun.
The graphics should represent the song to the utmost.
Perfect synchronization is almost impossible to achieve, but should be sought after.
You can be pitch relevant while using more than one set of patterns to represent a part of a song twice.
Steps should not follow the feel of the song, rather the layering should.
Using two arrows for one instrument is a waste. If that part of the song is intense enough, there should be enough instruments going on for the layering to represent how powerful it is. However, in the case where there is only a couple of instruments that are going on, it is acceptable to use "extra" layering to make up for the lack of instruments.
Song selection should be done for only two reasons (assuming the song you chose is steppable): you like the song, or the song is interesting.
"version 2" files are stupid and should not have to be made (unless it is a song you stepped terribly and you're re-releasing it for quality purposes).
"version 3" files are even worse.
BPM changes should be used when justified.
Do not double/halve the BPM of the song unless it calls for it (IE speedcore or gabber/quiet sections in a song)
Climax theory is very cool when used properly, and adds a lot of fun to the file.
Although stepmania is just a video game, stepcharts should still be made professionally for the sake of maximizing enjoyment.
Stepmania is srs businessComment
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
I've been reading a good chunk of this guide now and I'm really happy with how easy it is to follow. Its organization is fantastic too and the length of each section feels really appropriate. Good work on this guide, huge props. I'll start recommending this guide to people who are new or recently acquainted with stepping.Comment
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Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Writing my next SMASH column and just bookmarked this for future reference. Fucking amazing guide.
I really think it would be a good idea to start archiving the history and academic discussion revolving around Stepmania. The Wiki would be a great place for that purpose.Comment
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
I'm currently trying to figure out what would be the best way to incorporate little example videos into the guide.
Right now I think I may have to code something from scratch using HTML5 and Canvas. Embedding a video would also work, but each has its advantages and disadvantages.
Any ideas/anyone want to help out?Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Added the article on Purpose and updated a whole bunch of other ones.
After leaving the community so many years and coming back, I was able to see dramatic shift in attitudes and approach to charting, and had to re-evaluate a lot of what I took for granted or thought about charting philosophy.
The new article is a cumulative reflection on those thoughts and hopefully is general enough to accommodate different ideas that will age well for years to comeRhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
The guide as a whole got a complete overhaul. It looks better, many articles were completely restructured and revised, and it now has playable examples embedded in the browser.
In addition to this: Added an article on Groove.
This was inspired after noticing a conceptual gap and distinct terminology that I wanted to cover after playing through UEP and reflecting.Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Revised an old article significantly: http://www.cosmovibe.com/ncguide/connotation.html
In addition, you may notice that in the top right-hand corner there is a tab where you can find an example of a long-form complete analysis of a chart and the application of the associated concept.
I will be adding more analysis examples in this format to the other articles in the guide in the future. Feedback is always appreciated!Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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